Lovers of old-school video games, get out your coffee tables!
8Bit Box is a set of 3 board games, directly inspired by retrogaming for about 30 minutes and 3 to 6 players.
Each game board will remind you of the biggest names in video games of the 80s, which you will have the pleasure of introducing to your loved ones for incredible moments with friends or family.
With its 6 controllers, 8Bit Box allows you to invite up to 6 players for frenetic games.
It contains all the basic equipment, common to all of your games (pawns, dice, tokens, etc.).
The 3 included games are presented individually, like the game cartridges of yesteryear.
Each contains the specific hardware needed to play it, which complements that of 8Bit Box.
As for the controllers, they allow each player to plan and perform their game actions, such as the movement of characters or vehicles.
All together, you play board games on a table that take up the major themes of video games.
It is clearer ?
So, don't wait any longer: unplug the screens, and open the 8Bit Box!
In the center of a printed circuit, Pixoid tries to escape the Bugs who want to catch him.
Controllers in hand, the Pixoid player and each Bug player move around the circuit.
Pixoid must survive as long as possible without being hit.
Bugs players, meanwhile, must coordinate their moves to capture Pixoid.
In this asymmetrical game in "all against one" mode, the players take turns embodying the brave Pixoid.
A fun and jubilant tribute to one of the most famous video games on the planet.
Pilot in the middle of obstacles and under the fire of opponents! Using your controller, you zigzag through a canyon to cross the finish line first.
Know how to position yourself wisely at each new course tile revealed, watch your fuel, and pick up the right bonus at the right time to leave your competitors in the dust!
A great futuristic racing classic, full of adrenaline and fun!
In this multi-test game, you will have to know how to manage your energy to become the God of the stadium.
Use your controller wisely to measure your effort, and know how to trust your teammates to take over if you are out of breath.
10 events await you: which team will bring back the most medals?
Stadium is a revamp of old-school sports games, swapping the frenzy of the controller for a tasty mix of management, tactical opportunism and team spirit.
Measure yourself against your opponent and try either to get out of the tower or to prevent your opponent from fleeing in 10 to 20 minutes as a duo!
Shy Monsters (Mutlose Monster) is an asymmetrical bluffing game for two players in which one player builds a dungeon and his opponent tries to escape from it.
The Dungeon Master leads a band of timid monsters.
Make sure to respect their favorite places in the dungeon, otherwise they won't attack the hero.
The Hero must decipher the structure of the dungeon well and use his special actions wisely to get out of it alive.
With Quadropolis; to your constructions to create the most optimized city in 30 to 60 minutes for 2 to 4 players, then to your constructions!
Each player builds their own metropolis in Quadropolis, but they compete with each other for shops, parks, utilities, and other structures to place there.
The game lasts four rounds, and in each round players first arrange the tiles for the appropriate round randomly on a 5x5 grid.
Each player has four architects numbered from 1 to 4 and during a turn, a player places an architect next to a row or column in the grid, claims the tile that is as far as the number of the placed architect (e.g. the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player's 4x4 city board, then claims all resources associated with the tile (inhabitants or energy).
After four rounds, the game ends. Players can move dwellers and energy between their tiles at any point in the game to see how to maximize their score.
At the end of the game, they then score for each of the six building types based on how well their city was built – as long as they have activated the buildings with dwellers or energy as needed.
With Joraku we will literally “Go to Kyoto” in 45 minutes for 3 to 4 Daimyo, so get your swords!
Joraku, an ancient Japanese word commonly used before the Edo period, which means "to go to Kyoto".
Specifically, during the Sengoku period, Joraku refers to the act of local warlords - the Daimyo marching their armies towards Kyoto, to "protect the Shogun and the Emperor from other rogue lords" and ultimately rule in their stead. .
Onward to Kyoto!
Take command of your army and defeat all the Daimyos that block the way!
March on! To victory! March on! Kachidoki!
Joraku is a zone control game that takes turns.
Outsmart your opponents with tactical card play, use your loyal samurai to take control of areas and boost your prestige.
Only the Daimyo with the highest reputation and the biggest stick can rule Japan!
Each troop is organized into one or more units.
Each game turn is divided into two player sub-turns.
Each player can perform a movement phase, a non-active lateral reaction movement phase, a forced march phase and a combat phase.
All units can move in the movement phase, but must pass the activity test in the reaction and forced march phase.
Combat result by CRT firepower and two dice.
The winner is determined by victory points.
Victory points are provided by capturing a castle, destroying enemy units, and controlling Kyoto, the former capital of Japan.
Today we are going to talk about Hanafuda Koi Koi!
Develop your floral strategies in 40 minutes as a duo, based on seasonal flowers and combos.
A traditional Japanese two-player card game played with the beautiful Hanafuda (literally "flower card") deck. Setup: the cards are all shuffled, and a card is randomly revealed: the player whose birthday month is closest to the month of the revealed card is the first player and therefore the dealer.
The cards are again shuffled and dealt, two by two, to the two players, as for the greenhouse visible in the middle of the table. Turn: Next, each player proceeds as follows: first, they discard a card face up on the table from their hand. If this card corresponds to another card on the table (corresponding months), the player then wins the two cards that he places in his collection face up, in front of him. The collection is always displayed in 4 columns, as follows: Flowers, Ribbons, Animals and Specials.
If it does not match anything, the discarded card remains on the table. Second, whether it matches or not, the player then draws the top card from the deck face down and proceeds in the same way: if it does not match any card, the drawn card remains on the table, but if it matches a card , the player wins the two cards that he adds to his collection. Then the other player takes his turn.
End of turn: At the end of a player's turn, if he has Yakus, he can stop the current month (round) by indicating his Yakus, then the points are scored and the next month begins. However, if he wishes to continue in order to increase his score for that month, he says "Koi-Koi" and the other player takes his turn. If later in the game, the player who said Koi-Koi wins another Yaku OR increases his previous Yakus, then he can stop the game again or say Koi-Koi, as many times as he wants. But if a player gets a Yaku in a game where his opponent has already said Koi-Koi, then he has the right either to say Koi-Koi too or to stop the game and receive his points, thus causing his opponent to get no points at all this month.
End: Since each player has 8 cards in hand, a month (round) can at worst last 16 turns. In the case of a game where one (or both) player(s) said Koi-Koi and no other Yakus were added or increased before the end of the month, then only the last player who said Koi- Koi scores his points as usual. The winner of one month becomes the croupier of the following month, or remains the same if there was no winner.
But if a player gets a Yaku in a game where his opponent has already said Koi-Koi, then he has the right either to say Koi-Koi too or to stop the game and receive his points, thus causing his opponent to get no points. at all this month. Each Yaku can be added to the others.
Here are the Yakus:
Basic Yakus 10 Flowers / Kasu: 1 point (Each additional Flower earns 1 point) 5 Ribbons / Tanzaku: 1 point (Each additional Ribbon earns 1 point) 3 Purple (blue) Ribbons / Aotan: 5 points 3 Ribbons with Poems (red) / Akatan: 5 points 5 Animals / Tane: 1 Point (Each additional Animal earns 1 point) Deer + Boar + Butterflies / Ino Shika Chô: 5 Points 3 Specials without Rain Man / Sankô: 5 Points 4 Specials with the Rain Man / Ameshikô: 6 points 4 Special without the Rain Man / Shikô: 8 Points 5 Specials: Gokô: 10 points Special Yakus The Moon + The Sake Cup / Tsukizake: 5 points (Bonus Yaku, only in addition to at least another normal Yaku) The Cherry Curtain + The Saké / Hanamizake Cup: 5 points (Bonus Yaku, only in addition to at least one other normal Yaku) The Iris Flower is a "Joker" card: it can either be counted as an Animal or as a Flower to form a Kasu (but not both). The 4 Cards of the Current Month / TsukiFuda: 5 points No Yakus / OyaKen: 1 point The game ends when a player reaches 50 points.
In some variants, at the end of a month, the points scored by a player are subtracted from his opponent's score.
In some variants, the player with the most points at the end of the year (December) wins the game.
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