Palm Reader is a cooperative board game in which a symbol known to one player must be guessed by all the others.
Using his index finger, the first player draws this symbol in the palm of his neighbor on the left, who then does the same in the palm of his own neighbor on the left, and so on without anyone ever being able to see what is drawn.
It is then up to each person to guess which symbol he felt drawn in his hand.
All players try to achieve the highest possible score together.
ROUND RESOLUTION
Without saying anything, the first player reveals the face of the card showing the symbol to be guessed, so that everyone can observe the 5 symbols of the card, and thus try to identify the symbol that has been drawn for them in the hand.
At this stage, it is still forbidden to communicate about the current round.
All the players raise a closed fist towards the center of the table and count down: “3, 2, 1? then simultaneously show with their fingers the number corresponding to the symbol they think has been drawn in the palm of their hand.
The first player then says the number of the symbol to be identified.
Starting from the first player and going to his left, count the number of players who have correctly and successively made the next player guess the symbol.
Each player involved is worth 1 point.
The height of the victory is defined by the total number of points scored at the end of the 10 innings.
It varies according to the number of players.
Discover the game description and its video below.
Get ready to chase love as you dig up some worthy worms to win the hearts of the chickens on the farm!
Chickens is a variation of a memory game in which you are a burly young rooster ready to fight your way to the precious worm of this dear hen and win her heart.
Flip the dirt tiles to find the perfect dinner.
After you find two worthy worms, end the trick by shouting "Cocorico!!" and score points for correct matches - but don't be in too much of a rush!
If you call too soon without your prize worm, prepare for heartache and lose your dinner!
Discover the game description and its video below.
Below, on the left, in green, in red... Léon the chameleon has gone mad!
Get rid of all your cards to advance the chameleons from vine to vine.
Stay vigilant and do not exceed the imposed playing area.
Chameleons can no longer find their way through the jungle!
To help them, get rid of all your cards to advance the chameleons from vine to vine, without exceeding the imposed playing area.
But be careful, the chameleons have gone crazy!
They change colors and direction without warning...
Be careful not to leave the jungle!
Joker cards will allow you to trap other players (and save yourself!) by giving you the possibility to change the requested color, the direction or both.
Will the chief of the tribe manage to save his village with the help of his four dogs?
Otherwise the bison will cross the river... and win this game of chess!
Aim of the game:
The two players have a different aim:
The player controlling the bison seeks to bring one of his animals to the other side of the board.
The goal of the other player is to succeed in preventing them from passing by catching them with his Indian chief or by stopping them with his dogs.
Rules of the game:
Place the 11 bison on one side of the board, in a straight line behind one of the rivers and, just in front of the other river, place the Indian chief with his dogs on either side.
The bison advance like pawns in chess, the dogs like checkers but cannot take bison, and the Indian chief like a king, he can take bison.
The bison begin...
At the end of the round, the roles are reversed.
The first to win a round on both sides wins the game.
Discover the game and its video by clicking on the picture of the game.
To do this, you must align the cards horizontally, vertically or diagonally so that they have a value of 10.
It may sound easy, but it's not that easy.
Everyone participates in the discovery of all these new islands, suddenly, if you have accidentally left an interesting small island on the table, the other players can take advantage of it!
Each in turn, you have 2 mandatory actions to perform in the order of your choice.
Move your ship to an adjacent card or place a card horizontally or vertically adjacent to the ship you moved.
Well, precisely, how do you recover your famous cards?
To retrieve them, 3 conditions are required: that their value is exactly 10, that they are located on the same horizontal, vertical or diagonal line and that there is no boat on them.
You don't need your maps to be side by side, this sometimes creates holes in island mapping.
You can therefore only collect cards once per turn.
There is a bustle in Istanbul's Grand Bazaar as merchants and their assistants rush through the narrow alleys in their bid to outsell their competitors.
Everything must be well organized: wheelbarrows must be filled with goods in the warehouses, then quickly transported by the assistants to various destinations.
Your goal?
Be the first merchant to collect a certain number of rubies.
In Istanbul, you lead a party of a merchant and four assistants through 16 bazaar locations.
At each of these locations, you can perform a specific action.
The challenge, however, is that in order to take action, you have to move your merchant and an assistant there, and then leave the assistant behind (to handle all the details while you focus on more important matters).
If you want to use this helper again later, your trader must return to this location to pick it up.
Thus, you must plan carefully in advance to avoid finding yourself without assistants and therefore unable to do anything...
In more detail, on a turn, you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant there, or pick up an assistant left earlier, then perform the action .
If you meet other traders or certain people there, you may be able to take a little extra action.
Possible actions include:
-Pay to increase the capacity of your wheelbarrow, which starts the game with a capacity of only two for each good.
-Fill your wheelbarrow with a specified good to its limit.
-Acquire a special ability, and the earlier you come, the easier they are to collect.
-Buy rubies or exchange goods for rubies.
-Sell special combinations of goods to earn the money you need to do everything else.
When a merchant has collected five rubies in their wheelbarrow, players end that turn, then the game ends.
If this player is the only one to have achieved this objective, he wins immediately; otherwise, the ties are severed by the money in hand.
There is a bustle in Istanbul's Grand Bazaar as merchants and their assistants rush through the narrow alleys in their bid to outsell their competitors.
Everything must be well organized: wheelbarrows must be filled with goods in the warehouses, then quickly transported by the assistants to various destinations.
Your goal?
Be the first merchant to collect a certain number of rubies.
In Istanbul, you lead a party of a merchant and four assistants through 16 bazaar locations.
At each of these locations, you can perform a specific action.
The challenge, however, is that in order to take action, you have to move your merchant and an assistant there, and then leave the assistant behind (to handle all the details while you focus on more important matters).
If you want to use this helper again later, your trader must return to this location to pick it up.
Thus, you must plan carefully in advance to avoid finding yourself without assistants and therefore unable to do anything...
In more detail, on a turn, you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant there, or pick up an assistant left earlier, then perform the action .
If you meet other traders or certain people there, you may be able to take a little extra action.
Possible actions include:
-Pay to increase the capacity of your wheelbarrow, which starts the game with a capacity of only two for each good.
-Fill your wheelbarrow with a specified good to its limit.
-Acquire a special ability, and the earlier you come, the easier they are to collect.
-Buy rubies or exchange goods for rubies.
-Sell special combinations of goods to earn the money you need to do everything else.
When a merchant has collected five rubies in their wheelbarrow, players end that turn, then the game ends.
If this player is the only one to have achieved this objective, he wins immediately; otherwise, the ties are severed by the money in hand.
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