Once upon a time, 3000 years ago in Egypt, we were already playing board games.
With the game of 20 squares, you had to advance your pawn by trying to block your opponent on a board containing 20 squares.
It was subsequently made more difficult by the Persian Chalran in the 5th century.
The hierarchy of the pieces then allows more advanced tactics and game bases.
As early as 600 AD, the first chess players appear in the texts thanks to their Indian ancestor the chaturanga.
The Egyptians are part of the people who like to play board games.
You may recognize a game that everyone knows ... Mehen is the ancestor of the game of goose.
The progression is also done with pawns (lions, lionesses and 36 marbles) on a board.
Then appears the ancestor of backgammon, the seneth.
A tactical game where you have to advance your pawns on the board and reach the thirtieth square without getting your pawns caught or falling into traps.
Who can rebuild their brain the fastest by taking on the logic challenges, from 2 to 6 players for 15 minutes from 8 years old!
In Cortex be the first to find the solution to four different logic puzzles to rewire your brain and win the game!
Place the test cards in a pile in the center of the table, then turn the first face up.
We will then try to find the answer to the riddle as quickly as possible by putting our hand on the card as soon as we think we have found it.
We then give the answer by showing the card and once verified if the answer is correct, the player wins a card which he places in front of him.
Each player can only have 4 cards in front of him, he will have to discard any if he has more or exchange two identical cards (same back) for a piece of puzzle brain.
If he made a mistake, the card is discarded and a new challenge card is turned over to start a new challenge.
The challenges are made up of 8 different types of challenges:
- The orientation where we will leave from the starting point and find our way to arrive at the place indicated by the arrows.
- The color sequence where we start from the image surrounded by a red circle then we rely on the background color of the animal to find the next animal, then the next, etc.
- The intruder where you have to find the different shape among three shapes.
- The fusioform where we find which shapes made up the main form.
- Constellation where we find the constellation containing the most stars.
- Coordination where we must either with the left hand (blue symbol) or the right (red symbol) beat the sign surrounded by a red shifumi circle.
- Calculation where you must give the result of the calculation starting from a number in red.
- Olfactory challenge where you rub the card face down and try to find the smell hidden behind it. Only the player who won the last card completes this challenge.
The game ends as soon as a player has completed the four pieces of their brain puzzle.
All together, point to a number of fingers hoping to guess the number face down, from 2 to 5 players for 10 minutes from 8 years old!
In one finger, don't lose sight of the other players to see who will point their finger on the map!
A draw pile of button cards is placed in the center of the table, with the numbers visible.
We then announce a number between 0 and the number of fingers placed on the card, therefore from 0 to 5 maximum.
Players then immediately choose to either lift their finger from the card or leave it resting on the card.
The announcement is successful if the number of fingers remaining on the card corresponds to the number announced by the player and the effect of the card is applied.
The player who made the announcement wins the card and another card from the pile is revealed, changing the player who announced the number.
If the announcement is missed, we play again with the same card until the announcement is successful.
The red button allows you to win the card if the announcement is successful, the thief button allows you to steal a card of the same number announced from the piles of other players if it is of the same value.
The double button card allows you to place another button, number face up, and play to win two cards at once.
When there is only one card left and the draw pile is exhausted, the game is over and each player counts the number of cards he has accumulated in front of him.
Today we’re going to talk about The Diary of a Wimpy Kid!
Be the first to complete the challenges within the time limit, from 2 to 6 players from 20 to 40 minutes from 8 years old!
Ready, set… Hurry!
Greg and his friends challenge you, each one faster and funnier than the last!
The game “Diary of a Wimpy Kid; 10 second challenge” includes everything you need to deflate your best friends.
It's not that the challenges are difficult (okay, some are), but you'll need luck and skill to complete them in less than 10 seconds.
There are ball challenges, cube challenges, intellectual challenges and challenges that sometimes literally bring you closer to your opponents!
Move forward on the board each time you complete a challenge. It's much more fun than letting others overtake you!
Things will get tougher when, with the dice and the ball on your head, you will have to kneel down and name 8 teachers, types of ice cream or breeds of dog at the same time.
The game board tells you the actions you must perform and if you progress quickly, your life will not be that of a loser, but of a glorious victor.
There are 3 categories of challenges: solo, categories and two players. Will you be the champion or the loser?
Choose one of six characters to move, place them at the start, and let the race begin! Players take turns rolling the die and moving around the game board, taking on challenges as they arise.
Each round, players draw a challenge card and determine whether they will accept the challenge or pass it on to the next player. Challenges can be solo, category-based, or two-player. Successfully pass a card to advance as instructed, but fail and you will have to move back one space.
The last four squares on the game board are “no” squares. On your turn, instead of rolling the die, you take a challenge card and complete the challenge.
Be the first giant to climb the mountain to catch 7 stars and win the game, 3 to 6 players for 30 minutes from 7 years old!
In Stupid Giants, let's chase the stars to become the best giant!
The first player takes 2 actions. Pray to the Ancestor and take a free rock without anything on it to move it either to a space on the ground (never in the water), or to another free rock or occupied only by the Head of the Ancestor.
Finally, he must take the Head of the Ancestor and place it on the displaced rock! Climb the mountain to jump and catch stars!
From the next round, everyone first has 2 free actions, to distribute freely: pray to the Ancestor, then move OR the opposite OR pray twice (to move 2 rocks) OR move their giant twice.
Then, he can stop his turn OR... let out another cry! Another giant (any one) then rolls the big opposition die: As long as the giant receives flowers, he can continue!
With each new cry, the big opposition die will be thrown...
In short, a giant's turn ends when the player decides to do so OR... when he receives a nonos or a carcass in his face OR... when he has caught stars OR when he has lost a fight.
At the end of these 2 actions, a giant can stop its turn OR... show its stupidity and let out a cry of giant effort! Alerted by this cry, another giant (any one) rolls the small opposition die.
Then he decides again whether to stop his turn OR... let out another cry of effort!
Another giant (any) then rolls the medium opposition die.
He moves his giant to a neighboring square: on the ground or on a rock located maximum 1 level higher.
Giants never move diagonally!
Jumping ! A giant who spends an action to move to a neighboring square located 2, 3 or 4 rocks lower, performs a jump.
He grabs 2, 3 or 4 stars respectively and advances his little cube on the score board! His turn is over.
Coming down from a single rock is not jumping, it is called walking for a giant and his tour continues...
The fall of a giant (shot to the carcass, defeat in a fight) never allows you to catch stars.
If a giant jumps from 5 rocks (the maximum height) he does not catch stars, but enters the legend!
The game is then immediately over, the other giants stand up and applaud his victory by KO!
If there is no victory by KO then the first giant to obtain 7 stars wins the game!
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