game

Kezako, the mystery game 116
On 25/03/2025
Hello everyone!
Let’s go for today’s Kezako!
One game, 3 clues, it’s up to you to find!
You have an idea ?
Leave a comment here or on the Youtube video!
Response Thursday in Ca déboite!
Game on !
Good day and good game ;)

2 words game Detective LA
On 21/03/2025
Hello everyone !
Today we're going to talk about Detective L.A.!
It's up to you to search, from 3 to 9 players aged 14 and over for 90 minutes, by clarifying the most secret mysteries!
Detective: City of Angels, set in the dark and violent world of 1940s Los Angeles, is a game of mystery, deception, and investigation for 1–5 players. Most players will step into the shoes of LAPD homicide detectives, hungry for glory and willing to do whatever it takes to successfully close a case, even if that means intimidating suspects, concealing evidence, and hiring snitches to rat on their fellow detectives. One player, however, will take on the role of The Chisel, whose only goal is to stall and misdirect the detectives at every turn using bluffing, manipulation, and (often) outright lies.
Detective: CoA uses the innovative ARC (Adaptive Response Card) System to create the feel of interrogating a suspect. Suspects do not simply give paragraph-book responses; instead The Chisel carefully chooses how they will answer. When Billy O'Shea insists that the victim was a regular at Topsy's Nightclub, is he telling the truth or is The Chisel subtly leading the detectives toward a dead end that will cost them precious time? Detectives can challenge responses that they think are lies but at great risk: If they're wrong, The Chisel will acquire leverage over them, making the case that much harder to solve.
Detective: CoA includes separate, detailed casebooks for both the detectives and The Chisel. Each crime is a carefully constructed puzzle that can unfold in a variety of ways depending on how the detectives choose to pursue their investigations. As the detectives turn the city upside down, uncovering fresh evidence and "hot" leads, hidden suspects may be revealed and new lines of questioning will open up, creating a rich, story-driven experience.
Inspired by classic film noir like The Big Sleep, the works of James Ellroy (L.A. Confidential), and the video game L.A. Noire from Rockstar Games, Detective: City of Angels is a murder-mystery game unlike any other. Will one detective rise above the rest and close the case on L.A.'s latest high profile murder? Or will The Chisel sow enough doubt and confusion to prevent the detectives from solving the crime?
A "sleuth" mode allows 1 or more players to play fully cooperatively, solving the cases together.
Good day and good game ;)

Kezako, the mystery game 115
On 18/03/2025
Hello everyone!
Let’s go for today’s Kezako!
One game, 3 clues, it’s up to you to find!
You have an idea ?
Leave a comment here or on the Youtube video!
Response Thursday in Ca déboite!
Game on !
Good day and good game ;)

2 words game Patient Zero
On 14/03/2025
Hello everyone !
Today we're going to talk about Patient Zero!
It's up to you to research, from 1 to 7 players aged 10 and over for 30 minutes, by finding the patient who will help
you to save lives!
A new pathology has just appeared! Patient Zero has been identified, and it's up to you to find the antidote as soon as possible to save the patient and humanity!
Save Patient Zero pits two labs against each other. Each lab employs one or two scientists (i.e., players), while another player plays a lab computer named Savvy. The labs compete to identify an antidote of three molecules, with the labs typically sharing no information with one another; whichever lab finds the antidote first wins.
The general idea of the game is to use lab tools in the best sequence possible to identify the three molecules out of 25 that make up the antidote. (These 25 molecules are arranged in a 5x5 grid on each lab's worksheet.) At the start of the game, Savvy looks at the top three molecule cards in that deck, then sets them aside. These are the molecules the labs must identify. On a turn, each lab submits a tool card to Savvy to show what they want to do in the round, and whichever lab submits first takes its action first in that round.
Actions include:
- Samply: Draw three sample cards from your lab's deck, and give them to Savvy. Each sample card depicts five molecules, and Savvy will identify which of them show at least one molecule used in the antidote.
- Mikroskopo: Choose two cards from your lab's deck, and give them to Savvy, who will treat them like the cards in "Samply".
- Dedukto: Receive five molecule cards from Savvy. You (but not the other lab) now know these molecules are not in the antidote.
- Centrofugo: Place your centrifuge on your lab worksheet so that it points to four molecules. Savvy then indicates whether any of these molecules are in the antidote.
- Scanpad: Place a cardboard device on your worksheet to highlight six molecules in a 2x3 grid. Savvy then indicates how many molecules highlighted (0-3) are part of the antidote.
- Spionado: Savvy takes two lab cards from the opposing lab that do not have any molecules in the antidote on them, then shows them to you.
- Antidote: Circle three molecules on your worksheet. If all three are in the antidote, you win! If not, Savvy will indicate how many of the circled molecules are in the antidote.
Each lab has a limited number of actions in its deck — eighteen total, with three Samply, two Dedukto, one Scanpad, two Antidote, etc. — so use them wisely, especially the Antidote because if you fail to identify the correct three molecules a second time, then your lab loses the game automatically.
To play Save Patient Zero as a two-player game, each lab draws three molecule cards from the deck, and the opposing lab must identify these three molecules before you can identify the three molecules they drew. Each lab takes the role of Savvy for the opposing lab.
Good day and good game ;)

Kezako, the mystery game 114
On 11/03/2025
Hello everyone!
Let’s go for today’s Kezako!
One game, 3 clues, it’s up to you to find!
You have an idea ?
Leave a comment here or on the Youtube video!
Response Thursday in Ca déboite!
Game on !
Good day and good game ;)

2 words game Holding On
On 07/03/2025
Hello everyone !
Today we're going to talk about Holding On!
It's up to you to cooperate, from 2 to 4 players aged 14 and over for 45 to 60 minutes, by winningBilly Kerr’s trust and to accommodate him the best way!
"All my life I've kept my mouth shut - out of loyalty, out of fear... out of shame. And look where it's got me, lying here with my rear-end hanging out of a blue gown, all you lot fussing around me. Sure, that's no way to live. No way to die."
Holding On: The Troubled Life of Billy Kerr is a co-operative game where players work as nursing staff tasked with providing care for the terminally ill. Your latest patient has been rushed in following a massive heart attack on a flight from Sydney to London. When the game begins, all you know is this - his name is Billy Kerr, he is sixty years old, and he has been given days to live.
Players must work together to provide Billy with appropriate care, responding to medical emergencies while gaining his trust. Over ten fully replayable Scenarios, you will need to piece together a lifetime of memories while being drawn deeper into his troubled past. As you discover more about Billy, can you help him find the courage required to confront the three regrets that keep him holding on?
Dealing with themes of dying and regret, Holding On: The Troubled Life of Billy Kerr invites players to experience the extraordinary life of an ordinary person in his final days.
Good day and good game ;)

Kezako, the mystery game 113
On 04/03/2025
Hello everyone!
Let’s go for today’s Kezako!
One game, 3 clues, it’s up to you to find!
You have an idea ?
Leave a comment here or on the Youtube video!
Response Thursday in Ca déboite!
Game on !
Good day and good game ;)

2 words game Camel Up Off Season
On 28/02/2025
Hello everyone !
Today we are going to talk about Camel Up Off Season!
Desert merchants, from 3 to 5 players, from 8 years old from 45 minutes, optimize your goods to sell as much as possible.
The chaos of Camel Up racing is fading, but what do racing camels do during the off-season? They help merchants transport valuable goods!
However, some merchants are more ambitious than others when sourcing.
Will all the goods they have acquired be able to be properly loaded among the animals in their caravan or will they lose everything before even having the chance to sell them?
Take part in the most popular auction in the desert and use your talents to become the most successful merchant of all!
In Camel Up Off Season, each player plays a merchant with a caravan of camels. Players will bet on lots of merchandise with one goal in mind… generate profits!
However, if they are too greedy and collect too much goods, their camels will be overloaded, and the precious goods will fall and be lost forever in the desert.
Each round begins with an auction to determine the 1st player. The type of bid for the current round is indicated by the top card of the draw pile. However, most auctions follow the same rules as a standard auction, as described below.
Players secretly place coins in their fist. When all players are ready, the bets are revealed simultaneously.
The player with the highest bid wins the auction and returns his bid to the reserve. The other players recover their stake and return their pieces to their tents. The player who wins the auction receives the 1st player marker.
In the event of a tie, the second highest bid wins the auction. If the tie persists, the next highest bid wins the auction.
If all players are involved in a tie, each player gets their stake back and the auction is restarted from the beginning.
During this round, if no player wins, the first player keeps it and everyone gets back their stake. If this happens during the first round of the game, randomly determine the 1st player.
During the market phase and starting with the 1st player, each player supplies goods from a Market tile.
On his turn, the player performs the following actions in order:
1/ Choose a Market tile that has not already been chosen this round and, if applicable, take any coins found there.
2/ Activate a market tile. Each Market tile has a power whose effect can be applied immediately, or which can provide you with a token (+1) to use in a subsequent phase.
3/ Take all the Merchandise cards placed under this Market and reveal those that are face down, if applicable.
Place the collected Goods cards on the camels in your caravan. After performing these actions, their turn is over and it is the next player's turn, in clockwise order.
Phase 2 ends when all players have performed these actions.
4/ Place the goods cards on your camels. The player must place all the Goods cards on his camels.
It is possible to collect 4 types of goods during the game. A player must assign a different type of merchandise per camel.
Once a type of goods is loaded onto one of their camels, that type cannot be reassigned to another free camel until that player has sold all goods of that type.
After placing all the goods on his camels, the player checks to see if any of his camels collapse under the excessive weight of their loads.
The number written under each camel in a caravan indicates the maximum number of Goods cards it can carry (from 3 to 6).
When you have placed 1 or more cards on a camel, if the total number of cards now loaded on its back is greater than its limit, it collapses.
All goods on his back, including those you collected this turn, are lost and you must discard these cards.
During the sales phase and starting with the 1st player, each player can sell a batch of goods.
Each player, going clockwise, can sell the load, in whole or in part, of just one of their camels.
Discard the cards that are part of the set. Cards that have not been sold remain on the camel.
Overview cards are divided into 3 sections:
1. The header indicates the sale restriction for this type of merchandise.
2. Coins indicate the amount of money a player receives based on the quantity of merchandise included in the prize.
3. The numbers associated with the goods pictured indicate the number of cards of each variety included in the deck.
When all players have had the opportunity to make a sale, place 1 Egyptian pound from the reserve on the Market tile that was not chosen during the Market phase.
Turn the chosen ones over to their other side. Next, fill the Market tiles with Goods cards from the Tower.
If the Tower does not contain enough Merchandise cards to fill all the markets, the end of the game is triggered. Shuffle the cards from the discard pile and fill in the remaining markets for the final round. The next round can begin with a new Auction phase.
When activating the power of a Market tile which asks you to draw Merchandise cards, if the Tower does not contain enough, the end of the game is triggered. Shuffle the cards from the discard pile and continue drawing. Continue the current round, and the next round will be the last of the game.
During the Sell phase of the final round, players can make a sale from each of their camels, as described in the Sell phase rules.
When the last round is over, each player counts the number of Egyptian pounds they have. The richest player wins the game.
In the event of a tie, the players concerned make 1 additional sale per camel. The richest player concerned is declared the winner. If the tie persists, the victory is shared.
Good day and good game ;)

Kezako, the mystery game 112
On 25/02/2025
Hello everyone!
Let’s go for today’s Kezako!
One game, 3 clues, it’s up to you to find!
You have an idea ?
Leave a comment here or on the Youtube video!
Response Thursday in Ca déboite!
Game on !
Good day and good game ;)

2 words game Grumpf
On 21/02/2025
Hello everyone !
Today we're going to talk about Grumpf!
Go hunting for grumpy monsters, with 2 to 6 players, from 8 years old in 15 minutes, to complete a series and earn the most points.
Each player controls the members of a clan of Grumpfs. The players place their Grumpf pawns on the hunting boards at the same time. This is where they capture the Animals.
For each board, the players must achieve, together, a condition of success (strength, number, etc.). They must therefore cooperate, but only the strongest clans win the hunt.
The game takes place over 4 rounds, at the end of which the player who has caught the greatest number of sets of different Animals is declared the winner.
A game is made up of 4 rounds. Each round proceeds as follows:
— Place the Animals on the hunting boards.
We each place 12 animal tokens, drawn at random, on the board that corresponds to it.
—Hunting with the Grumpfs.
As soon as a player shouts “Grumpf”, we then all drop our pawns in hand onto the table in front of us.
With one hand, we return the grumps the number of times we want to find the values that interest us.
They will then be placed on the board in the order of the monsters on the free spaces on the board.
Grumpfs with clubs allow you to knock out valuable grumpfs but they will not be counted in the points at the end of the hunt.
We check whether the platform conditions are respected. We then count all the grumpfs of all the players present on the hunting board.
When a player has placed all his grumpfs or no longer wants to play a pawn, he will fold. He then places his old pawn on one of the free huts between the boards and shouts “blue grumpfs” for the blue player. He cannot be knocked out because he is lying down.
When all the Huts are occupied, this ends the round, the players immediately stop placing Grumpfs.
— End the hunt.
The players count the boards one by one, looking for each board to see if the condition is reached. To check if the condition is reached, count all the Grumpfs of all the players present on the board (except those who have been knocked out).
If the condition is not met, nothing happens. The Animals stay for the next round and the players take back their Grumpfs
If the condition is reached, the players divide the Animals starting with the strongest clan.
To determine the strength of the clans, players add up all the Grumpfs of their color on the relevant board.
The player with the highest value is first, the second second... In the event of a tie between players, it is the one with a Grumpf of his color highest on the track who wins.
The strongest players distribute the Animals among themselves following the specific rule indicated on each board. All Animals must be dealt, but not all players on the board will necessarily have them.
Once the round is resolved, the players begin the next round, and so on until the bag is empty of all Animal tokens (4 rounds).
When the last Animal token is placed on a board, the players play this last round and count down at the end of the game.
The game ends at the end of the fourth round, at the end of the turn during which the bag no longer contains Animals.
The players line up their pawns by series of different Animals, creating the longest series possible. They count the points according to the scale:
-1 grumpf: 0 points
- 2 grumpfs: 1 point
- 3 grumps: 2 points
-4 grumpfs: 4 points
-5 grumpfs: 6 points.
It is possible to do several series and accumulate their points. Please note, an Animal can only count for one series.
The player with the most victory points is declared the winner. In the event of a tie, the player with the fewest Animals is declared the winner.
Good day and good game ;)

Kezako, the mystery game 111
On 18/02/2025
Hello everyone!
Let’s go for today’s Kezako!
One game, 3 clues, it’s up to you to find!
You have an idea ?
Leave a comment here or on the Youtube video!
Response Thursday in Ca déboite!
Game on !
Good day and good game ;)

2 words game Vilain's assembly
On 14/02/2025
Hello everyone !
Today we are going to talk about the assembly of villains!
The assembly of villains meets, from 6 to 12 players, from 10 years old to 30 minutes, but who will win, the loyal ones or the traitors?
Imagine a dark and devastated kingdom, ruled by misfortune and chaos, in which only the most evil and powerful villains can survive and thrive.
Face to face, with each other, they form the assembly of villains...
Now in this new kingdom, the ultimate struggle for power and control begins…
Which side will win?
The traitors who secretly want to defeat the loyal in hopes of ruling this new kingdom? Or the loyalists who want to stay in power?
The game consists of two camps, the loyal and the traitorous. The loyal must reveal and eliminate the traitors while the traitors must remain hidden and eliminate the loyal.
Each player discovers his character and the specificity he has without showing it to other players. Then they receive a secret alignment, loyal or traitorous.
During the night, traitors choose to eliminate a loyal one, while during the day they mingle among the loyal ones and can hide or sow doubt in people's minds to eliminate another loyal one.
The loyal are trying to find out who the traitors are before they are all eliminated.
The bad guys always walk around with their sidekicks who have no power except Diablo.
If they vote against their big bads and they were loyal, the sidekicks are eliminated along with their big bads.
Which of Maleficent and Diablo, Prince Jean and Persifleur, the Queen of Hearts and the King of Hearts, Mother Gothel and the Stabbington brothers, Captain Hook and Mister Fly, Hades and Pain and Panic, The Evil Queen and the Magic Mirror, Madame de Trémaine and Javotte and Anastacia will reign over the kingdom?
Without forgetting Shere Khan who has no sidekick, but who has claw marks which will leave their marks on other players and will not be without consequences.
As the light of day fades, darkness sets in and covers all the members of the assembly...
Traitors will always take advantage of the darkness to eliminate the loyal, but they are not the only troublemakers who come out at night...
But it is worth keeping one question in mind:
In a world of bad guys, who can you really trust?
Good day and good game ;)

Kezako, the mystery game 110
On 11/02/2025
Hello everyone!
Let’s go for today’s Kezako!
One game, 3 clues, it’s up to you to find!
You have an idea ?
Leave a comment here or on the Youtube video!
Response Thursday in Ca déboite!
Game on !
Good day and good game ;)

2 words game Beware of weredogs
On 07/02/2025
Hello everyone !
Today we’re going to talk about Beware of Weredogs!
The adventure is waiting for you, from 1 to 2 players, from 7 years old in 20 minutes, to finish the quest!
Queen Eleanor Tador's doggies have been transformed into terrifying weredogs.
Choose your character and rush into the forest of Mordosse.
You must find wolfsbane there, plants which have the power to transform these ferocious beasts back into harmless dogs when shaken under their muzzles.
But be careful, the scent of aconite escapes once used and can only be used once.
You can be either the hunter or the huntress, the wereman or the werewoman or even the shepherd or shepherdess. Each character has their strength and weakness, it's up to you to see which one suits you best.
Let yourself be guided by following the card numbers for each mission and place the missions you have completed in front of you face up to know where you are in your adventure.
You can choose to follow the choice of the character you play or free choices that will guide you in your adventure.
The adventure is yours by following maps 1 to 44 and completing the missions. With each mission you are guided to another map for a new mission.
During your adventure, you will find wolfsbane which will be very useful to you against weredogs. So be careful not to lose them during your journey.
You win a doggie card every time you manage to transform a weredog back into a friendly doggie. They are a little distracted and you can lose them on the way.
If you have succeeded in your quest and transformed 4 weredogs back into friendly doggies, the queen will ennoble you by giving you a horse.
Will you save all the friendly doggies or will the weredogs still roam the forest of Mordosse?
Good day and good game ;)

Kezako, the mystery game 109
On 04/02/2025