29 11 24michelstrogoff

2 words game

On 29/11/2024 0

In 2 words game

Hello everyone !

Today we are going to talk about Michel Strogoff!

In Michel Strogoff, succeed in transmitting the Tsar's mail, from 1 to 4 players of 45 minutes from 12 years old, to prevent the fall of Irkutsk!

Russia, late 19th century. Colonel Ivan Ogareff, a traitor to his homeland, allied himself with the Tartars to invade the empire.

The Tsar asked his bravest couriers to go as quickly as possible to Irkutsk in order to warn his brother, the Grand Duke, of the danger which is about to sweep over him...

The cards are the main element of the game and represent all the different aspects of the novel: the dangers of the journey, the allies you will meet, the experience you will gain, and even the movements of the traitor Ivan Ogareff.

The game plays in quick rounds. Each player takes their entire turn, then the next player takes their entire turn clockwise.

When all the players have taken their turn, it is up to the villain of the story, Ivan Ogareff, to take action; he is represented in the game by the cardboard Traitor figurine which is always placed to the right of the first player.

The process is repeated until one player achieves victory by reaching the 11th space of the journey, Irkutsk, and defeating the traitor; or until Ivan Ogareff successfully invades Russia, defeating all players or entering Moscow with the Tartars.

Each complete round consists of the couriers phase and the traitor phase.

During the couriers phase, the player after asking (or not) for help from an ally, can choose either to advance, to rest or to face dangers.

Once all players have completed the Couriers Phase, Ivan Ogareff is then activated.

During this phase, Ogareff advances, the Tartars move, and other effects occur, such as the arrival or departure of allies who help the players, or the activation of abilities.

During the game, certain characters will move in and out of the story setting, potentially helping players with their special abilities.

At the start of his turn, a player can, if he wishes, discard an Action card from his hand (or two cards for Captain Strogoff) and activate the ability of an ally.

Only an Action card showing the portrait of one of the allies present on the board can be discarded to activate this character's ability.

If Ivan Ogareff reaches the end of his journey, place his pawn on the Irkutsk space.

From this moment on, when a Traitor Phase begins, no Action cards are drawn. Instead, roll the action die and the players activate their abilities based on the result of the die, then the Tartars advance towards Moscow the number of squares indicated by the action die.

If they enter the capital, their invasion of Russia succeeds and the players lose the game.

During his turn, if a player advances and enters square 11 of the course, Irkutsk, he does not draw a Road card, but instead begins the final duel with Ogareff which will end in victory or death!

After having eliminated all his Road cards, and if he has not lost all his energy, the player must now face Ivan Ogareff.

One by one, he must draw and then overcome as many Irkutsk Road cards as indicated by the zone in which the Ivan Ogareff pawn is located (from 3 to 5 cards).

For each card drawn, an Action card must be played from the player's hand with a corresponding icon, or lose 1 energy point. Then we move on to the next card if the player's Energy token has not reached zero.

If a player reaches zero energy, regardless of the situation, they die and are eliminated from the game.

The Irkutsk cards that were part of the confrontation are discarded (the other players can memorize the cards; knowing that they will not have to face them can help them).

The rest of the players continue to play normally. If the Irkutsk draw pile becomes exhausted, reshuffle the discarded cards.

If, after facing all the required Irkutsk cards, you have at least one energy point left, you have successfully defeated the traitor!

Good day and good game ;)

 

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