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2 words game
On 20/12/2024
Hello everyone !
Today we are going to talk about Story Cubes Harry Potter!
Little or big wizards, from 1 player, from 6 years old in 10 minutes, to create beautiful stories at Hogwarts!
In Story Cubes Harry Potter, roll the 9 dice to create ever more magical stories!
Whether you create a story alone or with others, let yourself be carried away by the dice combos to create stories, each one more magical than the last.
You can choose to either take turns being a storyteller by taking the 9 dice and telling your story to the other players, then decide which storyteller wins the round.
But you can also choose to each take a part of the dice and tell the story together with one player creating the beginning, another the middle, then the end.
Push the limits of your imagination by creating numerous stories about your Harry Potter objects and characters.
Board the Hogwarts Express and tell the story of your adventures in the heart of the Forbidden Forest, the castle or even the grounds of Qwidicth...
Fans of the famous wizard with round glasses will be able to create and invent endless stories based on the theme of their favorite saga!
Roll the dice and create stories full of twists and turns by including symbols from the enchanted and wonderful world of Hogwarts.
Your story can be serious or completely crazy, short or full of magical adventures...
There are as many story creation possibilities as there are possible dice combinations to share the magic of Hogwarts even longer...
There’s magic in the air, so here’s to your stories!
You can also add your dice from other story cubes that you may already have to create ever more varied and longer or shorter stories!
It’s up to you to create stories, each more original than the last…
Good day and good game ;)
2 words game
On 13/12/2024
Hello everyone !
Today we're going to talk about Monster Rush!
Bounty hunters, from 2 to 8 players from 8 years old in 10 minutes, to collect as many little monsters as possible!
In Monster Rush, the king calls on you to chase adorable little monsters from the kingdom, as they hypnotize the villagers.
Capture these adorable monsters and the King will reward you as you deserve. But be careful, each monster requires a special combination of weapons and spells to capture. Speed will be your best ally. Who will be the fastest ?
A monster can be captured when the Weapon and Spell cards revealed by the players match the symbols on the Monster card.
Place the board in the center of the table between the players. Shuffle the Monster cards then distribute them into three equal piles, face down, around the board. Then return the first card of each pile to the dedicated space on the board.
Shuffle the Weapon and Spell cards and divide them into as many piles as there are players. No need to count: it is not necessary that everyone has the same number of cards. Each player receives a pile which they keep face down in front of them.
Taking turns, going clockwise, players turn over the top card of their Weapons and Spells pile and place it in front of them. Once a complete turn has been made, players turn over another card, one after the other, and place it next to the first. It is especially important not to stack the cards: they must all remain visible to all players.
The game continues like this until a monster is captured. When all symbols on a Monster card have been revealed using Weapon and Spell cards (regardless of who), players must immediately place their hand on the monster to capture it.
The fastest player wins the card and places it next to them, face up. At the end of the game, players will have to add up the values indicated at the top left of the Monster cards they have collected.
If a player makes a mistake and touches a Monster card without all the symbols having been revealed, he recovers the card concerned but places it next to him face down. It will count as a negative point (-1) at the end of the game.
When a Monster card is collected by a player (because they captured the monster or because they made a mistake), draw a new Monster card from the corresponding pile and place it on the face-up space on the board. visible. In addition, each player returns their Weapon and Spell cards to the bottom of their pile, face down. The player who captured the monster starts the new turn and the game continues.
When several players try to catch different monsters, only the fastest player wins their card. If it is not possible to decide between them, look at the number at the bottom left of each card: the advantage is given to the player who touched the card with the highest value.
Whether the player made a mistake or not is irrelevant. We take into account the capture attempt on the highest value card and then check if the player made a mistake.
If several players try to catch the same monster, the fastest one wins, that is to say the one whose hand is below the others. In case of doubt (for example if the hands do not touch), the player whose hand covers the largest area of the card wins.
The game ends when the last monster in one of the three piles is captured. Each player then adds the points of their face-up Monster cards and subtracts one point per face-down Monster card. The player with the most points wins the game.
In the event of a tie, the player who captured the most monsters at 5 points wins. If the tie persists, do the same with the monsters at 4 points, then at 3 points. In the (rare) case that tied players have captured exactly the same type of monsters, they share the victory.
The player who scores the most points thanks to the monsters he has captured will be declared the winner!
Good day and good game ;)
2 words game
On 06/12/2024
Hello everyone !
Today we're going to talk about The Fury of Ascalon!
It's up to you to escape the maze, from 1 to 4 players aged 16 and over for 90 to 120 minutes, by finding the answer to the quest!
More info: https://www.jouelejeuvaison.com/blog
Good day and good game ;)
In Ascalon's Fury, the goal is to find the exit from a maze.
The quest consists of a puzzle and six puzzles placed in three envelopes which must be opened one after the other starting with envelope 1.
The solution to each puzzle relates to the correct position and location for each of the three rotating pieces and a clue to the shield you will need at the end to secure your exit from the maze.
Start by assembling the puzzle on the rectangular shape of the poster. Read it and analyze the notebook.
When the puzzle is completed, you can open envelope 1 and read the first riddle carefully.
When the puzzle and riddles are solved, fold the poster once over the puzzle and carefully turn it over to check the back of the complete puzzle.
Open the poster and hold the red filter near the back of the puzzle to check if the position of the small puzzles is correct.
For each puzzle, there are two clue cards. You can use them however you want. Use the red filter provided to read the contents.
Start by opening the “A” card if you need a little help.
Use card “B” to guide you to the solution.
The clue cards do not contain the answers; they simply guide you in the right direction.
Good day and good game ;)
You will find the complete answers in the PDF below.
2 words game
On 29/11/2024
Hello everyone !
Today we are going to talk about Michel Strogoff!
In Michel Strogoff, succeed in transmitting the Tsar's mail, from 1 to 4 players of 45 minutes from 12 years old, to prevent the fall of Irkutsk!
Russia, late 19th century. Colonel Ivan Ogareff, a traitor to his homeland, allied himself with the Tartars to invade the empire.
The Tsar asked his bravest couriers to go as quickly as possible to Irkutsk in order to warn his brother, the Grand Duke, of the danger which is about to sweep over him...
The cards are the main element of the game and represent all the different aspects of the novel: the dangers of the journey, the allies you will meet, the experience you will gain, and even the movements of the traitor Ivan Ogareff.
The game plays in quick rounds. Each player takes their entire turn, then the next player takes their entire turn clockwise.
When all the players have taken their turn, it is up to the villain of the story, Ivan Ogareff, to take action; he is represented in the game by the cardboard Traitor figurine which is always placed to the right of the first player.
The process is repeated until one player achieves victory by reaching the 11th space of the journey, Irkutsk, and defeating the traitor; or until Ivan Ogareff successfully invades Russia, defeating all players or entering Moscow with the Tartars.
Each complete round consists of the couriers phase and the traitor phase.
During the couriers phase, the player after asking (or not) for help from an ally, can choose either to advance, to rest or to face dangers.
Once all players have completed the Couriers Phase, Ivan Ogareff is then activated.
During this phase, Ogareff advances, the Tartars move, and other effects occur, such as the arrival or departure of allies who help the players, or the activation of abilities.
During the game, certain characters will move in and out of the story setting, potentially helping players with their special abilities.
At the start of his turn, a player can, if he wishes, discard an Action card from his hand (or two cards for Captain Strogoff) and activate the ability of an ally.
Only an Action card showing the portrait of one of the allies present on the board can be discarded to activate this character's ability.
If Ivan Ogareff reaches the end of his journey, place his pawn on the Irkutsk space.
From this moment on, when a Traitor Phase begins, no Action cards are drawn. Instead, roll the action die and the players activate their abilities based on the result of the die, then the Tartars advance towards Moscow the number of squares indicated by the action die.
If they enter the capital, their invasion of Russia succeeds and the players lose the game.
During his turn, if a player advances and enters square 11 of the course, Irkutsk, he does not draw a Road card, but instead begins the final duel with Ogareff which will end in victory or death!
After having eliminated all his Road cards, and if he has not lost all his energy, the player must now face Ivan Ogareff.
One by one, he must draw and then overcome as many Irkutsk Road cards as indicated by the zone in which the Ivan Ogareff pawn is located (from 3 to 5 cards).
For each card drawn, an Action card must be played from the player's hand with a corresponding icon, or lose 1 energy point. Then we move on to the next card if the player's Energy token has not reached zero.
If a player reaches zero energy, regardless of the situation, they die and are eliminated from the game.
The Irkutsk cards that were part of the confrontation are discarded (the other players can memorize the cards; knowing that they will not have to face them can help them).
The rest of the players continue to play normally. If the Irkutsk draw pile becomes exhausted, reshuffle the discarded cards.
If, after facing all the required Irkutsk cards, you have at least one energy point left, you have successfully defeated the traitor!
Good day and good game ;)
2 words game
On 22/11/2024
Hello everyone !
Today we are going to talk about Vanagloria!
In Vanagloria, collect all the energy points from the source, with 2 players and more than 30 to 40 minutes from 14 years old, to become the master of Vanagloria!
There was a time when Vanagloria was an enchanted world where entities lived in peace and harmony. Unfortunately, those days are over.
Now Vanagloria is bewitched and corrupted by dark sorcerers seeking to conquer the world at the expense of life itself.
For years, these masters of black magic have fought to capture the source of energy.
The first to possess it will crush their enemies with the back of their hand.
The cards represent the game's shadow wizards and the values 0.50 and 100, the three levels of wizard energy concentration.
We will increase by 50 with each concentration of energy and we will lose 50 with each attack from our opponent.
The five different types of action cards allow you to:
- duplicate your wizard to introduce another wizard into the battle,
- to concentrate energy by 50 and up to 100 each time,
- to summon a magic sword which will allow you to attack your opponent,
- attack cards which allow you to attack your opponent after summoning a magic sword,
- to protect yourself with a shield.
Magic sword cards allow wizards who are equipped with them to attack an enemy wizard, inflicting 50 energy concentration damage if they did not have a shield to protect their attacked wizard.
We randomly mix 5 point cards per player to create the “general objectives” deck, then place them in the center of the playing area.
We place in front of each player a “personal objectives” deck which will contain 5 random cards from the remaining point cards.
We designate the first player at the start of the game and then play in a clockwise direction. At the end of each turn, the player to the left of the first player becomes the first player.
Each player starts the game with a wizard card at level 0 (turn the card so that the 0 is at the top).
At the start of each turn, the card from the “General Objectives” deck is revealed. If this is exhausted, the first card of each “personal objectives” deck is revealed.
Then all players must add two action cards face down to all their wizards at the same time.
Once all the cards have been added, each player will take turns revealing an action card linked to a wizard of their choice and carrying out its effect before letting the next player play.
As soon as a player has shown his last action card, the round ends when the other players have also revealed the same number of cards as the first player. Which means that if a player only has one wizard in play, the other players will only be able to use two action cards even if they still had 2 or 3 wizards.
At the end of the round, the player who has the most wizards at level 100 takes the card from the “general objectives” deck which was revealed at the start of the round. In the event of a tie, or if no player has a level 100 wizard, the card from the “personal objectives” deck is discarded.
After that, all level 100 wizards go back to 0 and all players take back their used action cards and a new round begins.
When all objective decks are exhausted, the game is over. The player who obtained the most points with the sum of the point cards from each round wins. In the event of a tie between two or more players, additional rounds will be played between them by shuffling all the objective cards. The first person to obtain an objective card wins the game.Good day and good game ;)
2 words game
On 15/11/2024
Hello everyone !
Today we are going to talk about Venice!
In Venice, ride on stilts, for 2 to 4 players for 45 minutes from 10 years old, to collect all the precious stones!
More info: https://www.jouelejeuvaison.com/blog
Good day and good game ;)
In Venice, we go in search of precious stones in the heart of the city before the other players by going from piling to piling.
To reach the gems you have to find the best path in this maze.
To do this, you play cards. They allow you to place, remove, move boards and also move forward 1, 2 or 3 steps.
You can take advantage of the boards placed by your opponents to go faster. You will have to keep an eye on them, they could remove boards from under your nose.
When you arrive at the square where one of your stones is located, take it and place it on your tent, then continue your turn.
Play cards within the limit of 4 hourglasses or take a joker card. Then draw 2 cards.
If you have more than 8 cards in hand, discard the ones of your choice. Place them on the location as well as the cards played face up.
When there are no more cards in the draw pile, shuffle those already played to form a new one.
When you collect one of your precious stones, you gain an hourglass tile. It can be played immediately or during a next turn, it can be combined.
On the turn where you use hourglass tiles, you can play cards up to the limit of 4 hourglasses + 1 per tile.
During your turn, you can also exchange 4 cards of your choice for a joker that you can play immediately.
This is particularly useful when you need a specific card or when you end your turn with more than 8 cards.
Moving from one plank to another plank counts as a step, just like moving from one plank to a stilt or vice versa.
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Several pawns can cross paths and be on the same board or the same stilt.
Place a joker, it replaces any card, at your convenience. You cannot have more than 2 jokers in your hand. Once played, return it to the joker pile.
The board has a second side which allows you to play in the heart of Venice at night and offers two additional stilts to open new paths.
Good day and good game ;)
2 words game
On 08/11/2024
Hello everyone !
Today we are going to talk about the Huitstitis Mariachis!
In Huit’stitis Mariachis, it’s going to be swinging, from 3 to 7 players for 15 minutes from 5 years old, to bring together the mariachi group!
You have to bring together eight mariachi marmosets, each playing a different instrument.
The first group thus formed will be able to tour the world and escape the hunters!
A master of the game is appointed. His role will be to draw the cards and arbitrate between the players in case of doubt.
If the game master cannot find out who won a card, he places it back at random in the pile.
It is not possible to play and be master of the game in the same game. If there are only two players, an adult can be asked to play this role.
Between 2 and 3 players, 4 marmosets are removed from each instrument. These cards are put aside for the entire game.
The game master draws the cards and presents them one after the other to the players.
If it is a “musician” card: the first player to imitate the musician on the card while saying the name of his instrument wins it. He then places the card in front of him, face up.
A player can win the same “musician” card several times, he then places it on similar cards in his game. This can allow him to block his opponents!
If it is a hunter card: the first player to make marmoset cries while scratching his head wins the card.
He can then choose a card of his choice from the game of one of his opponents.
The hunter card drawn is then put aside for the entire game.
The game ends when a player has collected eight different mariachi marmosets: one for each instrument.
Good day and good game ;)
2 words game
On 01/11/2024
Hello everyone !
Today we are going to talk about French Tour!
In French Tour, let's explore France, from 2 to 6 players for 20 minutes from 7 years old, and win the most cards!
In French Tour we will try to find where the places are located using clues from objective maps.
We separate the piles of face-down cards into three piles, yellow, green and blue, then we choose one of the piles.
The cards are then distributed among the players. Each player then looks to see if they have pairs composing a panorama of a monument or known place in France.
They then remove the pairs and place them face up in front of them on the table.
The player to the dealer's right then presents his face-down deck of cards to his neighbor, who takes one at random.
If the new card drawn allows you to compose a new pair, you also place it face up in front of you on the table.
All players proceed in the same way until only the “intruder” card remains, the sand rose.
Players then count 1 point per pair won. Then they keep the won pairs face up in front of them.
We then place the map of France in the center of the table and then challenge the other players to find on the map the places indicated on their pairs of cards.
The challenged player must find on the map of France in 20 seconds where the place concerned by these maps is located.
If the player succeeds, he gains an additional point. If he makes a mistake, he gives his pair of cards to the player who challenged him.
The game ends when all players have played their pairs.
The player with the most points at the end of both phases of play wins the game.
Good day and good game ;)
2 words game
On 25/10/2024
Hello everyone !
Today we are going to talk about Patouche!
In Patouche, be the best shepherd, from 3 to 5 players for 15 minutes from 7 years old, but watch out for the wolf who prowls!
More info: https://www.jouelejeuvaison.com/blog
Good day and good game ;)
In Patou'che, each player plays a shepherd who dreams of having the largest flock of sheep.
But watch out for the wolf on the prowl!
He also likes sheep, and as they are afraid of him, they run away! To prevent their sheep from getting lost in the mountains, players can count on their faithful shepherd dogs: the patous.
At the start of the game, we sort the Sheep cards and the Patou cards into 2 separate piles, yellow border face up; then we place them in the center of the table.
A player receives the 3 dice and places the Wolf token on the yellow side in front of him. This player can roll the dice up to 3 times. He is obliged to keep at least 1 die after each throw.
A saved die cannot be re-rolled. Once the result of the dice suits the player, or after 3 rolls maximum, the action of each die is applied.
Then comes the next player's turn in clockwise order.
On the wolf side of the die, it moves one player to the left. This player discards as many Sheep cards not protected by a Patou card as the number of Wolves on the dice.
The cards thus discarded are put back under the deck of Sheep cards.
On the Patou side, the player takes as many Patou cards as the number of Patous visible on the dice and places them in front of him, either below a Sheep card already present, or next to another Patou card. there are no Sheep cards to protect.
If the deck of Patou cards is empty, they are taken from one of the players who has the most.
On the sheep side, the player takes as many Sheep cards as the number of Sheep visible on the dice, and places them in front of him, either above a Patou card already present to be protected, or next to the other Sheep cards already present in front of the player.
The cards are added to the right in the continuity of the fresco: the Sheep at the top, the Patous below.
As soon as a player has 6 Sheep cards, each of the other players plays again one last time.
The player with the most Sheep cards is declared the winner.
A variant allows more developed games with Patous effects and more possible dice rules, but also cooperative games!
Good day and good game ;)
2 words game
On 18/10/2024
Hello everyone !
Today we’re going to talk about Poule Poule!
In Poule Poule, be the fastest and observant, with 2 to 8 players for 20 minutes from 8 years old, and replenish the egg to earn points!
More info: https://www.jouelejeuvaison.com/blog
Good day and good game ;)
It's the Cannes Film Festival and the premiere of the film Poule Poule is turning into drama.
In fact, a little less than an hour before the screening, that clumsy Waf mixed up all the films!
To help Cocotte, who doesn't have a minute to lose, and to prevent Crack from breaking down for good, we must reconstruct the film as quickly as possible!
And don't forget, the story ends with the fifth egg!
A player will stack the cards, one by one, on top of each other in the center of the table. Once placed, these cards will compose the Film. Meanwhile, the other players will just have to count the eggs!
When an egg arrives in the film, it is an available egg. When a hen arrives in the film, she incubates the egg and it is no longer available. Only a fox chases away the hen and makes the egg available again.
The fastest player to tap the film, as soon as it has at least 5 eggs available, scores 1 point
(a point is represented by a section of colored egg). And here we go for a new round!
The first player to reach 3 points - who has pieced together a complete colored egg - wins the game.
When a player taps on the film, the others can choose not to question his word, and tap above his hand, or not tap, to contradict him.
In the latter case, only, we look at the slow motion. We collect the film pile - taking care not to mix any cards - we turn it over, then, card by card, starting with the one on top (the first card played in the round), replay the film again in slow motion ...
We can then add other characters like:
- Roger the farmer, who collects all the eggs laid in the film and leaves.
- Waf the dog, chases away the foxes and the chickens can continue to brood. He then leaves with the fox.
- Grrr the fox disguised as a chicken, who scares away the chickens without being chased away by Waf the dog.
- Quack the duck, which makes the player say “Quack” as soon as he passes and “Quack quack” to the second player. Players who do not say “coin” can have a pledge.
- Tigerworm the earthworm, which attracts the hen and makes it leave a hatched egg.
- Double the ostrich egg, which counts as 2 eggs and which the hen cannot hatch, but which the farmer can collect.
- Rico coco the rooster, which ends the game and the players must announce the number of available eggs present in the packet.
When a player reaches 3 points, he wins the game. If several players reach 3 points at the same time, they do one last round between them.
The first to be the only one to score a point is the winner.
Good day and good game ;)
2 words game
On 11/10/2024
Hello everyone !
Today we're going to talk about Lady Richmond getting fleeced!
In Lady Richmond Gets Plucked, be the most cunning, 2 to 5 players for 20 to 30 minutes from 8 years old, and recover Lady Richmond's legacy!
More info: https://www.jouelejeuvaison.com/blog
Good day and good game ;)
Tension is at its height in the Wetherby auction house. Lady Richmond suddenly died in the arms of her young lover, Jacques Monétaire.
During a hectic auction, the heirs try to acquire the best lots of the estate and leave the uninteresting items to their rivals.
To achieve this, there is no fair play: they cheat, they swap lots, and they even borrow money from another heir.
Whoever manages to navigate these hectic auctions, by betting their money intelligently, will ultimately succeed in securing the most beautiful pieces and emerge victorious from these tumultuous and crazy auctions.
Each player chooses a character and places the 3 scam tiles in their image (cheating, exchange, borrowing) face up in front of them. Each player also receives 10 coins for their personal supply.
A player turns over a card of their choice on the game board so that everyone can see it clearly.
Each time a card is turned over on the game board, each player can choose to open a bid.
To do this, he must seize the auction block. All face up cards are included in the offer.
If no one wants to make a bid, we continue until a player makes a bid
To make a bid, you collect the auction tile first. We make a first offer with the number of corresponding pieces.
Each player can then outbid or pass. If no player wants to bid again, the auction ends and the one who made the best offer wins the lot and places the cards face down in front of him. The other players collect their pieces.
The auctioneer may order:
- pauses, we then move on to the next player,
-change the cards face up to remove them and put them in the discard pile,
-payday, all players receive the missing number of coins to reach 10. If a player has more than 10 coins, he must return the excess.
-liquidation, all face up and face down cards are part of the auction. If no one takes it, the next card placed ends the auction.
The heirs can with the action tiles:
- cheat: you secretly look at two cards of your choice one after the other among those that are face down on the game board. Then put them back face down.
- exchange: this tile allows you to exchange one of the cards already acquired at auction for a card from the game board.
The game ends when all cards have been auctioned or placed in the discard pile and when the draw pile is empty.
Now count the points of your item cards by subtracting the negative points. The player with the most points wins the largest share of Lady Richmond's inheritance.
In the event of a tie, the player with the most items in a single category (e.g. largest collection of stuffed animals) will be declared the winner.
Good day and good game ;)
2 words game
On 04/10/2024
Hello everyone !
Today we are going to talk about Aurignac!
In Aurignac, develop your civilization, from 1 to 5 players for 90 minutes from 12 years old, to evolve into prehistory!
Aurignac is an asymmetrical game in which you can play three roles with different mechanics.
Neanderthals will lead a clan and attempt to found new tribes and Sapiens will use their knowledge to create art.
Across the Aurignac valley, they will have to adapt and survive the different seasons and the harshness of Mother Nature who, for her part, will try to get rid of these future... Humans!
Based on a deck-building mechanic, Sapiens moves from territory to territory to hunt, collect or attack tribes.
He uses his resources to complete 3 masterpieces before the end of the 10th season and leave his signature for future generations.
Using a worker placement mechanism, Neanderthal moves, hunts, collects or attacks tribes.
He uses his resources to found 7 tribes before the end of the 10th season and thus fight against his inevitable extinction.
On a hand management mechanism, Mother Nature places resources and watches over her herds.
She chooses the climatic conditions of each season, uses her cards to react to the actions of the tribes and trigger events.
All this to prevent the Sapiens and Neanderthals from achieving their goal before the end of the 10th season.
Good game and good day ;)
2 words game
On 27/09/2024
Hello everyone!
Today we are going to talk about the 20th century!
In the 20th century, develop your country, from 3 to 5 players for 90 minutes from 12 years old, to be the most prosperous country!
The urbanization of your country is up to you
A game includes six turns during which you oversee the urbanization of your country.
Some territories produce income, others scientific research, still others improve the quality of life.
Research allows you to discover new technologies that will shape the way your country develops.
Science can also help you avoid ecological disasters.
At the end of each round, your territories produce the money and research you will need to complete the challenges of the next round.
You accumulate victory points each round based on your country's quality of life.
At the end of the second and fourth rounds, you also earn additional points based on certain aspects of your country's development.
At the end of the sixth round, you score additional points based on your country's income, research, and environmental value.
A game consists of five full rounds and an abbreviated sixth round. Each round has six phases:
• Set up
• Territory Auction (and Technology Purchase)
• Disaster Prevention
• Consolidation (and Use of Technology)
• Production (and Recycling)
• Obtaining Bonuses (after rounds two, four and six)
Rounds one, three and five have no phase
of Obtaining Bonuses (even if it is always possible to
score victory points during Production).
The sixth round is abbreviated, it consists only of Consolidation, Production and the ultimate Obtaining of Bonuses.
The player with the most victory points wins since he will have built the country with the highest level of well-being.
Good day and good game ;)
2 words game
On 20/09/2024
Hello everyone !
Today we are going to talk about the Golden Age!
In Siècle d’or, investors from the Netherlands, 3 to 4 players for 60 minutes from 10 years old, fruitful developments are yours!
In Golden Age, we play merchant explorers from the Netherlands who seek to get rich by developing its different regions.
The theme of this game is the economic and cultural development of the Netherlands in the 17th century.
The game is played on a large game board in the Netherlands, divided into provinces.
Additionally, there are spaces for the West Indies and the East, and a track all around the board with the majority of spaces listing two of the ten provinces (in various combinations) which earn players varying income depending on their influences in these provinces, or income spaces which provide players with a fixed income.
The players' goal is to be the first player to gain 33 victory points, which are acquired by earning money to expand their influence in the provinces, frequent artists, invest in businesses, establish colonies in India or achieve civic progress.
These are represented by purchasing cards from one of six decks, with each deck having a particular objective.
Investment cards allow cash payments, with larger payouts for collecting sets of different values (a single card is worth less than a set of three cards).
Artists provide a potentially large source of victory points, but require several rounds of patronage (i.e. money) before paying out.
Colonization cards provide ships, captains, and cannons to equip expeditions to establish colonies which yield victory points and access to the highest paying spice investment card game.
Civic cards can provide governorships in provinces (victory points and income), civic improvements (victory points), a special action that allows their holder to modify the normal rules to advance a token on the track of the board.
There are cards that also work with certain other decks, in the Civic deck (e.g. Investments, Expedition Components, etc.).
Good day and good game ;)
2 words game
On 13/09/2024
Hello everyone !
Today we’re going to talk about Identiquest!
In Identiquest, who will steal the most precious stones without being unmasked from 3 to 6 players for 15 minutes from 8 years old!
In Identiquest, we are precious stone thieves who must seize them, be unmasked or escape.
We shuffle the precious stone cards and place the draw pile face down in the center of the table, then we spread 5 cards from the face up pile in the center.
We then place the 7 different suspect cards in front of each player with the question mark faces up.
Each player then receives an “identity” card which they look at discreetly and place face down, without showing it to the other players.
The objective of each player will then be to steal the precious stones of the same color as their “identity” card.
Each turn, players have the right to one of two actions, steal gems or accuse a player.
To steal stones, the player takes 2 of the 5 precious stone cards placed in the center of the table and places them in front of him, this will be his loot (he places them on top of those already stolen if he has any).
We then replace the 2 stolen cards with 2 new cards from the pile in the center of the table.
To accuse a player, the player whose turn it is must report him to the police by announcing the color of the “identity” card he thinks the player has.
You must have at least 2 precious stone cards in your loot to be able to accuse another player.
If the accusation does not match the color of the offending player, the question mark card placed in front of the player will be turned over to show a red cross which indicates that the player's "identity" card is not of that color.
The player who accused him will have to give him 2 precious stone cards from his own loot.
If the accusation was justified, the accused player turns his “identity” card face up and all the other players turn their question cards of the color concerned in front of them towards the red cross.
A player is unmasked as soon as he is accused and it is the right color, he must then give 4 precious stone cards to his accuser (or the rest if he has less than 4).
A player escapes as soon as the last question mark card is turned over, he can no longer be accused.
As soon as the player has performed one of these two actions, another player takes their turn and chooses from these two choices.
The game ends when either the precious stone cards are exhausted or all players are unmasked or escaped.
Each player counts the number of precious stones in the color of their “identity” card to know the number of points they have earned.
The player with the most points wins the game.
Good day and good game ;)
2 words game
On 06/09/2024
Hello everyone !
Today we are going to talk about Noli!
In Noli, let's build the most powerful seaport with 4 players for 45 minutes to be the best patron!
In Noli, we control a thriving medieval maritime city under the benevolent patronage of the powerful Republic of Genoa.
This sun-drenched fishing community has a rich history of independence, trade and competition.
Every year, in September, in order to determine the fishing rights for the following season, the gozzi (typical fishing boats of Liguria) from the four districts of Burgu, Ciassa, Màina and Portellu organize a regatta along a route of 1,600 meters, in fractions of 400 meters between buoys.
Not content with this form of competition alone, merchant families from each neighborhood compete with each other to build tall red brick towers to display their wealth.
Their successful buildings give the town of Noli its distinctive appearance, although no merchant tower can hope to match the proud castle atop Monte Ursino, whose constant vigilance and defensive walls protect Noli from Saracen raids and assaults jealous neighboring towns!
Each game follows a series of rounds, during which players will secretly bid on four actions using coins. The player who makes the highest bid for each action wins a bonus or moves closer to victory by building a floor of their tower.
Between each auction session, players frantically roll dice in real time to simulate the famous Regata-dei-Reoni. The winner of the race gets to fish in the best places, drawing from the best deck of fish cards, while the other players must draw from worse decks containing fewer fish. These cards can also feature events such as "The Saracens Attack!" and “Storm!” which disrupt the game and push players back.
If a player manages to build 6 tower floors, or have the most tower floors at the end of the game, they win!
Good day and good game ;)
2 words game
On 30/08/2024
Hello everyone!
Today we're going to talk about Master Islands!
Be the first to win the maximum number of islands to become the Master Islands, 2 to 4 players for 20 minutes from 8 years old!
In Master Islands, we are corsairs who must seize as many islands as possible to become the master of the islands!
We shuffle the island cards then distribute 3 to each player and place the rest face down in a draw pile in the center of the table.
We place a first card from the draw pile face up on the table and each player chooses a color and places their two galleons on the island card face up.
A game turn is done in 3 phases. We start with the discovery phase.
We can place an island card so that it is adjacent to a card where we already have a galleon of our color (but not diagonally).
You can then move one of your galleons from a single card adjacent to the card where it is located vertically or horizontally.
If the island card placed by the player is of the same color as one of the cards where he already has a galleon, the player can put down another island card.
If this is not the case, it switches to the conquest face.
If the player has made a vertical, horizontal or diagonal alignment of cards whose sum is equal to 10, he can recover them if they do not include any galleon tokens, regardless of whether they follow each other or not.
If he cannot recover an alignment, the player moves to the resupply phase.
The player draws the number of cards he needs to fill his hand with 3 cards.
The game ends when there are no more cards in the draw pile or on the table. We then count the points already acquired by each player's 10-point island alignments.
The player with the most points at the end of the game wins.
If there is a tie, the player whose island sum is higher between the two tied players wins.
Play Master Islands in cooperative mode with a victory from 12 islands recovered or in more intense competitive mode with privateer mode where one player plays against all the others.
Good day and good game ;)
2 words game
On 23/08/2024
Hello everyone!
Today we're going to talk about Ninja Camp!
Who will be the fastest and most cunning of the students? Only the best will be able to become the disciple of Sensei Saru, 2 to 4 players for 30 minutes from 8 years old!
In Ninja camp, we will try to achieve the best score by collecting Technique cards.
Each player is given two Starting Technique cards and
four ninjas of the same color, then the ninja clan cards which they place in front of them face up.
We then mix the techinque, trap and wall cards together randomly to form a training ground:
-For 2 players, a field of 8*6 cards.
-For 3 or 4 players, a field of 8*7 cards.
Then each player will successively place one of their ninjas on a technical card on the grid until each player has their 3 ninjas placed on all different technical cards.
The active player chooses one of the following three actions:
- Play a Technique card from your hand, then place it in your discard pile.
- Activate the power of your Ninja Clan, then turn over your card (can only be used once in the game).
- To skip the turn. If a player cannot play Technique cards or use their Ninja Clan's power, they must pass.
Unless indicated on the card, a player cannot move diagonally; through, over or end your move on an empty space, a wall or another ninja.
He cannot move on the same card twice during the same turn or return to his starting square.
The player collects the Technique card or Trap card his ninja was on at the start of his move and adds it to his hand. This step creates empty spaces in the training ground as the game progresses.
When all players have passed, the game is over.
Players collect the Technique cards occupied by their ninjas on the training ground and place them in their discard pile.
Each player adds up the scores of the Technique cards in their hand and their discard pile.
The player with the highest score is declared the winner and earns the coveted spot as Sensei Saru's disciple!
In the event of a tie, the player who played last wins.
Good day and good game ;)
2 words game
On 16/08/2024
Hello everyone!
Today we're going to talk about Space Bowls!
Who can best place their marble goals in space, from 2 to 8 players for 30 minutes from 8 years old!
In Space Bowls, we will try to place our balls in optimal ways to align our planets according to our objectives.
Space Bowl is a competitive, simultaneous, turn-free game.
As quickly as possible, players must identify a habitable constellation somewhere in the galaxy using a diagram based on the position of the surrounding planets, transmitted by the on-board computer.
Those who succeed are rewarded with victory points.The game is divided into a series of rounds.
The Captain takes the Destination disk as well as the marbles corresponding to the planets displayed on the Constellation card visible at the top of the Infinity & Beyond pile.
Then it launches all these elements into the On-board computer box.
The Destination disc indicates the valid Constellation card where the spaceship should go during this round.
As soon as the throw has taken place in the On-board computer box, all players immediately start looking for a valid destination among the Constellation cards, that is to say meeting the criteria defined by the on-board computer.
When a player thinks they have found a valid Constellation card, they shout “Go!” » and raises the finger (pointing towards the sky) then begins a ten-second countdown loudly (“10, 9, 8…”) during which the other players can announce “Following!” » if they also think they have found a valid Constellation card.
If a player thinks that there is no destination matching the configuration required by the On-board Computer box – even using the Joker token – he announces “We are all going to die!” »: he then turns the large Crew token in front of him with the red Button side visible, and begins a ten-second countdown (“10, 9, 8…”).
Each player counts the points earned by the destination he has proposed as follows, and moves his Crew token as many spaces on the score track.
The game ends in two cases:either when at least one player has reached the last squarethe score track (we end the current round),either when the stack of Infinity & Beyond cardsis exhausted (after 10 rounds).
The player with the most points at the end of the game wins.
Good day and good game ;)
2 words game
On 09/08/2024
Hello everyone!
Today we're going to talk about Angry Birds Space!
Who can knock down the pigs and score the most points, from 2 players for 15 minutes from 4 years old!
In Angry Birds Space, we will try to knock down the pigs and pieces of wood to win the most points on the game mat.
We install the play mat where an area is defined to place the pieces of wood and the pig on it.
The mat is marked with several play areas with points depending on where the pig and the pieces of wood fall.
We then move away from the mat a few meters to target the playing area with one of the two angry birds in the game.
We then aim for the pig, the pieces of wood or the point areas that interest us in three attempts.
If we do not reach 1000 points during a round with three shooting attempts, we note the player's points.
We then replace the elements so that the next player can also try to reach 1000 points in 3 shooting attempts.
You earn 100 points if the pig falls to the ground and 50 additional points for each piece of wood that falls on the carpet.
The game zones where the pigs or the ends of points fall earn the additional points indicated on the zone.
The first player to 1000 points wins the round and the player with the most points after several rounds wins the game.
You can increase the level of difficulty by moving a little further away from the playing area or with additional challenges such as aiming with the opposite hand from your usual hand or with your back turned, etc.
All you have to do is be imaginative and let your angry birds express themselves! It's up to you to play and have a good time!
Good day and good game ;)
2 words game
On 02/08/2024
Hello everyone!
Today we are going to talk about Cortex!
Who can rebuild their brain the fastest by taking on the logic challenges, from 2 to 6 players for 15 minutes from 8 years old!
In Cortex be the first to find the solution to four different logic puzzles to rewire your brain and win the game!
Place the test cards in a pile in the center of the table, then turn the first face up.
We will then try to find the answer to the riddle as quickly as possible by putting our hand on the card as soon as we think we have found it.
We then give the answer by showing the card and once verified if the answer is correct, the player wins a card which he places in front of him.
Each player can only have 4 cards in front of him, he will have to discard any if he has more or exchange two identical cards (same back) for a piece of puzzle brain.
If he made a mistake, the card is discarded and a new challenge card is turned over to start a new challenge.
The challenges are made up of 8 different types of challenges:
- The orientation where we will leave from the starting point and find our way to arrive at the place indicated by the arrows.
- The color sequence where we start from the image surrounded by a red circle then we rely on the background color of the animal to find the next animal, then the next, etc.
- The intruder where you have to find the different shape among three shapes.
- The fusioform where we find which shapes made up the main form.
- Constellation where we find the constellation containing the most stars.
- Coordination where we must either with the left hand (blue symbol) or the right (red symbol) beat the sign surrounded by a red shifumi circle.
- Calculation where you must give the result of the calculation starting from a number in red.
- Olfactory challenge where you rub the card face down and try to find the smell hidden behind it. Only the player who won the last card completes this challenge.
The game ends as soon as a player has completed the four pieces of their brain puzzle.
Good day and good game ;)
2 words game
On 26/07/2024
Hello everyone!
Today we are going to talk about one finger!
All together, point to a number of fingers hoping to guess the number face down, from 2 to 5 players for 10 minutes from 8 years old!
In one finger, don't lose sight of the other players to see who will point their finger on the map!
A draw pile of button cards is placed in the center of the table, with the numbers visible.
We then announce a number between 0 and the number of fingers placed on the card, therefore from 0 to 5 maximum.
Players then immediately choose to either lift their finger from the card or leave it resting on the card.
The announcement is successful if the number of fingers remaining on the card corresponds to the number announced by the player and the effect of the card is applied.
The player who made the announcement wins the card and another card from the pile is revealed, changing the player who announced the number.
If the announcement is missed, we play again with the same card until the announcement is successful.
The red button allows you to win the card if the announcement is successful, the thief button allows you to steal a card of the same number announced from the piles of other players if it is of the same value.
The double button card allows you to place another button, number face up, and play to win two cards at once.
When there is only one card left and the draw pile is exhausted, the game is over and each player counts the number of cards he has accumulated in front of him.
The player with the most cards wins the game!
Good day and good game ;)
2 words game
On 19/07/2024
Hello everyone!
Today we’re going to talk about The Diary of a Wimpy Kid!
Be the first to complete the challenges within the time limit, from 2 to 6 players from 20 to 40 minutes from 8 years old!
Ready, set… Hurry!
Greg and his friends challenge you, each one faster and funnier than the last!
The game “Diary of a Wimpy Kid; 10 second challenge” includes everything you need to deflate your best friends.
It's not that the challenges are difficult (okay, some are), but you'll need luck and skill to complete them in less than 10 seconds.
There are ball challenges, cube challenges, intellectual challenges and challenges that sometimes literally bring you closer to your opponents!
Move forward on the board each time you complete a challenge. It's much more fun than letting others overtake you!
Things will get tougher when, with the dice and the ball on your head, you will have to kneel down and name 8 teachers, types of ice cream or breeds of dog at the same time.
The game board tells you the actions you must perform and if you progress quickly, your life will not be that of a loser, but of a glorious victor.
There are 3 categories of challenges: solo, categories and two players. Will you be the champion or the loser?
Choose one of six characters to move, place them at the start, and let the race begin! Players take turns rolling the die and moving around the game board, taking on challenges as they arise.
Each round, players draw a challenge card and determine whether they will accept the challenge or pass it on to the next player. Challenges can be solo, category-based, or two-player. Successfully pass a card to advance as instructed, but fail and you will have to move back one space.
The last four squares on the game board are “no” squares. On your turn, instead of rolling the die, you take a challenge card and complete the challenge.
This time you can't refuse it.
The first player to complete their race wins!
Good day and good game
2 words game
On 12/07/2024
Hello everyone!
Today we're going to talk about Stupid Giants!
Be the first giant to climb the mountain to catch 7 stars and win the game, 3 to 6 players for 30 minutes from 7 years old!
In Stupid Giants, let's chase the stars to become the best giant!
The first player takes 2 actions. Pray to the Ancestor and take a free rock without anything on it to move it either to a space on the ground (never in the water), or to another free rock or occupied only by the Head of the Ancestor.
Finally, he must take the Head of the Ancestor and place it on the displaced rock! Climb the mountain to jump and catch stars!
From the next round, everyone first has 2 free actions, to distribute freely: pray to the Ancestor, then move OR the opposite OR pray twice (to move 2 rocks) OR move their giant twice.
Then, he can stop his turn OR... let out another cry! Another giant (any one) then rolls the big opposition die: As long as the giant receives flowers, he can continue!
With each new cry, the big opposition die will be thrown...
In short, a giant's turn ends when the player decides to do so OR... when he receives a nonos or a carcass in his face OR... when he has caught stars OR when he has lost a fight.
At the end of these 2 actions, a giant can stop its turn OR... show its stupidity and let out a cry of giant effort! Alerted by this cry, another giant (any one) rolls the small opposition die.
Then he decides again whether to stop his turn OR... let out another cry of effort!
Another giant (any) then rolls the medium opposition die.
He moves his giant to a neighboring square: on the ground or on a rock located maximum 1 level higher.
Giants never move diagonally!
Jumping ! A giant who spends an action to move to a neighboring square located 2, 3 or 4 rocks lower, performs a jump.
He grabs 2, 3 or 4 stars respectively and advances his little cube on the score board! His turn is over.
Coming down from a single rock is not jumping, it is called walking for a giant and his tour continues...
The fall of a giant (shot to the carcass, defeat in a fight) never allows you to catch stars.
If a giant jumps from 5 rocks (the maximum height) he does not catch stars, but enters the legend!
The game is then immediately over, the other giants stand up and applaud his victory by KO!
If there is no victory by KO then the first giant to obtain 7 stars wins the game!
Good day and good game ;)
2 words game
On 05/07/2024
Hello everyone!
Today we're going to talk about Flip Hop!
Do the snail break dance as quickly as possible, with 2 to 4 players for 15 minutes from 6 years old!
In Flip Hop, recompose the snail dance in the correct order before the other players to win the break dance card.
We turn over an “objectives” card to place it face up on the table.
The goal is then to be the first to reconstruct the composition of the nine snails in the order and orientation of the “objective” card with its cards in front of you.
The first player to succeed wins the “objective” card, if of course they make no mistake.
If he makes a mistake, he obtains a pledge such as playing with one hand, doing a trick even when two cards are changed or even applauding each time a partner activates his pledge, etc.
If a player obtains 2 “Objective” cards, his opponents can impose a permanent pledge of their choice on him.
For the competitive variant, when a player has reconstituted an objective and has placed his hand in the middle of the table, if the arrangement of this player's snails does not correspond to the "Objective" card, the player receives a penalty in place of a pledge.
He then takes the “Objective” card and places it face down in front of him.
If a player receives 2 penalties, he is excluded from the game.
For the children's variation, when playing with younger children, allow them to play without the orientation of the card.
For a young child, have them play solo. When he thinks he has the solution, check to see if he wins the card. After 3 points scored, he wins the game.
The first player to win three “objective” cards wins the game!
Good day and good game ;)
2 words game
On 28/06/2024
Hello everyone!
Today we're going to talk about Into the Blue!
Dive in search of precious resources, 2 to 5 players for 20 minutes, ages 8 and up!
In Into the Blue, explore the depths and collect precious goods, but be careful, you are not the only one who wants to seize these submerged wonders...
On his turn, the active player throws the 6 dice into the lid of the box. Among these 6 dice, he can choose to reroll the dice of his choice, a maximum of two times. He places the dice he wishes to keep in front of him, and throws the other dice back into the lid of the box.
At the end of his three throws, the result can no longer be modified.
If the player keeps certain dice after the first roll, he can choose to reroll any of these dice on the third roll.
The player then arranges his dice, from smallest to largest. Only dice forming an uninterrupted sequence of numbers starting with 1 (1, 2, 3, etc.) are taken into account.
The final result forms an unbroken sequence of numbers starting with 1. If a number is missing in the sequence, all dice with a higher value are lost.
The player must then choose any number from the validated sequence and place on the corresponding level of the game board as many of their Shell tokens as there are dice displaying this number.
During the game, each player establishes his presence on each diving level by stacking his Shell tokens there.
If a player's final result does not include a 1, all 6 dice are lost. Their turn ends and it is up to the next player to play.
If a player's final result contains an unbroken sequence of numbers 1 to 5 along with a chest symbol, they have made a perfect dive. He then does not place any Shell tokens on the board, but randomly chooses one of the Chest tokens at the bottom of the game board. These can have different values (5, 6, 6, 7 and 8), and the player keeps the secret. value of the chest he won. He then immediately plays a new round.
Clarification: when you perform a perfect dive, you must collect a Chest token. You cannot choose to give it up to place a Shell token on the board.
The end of the game is triggered if either a player places their last Shell token on the board or if a player manages to win the last Chest token (by performing a dive).
perfect) and in this case only, the other players do not have a last turn and the game ends instantly.
The player who has placed the most Shell tokens on a level wins the Main Treasure token of the level. The 2nd player with the most Shell tokens on the same level wins the Secondary Treasure token. Proceed in this way for each dive level.
Several players can be tied on the same level. In this case, the player with the most pawns on the level immediately above wins the disputed token by the corresponding tie.
If the tie continues, continue to proceed in this way with the level above, up to level 1 if necessary.
If the tied players have the same number of shell tokens up to and including level 1, the player with the most unused shell tokens wins the level.
If the players still cannot decide between themselves, the player who played their last turn first wins the tie.
The player with the most points wins the game!
Good day and good game ;)
2 words game
On 21/06/2024
Hello everyone !
Today we're going to talk about Full Speed!
Rank the different objects and animals in order of speed, from 10 to 30 minutes for 2 to 8 players!
In Full Speed, placing the cards in the right place will prevent us from drawing penalty cards.
We place all the cards in a pile face down on the table, then we place a first card in the center of the table.
A player then draws a first card and has the other players guess his speed by showing the entire card except the speed which he hides with his fingers.
The player questioned by the first player has three possibilities for placing the card on the speed line:
- On the left, if he thinks that the card is slower than one of the cards already on the table.
- On the right, if he thinks that the card is faster than another face up card.
- Above, if he thinks that the card is as fast as one of the cards already on the table.
If he made no mistake, the card remains on the Speed line, but if it was not correct, he takes the penalty card and places it face up in front of him.
As you play, the Speed line will expand and the placement of cards will be more difficult to perform.
As soon as there are 12 cards lined up, the player who has just placed the twelfth removes the first and last card from the Speed line and the game continues.
The game ends as soon as 3 penalty cards are collected with 4 players and 5 with 2 and 3 players.
The game continues with the remaining players until there is a winner.
Good day and good game ;)
2 words game
On 14/06/2024
Hello everyone !
Today we're going to talk about Cross Fire!
Don't get caught in crossfire, 5 to 10 players for 5 to 10 minutes from 14 years old!
In Cross Fire, we will play hidden roles either VIP protectors or VIP enforcers, but also personal objectives.
In Cross Fire mode, players form two teams, blue and red. The red team must reach the VIPs and the blue team must prevent the VIPs from being hit.
After looking at the cards of the different characters, we learn about their role in the game and their specificities.
Then we shuffle the cards again to distribute them to the next player who will do the same.
You will then have to claim a role with the card placed in front of it face down, trying to hide your true role to achieve your objective.
By discussing with the other players, about the roles that we try to deduce with the previous shuffling of the cards and their words, we try to determine what the role of the other players is.
To claim another role, you change the meaning of your card. We cannot show our card face up to the other players, but we can very well claim to be playing a role that is not ours to achieve our objectives.
Then, after 3 minutes of discussion and bluffing, on the count of 3, we point our finger at another player.
With his finger still pointed at another player, the game leader announces:
- If you are not armed, lower your finger.
- Agents, reveal your role card.
- If you have been targeted by an agent, lower your weapon and reveal your role card.
- VIP reveal your role cards. Are you targeted?
Yes: the red team wins; No: the blue team wins.
Some cards have victory or defeat conditions and are announced at that time.
With Sniper mode, the sniper will attempt to kill the assassins by placing his sniper shot cards before the time runs out. At the end of the round, the players targeted by sniper fire are shot down and reveal their role cards.
If all assassins are killed, the blue team wins; but if the sniper kills a VIP or a civilian, the red team wins.
If no team has won at this stage, the assassins not defeated reveal their role cards; we count down again to 3 until the final resolution.
To win at Crossfire, let your instincts guide you.
Your first lead is the role the players say they have. If too many players have the same role, someone is bound to be lying...
Your second avenue is observing the cards before the start of the game. Did you see the same cards as what other players announced?
Perhaps you have found allies... Each piece of information is very useful; it's up to you to put the pieces of these bits of information together.
So who is lying? Who tells the truth? Who should hide their identity? Who seems to be looking for the truth? Who seems evasive or too talkative?
We add up the points from each round and the player with the most points wins the game.
Will you be caught in the crossfire?
Good day and good game ;)
2 words game
On 07/06/2024
Hello everyone !
Today we are going to talk about 8 bit box!
3,2,1, ready, fire, go for a wild Olympic race, among other things, 40 minutes of 4 to 6 players from 8 years old!
In 8 bit box, we play Pixoid, Outspeed and Stadium! Defeat the ghosts, win the race and prove yourself at the games!
And today, we're going to talk about Stadium and its 10 team events to achieve victory over other athletes.
The best athletes from the Blue Starz and Red Sunz are expected on the athletics track!
You have trained your whole life for this event. It's up to you to show what you're worth, but keep in mind that you will be stronger as a team.
Manage your efforts as best as possible during all the events so that your nation shines by winning as many medals as possible!
Using your controller, decide how much Energy you want to spend in the current Trial.
Each Event being different, you will need to be on the same wavelength as your Team partners to be able to go the distance, and thus win a maximum of Medals at the end of 10 Events.
Each type of Medal earns a certain number of points.
Trial tiles come in three types: standard Trial tiles, Rest Trial tiles, and Final Trial tiles.
When the Trials are set up, they form an athletics track.
During this phase, the first player reveals the next tile still face down according to the direction of the game.
During this phase, play the current Event as indicated by the explanations read by the first player.
You are never allowed to program your controller with a number greater than the amount of energy remaining on your Energy track. You can always program 0. The cube on your Energy track can never go beyond 30 or below 0.
If the Crucible allows you to communicate with other players, everyone at the table must be able to hear you. You can never show your controller to other players until the Crucible asks you to reveal it.
So who will win after the following events: track cycling, horse riding, golf, team gymnastics, 4X100m relay, weightlifting, pole vault, archery, pole vault, 100 meters, beach volleyball, fencing, rugby , taekwendo and the final, basketball.
When the Trial ends, award the corresponding Medal(s) as described in the explanation of each Trial.
The game ends when the Medal of the 10th Event has been awarded. Each Team adds up its victory points.
The team with the most victory points at the end of the game wins.
Good day and good game ;)
2 words game
On 31/05/2024
Hello everyone !
Today we are going to talk about Take gem all!
In Take gem all, find the best word for 20 minutes, from 8 years old and from 2 to 10 players to win as many gems as possible!
In Take Gem All, grab as many precious stones as possible by being the fastest player to give an answer corresponding to the theme played and starting with one of the four letters in play!
But be careful; beware of trap cards that could slow you down and diamonds that could disrupt the flow of the game...
Once the theme is known, players must be the quickest to find an answer related to this theme and whose first letter begins with one of the 4 letters proposed by the Precious Stones.
The first player to give a correct answer wins the Gemstone of the letter used:
- Emeralds (green) are worth 1 point
- Sapphires (blue) are worth 2 points
- Rubies (red) are worth 3 points
- Diamonds (gray) allow you to steal a stone from another player.
There are 4 kinds of trap cards, bamboo, carat'strophe, cursed stone and diamond fever which allow other players to play, replace the precious stones, have to discard a stone and use the letters following the letters drawn to create words.
The game ends once all Theme cards have been played. Players count their points and the player with the most wins. In the event of a tie, the tied players compete in a final round.
Good day and good game ;)
2 words game
On 24/05/2024
Hello everyone !
Today we're going to talk about Penny Papers!
In Penny Papers, go on a 30-minute adventure, from 8 years old and from 1 to 4 players without forgetting the peppers to score the highest score!
Adventure is before us with this series of small strategic games.
We roll the 3 dice and the result is common for all players, who write down the path they wish to take to obtain objectives.
We then advance to the heart of the adventure in more depth to complete our grid in order to score as many points as possible.
All players write numbers into their grid optimally to get the most victory points.
Test your ability to manage space and use dice special effects wisely.
Oh, and don't miss an opportunity to upset your opponents' grids when dangers appear!
Influence the grids of other players with your roll of the dice and adapt to the different results to win this adventure!
The number of players is unlimited since everyone plays at the same time!
Good day and good game ;)
2 words game
On 17/05/2024
Hello everyone !
Today we're going to talk about Chili Dice!
In Chili Dice, create dice combos for 30 minutes, from 8 years old and from 1 to 4 players without forgetting the chili peppers to score the highest score!
In Chili Dice, you can roll the dice as many times as you want during a round to try to maximize your score.
But you only have thirty dice rolls at most in the entire game, so be careful when you try your luck!
Chili Dice includes a set of six six-sided dice, with one side on each die having red pips instead of white, with a red 1 on one die, a red 2 on another, and so on.
On a turn, you roll all the dice, set aside any dice you want, and rotate any red die facing the side you want (or leave them as is).
You can re-roll the remaining dice and repeat the process, noting each roll on the score sheet.
When you stop, you score the dice in one of the ten fields on the score sheet, scoring for the numbers 1 through 6 (the red die doubling your score, if present); a straight; red dice; sets; and everything you have in front of you.
If you complete all ten fields before maxing out your rolls, you receive 5 points for each unused roll.
Whoever scores the most points wins!
Good day and good game ;)
2 words game
On 10/05/2024
Hello everyone !
Today we are going to talk about Oceanos!
In Oceanos, play as an expedition captain for 15 to 20 minutes, from 8 years old and 2 to 4 players collect astonishing animal species!
Throughout the game, the player composes his underwater expedition by arranging his exploration cards on three superimposed lines.
Each captain chooses an expedition card and passes them to the other captains who do the same. The exploration cards contain several elements that allow you to score points or improve your submarine.
Each submarine is made up of five elements which improve as you progress through the levels: a thruster, an engine, a cockpit, an aquarium and a diving hatch.
Exploration cards represent the discoveries of expeditions which are either positive (animals, corals, treasures), negative (kraken eyes) or improvements (bases and crystals).
The game is played in 3 rounds of rounds. Each player chooses a color and assembles their submarine with the level pieces, then after placing the diver and fuel tokens, we randomly draw a kraken token for the 3 sizes.
The expedition cards of the round are distributed, then each player receives an exploration card per possessed periscope.
You choose an exploration card to play face down in front of you, then the players place them from left to right on the same line. We will have one line of exploration cards per round. Fuel tokens allow you to keep a card face down for safekeeping.
The diver token allows you to recover the treasures found there and all those on the cards under which they are found on the ascent on a map with a treasure.
To improve your submarine, the crystals placed before the base will determine its level at the end of the round.
You earn points based on the animals collected and the submarine thrusters.
Then we count the Kraken's points with a token. It is the player who has the most on his cards who loses the points associated with the token of the current level.
At the end of the game, the player with the most victory points is the winner.
Good day and good game ;)
2 words game
On 03/05/2024
Hello everyone !
Today we're going to talk about Sans queue ni tête!
Place your chameleons for 15 to 20 minutes, from 8 years old and from 2 to 4 players to win the game!
You have to rebuild the chameleons on the table piece by piece and try not to be the color with the most points on any of them.
At the end of a round, the player whose color has the most points on a chameleon will score those points.
Players can score on multiple chameleons at once.
Once a player reaches 32 points, the game is over and the player with the fewest points wins.
A complete game takes place over several turns, a turn is made up of 6 turns, a turn is made up of 3 phases
1.Choose cards Each player secretly selects the card he wishes to play and places it face down on the table.
2. Roll the dice When each player has a face down card in front of them, everyone rolls their die. The player with the lowest score starts. In the event of a tie, tied players reroll their dice until a winner emerges.
3. Playing card The first player reveals his card and plays it. Then, starting with the player to their left, the other players take turns doing the same in a clockwise direction.
Once you start building a chameleon, you need to finish building it by placing cards on it clockwise.
When all players have played, begin the next round by starting again from phase 1.
Good day and good game ;)
2 words game
On 26/04/2024
Hello everyone !
Today we are going to talk about Santo Domingo!
Place your goods and actions for 20 to 30 minutes, from 8 years old and from 2 to 6 players to gain the maximum number of life points!
In Santo Domingo, you must try to make the best possible use of your 8 Action cards.
Each round, players simultaneously choose an Action card.
The cards are then resolved in ascending order. You will therefore have to estimate as best as possible which card your opponents will choose.
Depending on the cards played, you will obtain victory points (VP) (cards 1, 2 and 6) or goods (cards 3, 4 and 5).
The Merchant (card 7) will then allow you to exchange your goods for VPs. The Beggar (card 8) will allow you to regain control of your cards.
The game ends when a player obtains 30 VP. At the end of this round, the player with the most VP wins the game.
A Santo Domingo game takes place over several rounds. Each round is broken down into three phases:
1. Restock
Advance all the markers on the game board a number of spaces depending on the number of players.
2. Play an Action card
Each player chooses one or more Action cards to play for this round: 2 cards during a game with 2 or 3 players and 1 card during a game with 4, 5 or 6 players.
You will find a reminder of the number of playing cards in the upper corners of the game board. The card(s) are placed face down in front of the players.
When all players are ready, all cards are revealed simultaneously.
3. Resolve Action cards
The effect of each card is then applied in ascending order of card values (starting with the Captain, if he has been played). The effects of identical Action cards are applied at the same time (there is no order of play).
The cards played remain visible until the end of the round; they will only be discarded face down once all the cards have been resolved.
All players have the same 8 action cards: Captain, Admiral, Governor, Frigate, Galleon, Customs Officer, Merchant and Beggars.
Depending on the cards, you will receive life points or goods. These can move our hit point slider up or down.
Players who did not play Beggar during this round now discard the cards played into a personal discard pile, face down.
As the rounds progress, these players will have fewer and fewer cards to play, until they play a Beggar which will allow them to take their cards back into their hands.
The game board markers remain where they are for the next round.
If no one has reached 30 VP or more, a new round begins.
Good day and good game ;)
2 words game
On 19/04/2024
Hello everyone !
Today we're going to talk about Yum Yum Island!
Feed the animals blindly but guided in 20 minutes, from 6 years old and from 2 to 5 players to earn points!
More information: Joulejeuvaison.com
Good day and good game ;)
Yum Yum Island is populated with hungry animals, animals that you and your fellow players must feed before the island giant can take food from you and fill its own belly first.
In the game Yum Yum Island, players take on the role of pelicans trying to feed the animals on the island.
Each animal is represented by a cardboard cutout with a second raised level to identify the animal's mouth.
Inside the mouth are two numbers – one green and one red – which indicate the amount of vegetarian and meat-based food the animal needs to be satisfied.
On their turn, a player first rolls the die to determine the difficulty level of this round, then they put on the blindfold so they cannot see the playing area.
The player collects a certain amount of food from the supply (which contains a mix of red and green tokens), reaches out and tries to place the food into an animal's mouth.
Any food that falls out or does not meet the animal's needs is placed in the giant's intestinal tract.
The die roll can allow other players to give advice (“Move left! Remove your hand!”) or allow the player to collect some food or receive help during the turn.
Blindfolded, let yourself be guided by the other players to feed the animals and give the corresponding number of foods each turn.
But be careful, if you make a mistake and the giant's stomach is full before all the animals on the different islands are fed, the giant wins and all the players lose!
The gourmet islands are yours! Yum, yum!
Good day and good game ;)
2 words game
On 12/04/2024
Hello everyone !
Today we are going to talk about Rainforest!
Rearrange the species of the jungle in 20 to 30 minutes, from 8 years old and from 2 to 4 players to recreate a cradle of diversity!
In Rainforest, harmoniously arrange your jungle with different types of vegetation and reintroduce the region's emblematic animal species to help their preservation.
On his turn, the player performs two obligatory actions in order:
1 Take the first Jungle tile from a pile then all the Species tokens of a single color or type from the same zone.
2 Distribute the Species tokens collected on your Jungle tiles inwait in its blank zone then validate those which are completed by moving them into its jungle.
The player chooses one of the 5 areas on the board and performs these two steps in order:
He takes the first Jungle tile from the pile and can either place it in one of the spaces in his blank area, or place it back under the pile if he does not want to take it or if he already has 3 tiles in his pile blank area.
Then he must take all the Species tokens of a single color or type of his choice in this same zone. The totem animal assigned to each player at the start of the game will earn them more points.
The player who collects the last Species token in a zone can immediately exchange one of his Species tokens collected during this turn or from his reserve with any Species token from the central board.
If the player creates an area of 3 or 4 tiles of the same color connected and the two Protected Area tokens of the color are available for the game, the player can immediately recover the token of 3 or 4 tiles.
A player can only have one Protected Area token per color.
The player places the Protected Area token on one of the tiles of their choice in the connected area in question.
If the player combines the 5 colors in his jungle, he collects the Balance token and places it on the tile of the 5th color. A player can only have one Balance token.
If a player has more Species tokens than he can store in his reserve (limited to 2), he must discard the excess into the bag.
He manages his reserve as he wishes: he can discard tokens reserved for previous rounds to store new ones collected this round.
When a player validates their 9th Jungle tile, they trigger the end of the game. The players complete the round of the table until they return to the player who has the Binoculars token, so that everyone has played the same number of rounds. They then move on to counting points.
Each Jungle tile validated in the jungle earns the number of points indicated on it, the Totem Species tokens, protected area and the balance tokens add or multiply the additional points.
The player who obtains the most points wins the game. In the event of a tie, the players share the victory.
Will you manage to make your jungle a cradle of diversity?
Good day and good game ;)
2 words game
On 05/04/2024
Hello everyone !
Today we’re going to talk about Captain’s War!
Go in search of treasures for 30 to 45 minutes, from 12 years old and from 1 to 6 players to score as many points as possible!
More information: Joulejeuvaison.com
Good day and good game ;)
In the game Captain's War, you play as pirate captains in search of reputation.
Accumulate resources and gold and adorn yourself with attributes worthy of a legend of the 7 seas! Upgrade your boat and attack your rivals to weaken them before the final battle.
The most famous pirate at the end of the game will be declared the winner!
The game takes place in 3 stages:
1. ROLL: ROLL THE DICE!
The active player rolls the dice, discards 1, then everyone chooses two outcomes to expand.
2. WRITE: WRITE!
Once your Resources and Gold Coins have been recovered, spend them on the Attributes of a captain or a new Ship. And don't forget to recruit Pirates into your crew!
3. ATTACK: ATTACK YOUR OPPONENTS!
At the end of the turn, when all the pirates have made their resource choices, their acquisitions and their advances, the active player can trigger a boarding attack.
It's up to you to find the balance and not fall into the bluffers' traps!
ADVENTURE AND EXPERT MODES.
The Captains’ War box allows you to play an adventure for 2 to 6 players! To do this, you will need to open the sealed package and follow the instructions.
Thanks to this package, your game choices and your situation will have consequences on the rest of the adventure. Throughout the latter, you will learn to use the additional modules (Features and Arsenal) which are found in the black sealed envelopes. These modules will be added to your main sheet to offer you new gaming sensations.
Enough to offer great replayability and an expert mode to players who have experienced the classic game mode!
SINGLE-player mode.
The Captains’ War box will allow you to play in single-player mode! This game mode requires the use of the 4 legendary Captains cards available in the sealed deck present in the box.
Face them alone to write your name in pirate legend!
Good day and good game ;)
2 words game
On 29/03/2024
Hello everyone !
Today we are going to talk about Costa Ruana!
Collect treasures with your tribes for 20 to 60 minutes, from 8 years old and from 2 to 6 players to score as many points as possible!
In Costa Ruana, you are a tribal leader. Send your natives to neighboring islands to get your hands on more pirate treasure than your rivals.
If you become a shaman, your decisions affect events, so your rivals will try to influence you through fair or foul means...
Your goal is to score the most points by having treasures in your cabin and natives in your stash at the end of the fifth round.
Treasures are the key: each turn, you collect one on each island on which your tribe is in the majority (or minority, if other tribes are tied there).
Cards allow you to move treasure, place natives on islands, bring them home, or move them between islands.
Each turn, everyone plays a face-up card in front of any player (including themselves), followed by another face-down card (also in front of anyone).
Finally, you can place a native on any card played, even a hidden card played by an opponent, if you are very daring! — to copy its effect for yourself.
The background of each card is four colors, but in each round only two-color cards will be resolved, affecting the players they are played in front of.
The shaman determines these colors by turning over one of the two condition cards. If you are the shaman, use your power to the best of your ability; otherwise, try to guess others or influence the shaman.
Memorize the number of treasures in other players' cabins and carefully manage your natives: a few points can make the difference!
Intriguing, double riddles and bluffs: welcome to Costa Ruana!
Good day and good game ;)
2 words game
On 22/03/2024
Hello everyone !
Today we are going to talk about the Trial of the Temples!
You will be put to the test for 30 to 60 minutes, from 14 years old and 2 to 4 players to become the best adventurer!
The game offers you a challenge based on choice of placement and ability to adapt.
Game situations will very often lead players to have to answer this question:
“Is it better for me to place myself in a certain place to accumulate resources or is it better for me to position myself here to prevent the development of other players?
“Similarly, decisions made by other players can upset your turn strategy and force you to improvise a new one on the fly.
During the game, players accumulate Power Cubes which will allow them to unlock spells in their Grimoire; some provide immediate bonuses, others are more long-term oriented.
Here again, it is a matter of choice and this “personalization” aspect allows you to opt for several game strategies.
As is often the case in games developed by Emperor S4, the Trial of the Temples offers a game with simple mechanics to learn but which offer a rich gaming experience conducive to twists and turns!
The game works on a principle of accumulation of Victory Points: at the end of the game, the player who has collected the most wins.
A complete game takes place in 5 turns maximum but can end sooner depending on the players' actions!
Pay attention to the actions of others because some may want to end the game faster than you want!
In summary, the Temples test offers, in a package of simple rules and an interesting aesthetic, a game combining reflection, planning and adaptation and the slightest decision (of placement or development) has consequences.
To discover and savor!
Good day and good game ;)
2 words game
On 15/03/2024
Hello everyone !
Today we are going to talk about the Kingdom of Sand!
It's up to you to build your oases in 20 to 40 minutes, from 16 years old and from 3 to 6 players, and regenerate the magic of the kingdom of sand!
The Sand Kingdom, a parallel reality source of magic, is dying.
After thousands of years of overuse, magic has almost disappeared.
Faced with peril, the Queen of Ragusa embarked on a quest to save her home, traveling to the Kingdom of Sand.
With the kingdom in peril, time bends and reality shifts uncontrollably in the physical world.
As a royal magician, you must act quickly to help him stabilize and regenerate magic.
As she travels the plane awakening the power of the glyphs, you, as the royal magician, must act quickly to assemble these glyphs and stabilize the magic to rebuild the Sand Kingdom.
Who will help the queen save Ragusa and become the hero of the Sand Kingdom?A single player mode is possible.
The game has a simple mode for easy and quick initiation and familiarization with its mechanisms.
An advanced mode, including the use of special powers, adds tactical depth and replayability.
Good day and good game ;)
2 words game
On 08/03/2024
Hello everyone !
Today we are going to talk about the eye of Itzamna!
Follow in the footsteps of the great explorers for 90 to 120 minutes for 1 to 4 players in the heart of the temple!
Jonathan Eaton, billionaire owner of Vestigium Industries, combines running the world's largest company with adventures in temples and mazes.
He leaves everyone perplexed when he announces his retirement.
And even more so when he explains how he will choose his successor: like a modern-day Willy Wonka, he challenges you and your friends to participate in the competition of the century. The winner will receive all Vestigium shares and will be the richest person in the world.
Are you up for it?
Go to your House of Treasures and visit the legendary temple of Itzamna, a Mayan god with great powers.
Search your way through the temple and find the jewel that is the Eye of Itzamna.
Have you completed the quest? Meet for new adventures to replay your game on the site indicated on the game box.
Good day and good game ;)
2 words game
On 01/03/2024
Hello everyone !
Today we are going to talk about Baf!
Brave heroes, from 3 to 5 players for 20 minutes, defeat the monsters to win!
In Baf, players are adventurers rushing through a perilous dungeon to root out evil, earning coins, and upgrading their abilities along the way. After three levels (with three monster towers in each level), they face the Dungeon Lord and the Dragon.
Each player has two heroes, one for their right hand and one for their left hand.
Players simultaneously reveal two dungeon maps each and quickly get their hands on the maps they want their heroes to fight.
If you win, you claim the card as loot or gear that increases your hero's abilities.
Equipment cards are placed partially below your hero card, with the ability symbol sticking out.
This way, the four different types of abilities – Melee, Ranged, Magic, and Stealth – are built in one direction each, starting from your hero.
For particularly strong monsters, your heroes can combine their power by hitting the monster with both of your hands.
Each player controls 2 brave heroes who have joined a party of adventurers.
They go together to explore a dangerous dungeon on 3 floors.
At each round reveal the monsters of the turn then quickly slap them to get rid of them and strip them of their powers and treasures.
But don't get the wrong hand because each one represents a hero with his strengths and weaknesses!
It might just be the monster slapping you!
Good day and good game ;)
2 words game
On 23/02/2024
Hello everyone !
Today we are going to talk about Gold Up!
Moussaillons, from 2 to 10 players for 15 minutes, find the treasures!
In Gold Up, you are a pirate whose objective is to collect as many gold coins as possible.
These treasures are locked in chests that you will need to open with the right keys.
The color of each chest indicates the color of the key that opens it.
Be the smartest by using your keys at the right time to recover the biggest chests or steal the loot of other pirates using the special cards!
But be careful, robbing a pirate is a dangerous game and his revenge could be terrible...
Collect one of the 7 sets of chests using the correct keys.
Use the Joker key to open any chest.
Steal your opponents' keys using the Key Thief card.
Steal your opponents' chests using the Chest Thief card.
Arrange the chests in 3,2,1,2,3 on the table then distribute 5 key cards to each player.
Collect the chests of one of the 7 series using the corresponding color keys or joker keys that replace any color.
Steal keys or chests from other pirates with special cards, but be careful not to get them stolen back.
Once there are no more chests in the center of the table, the point values of each chest won by the players are counted.
Whoever has the highest value of gold coins wins the game.
On board, sailors!
Good day and good game ;)
Just activate the English subtitles.
2 words game
On 16/02/2024
Hello everyone !
Today we are going to talk about Patatrap Quest!
Go on a quest, for 2 to 4 players for 10 minutes, and find the objects to defeat the big bosses!
For a very, very long time, the castle of Patatrap has been regularly invaded by all sorts of threatening and more or less evil creatures.
This is how the order of the intrepid was created, bringing together all the adventurers and adventurers of the region ready to defend the castle of Patatrap and its fabulous Tower with 1000 mirrors!
In turn, each player must move their Character token on the trapdoors of the game board. Use the mirrors to see the contents of the trapdoors.
The goal?
Collect useful equipment to fight the final Big Bad!
The first player who manages to land three blows wins the game. But watch out for trapped hatches, you'll have to remember their location...
Finally, unless the elf, the ghost or even the thief decides to get involved and make a mess.
A real dungeon crawler for children! Includes 5 different endlessly replayable adventures.
Do you dare to face Sheuloub the spider, Michel the werewolf, Elvys the vampire, Smok the dragon or even Babakazoo the cursed king?
To win Patatrap Quest, you must be the first player to successfully attack the "Big Bad" in the castle three times.
The castle consists of a wall of mirrors surrounding a central pillar. On a turn, roll the dice, then move a distance equal to the face of the die or the sum of the faces of the die.
When you land on a space in the castle, your character lowers a lever and whatever is depicted under that lever is then visible in the mirror.
Sometimes you need to scavenge gear, sometimes you need to trade boards, and sometimes you do something else.
When you have the right gear and can access the stairway to the top of the pillar, you can take on the Big Bad.
Draw the topmost token from its stack, then look at it secretly. If you can discard the represented object, you recover this token; otherwise, you're kicked out of the castle and have to start moving in again.
The first player to collect three tokens wins.
Patatrap Quest includes five Big Bads, each with its own stack of chips.
Good day and good game ;)
2 words game
On 09/02/2024
Hello everyone !
Today we are going to talk about Team Team!
Together, from 2 to 6 players for 10 to 20 minutes, find which animal is where!
As you might guess from the name, in Team Team you play as a team, with each team consisting of a speaker and a builder.
Each builder has a set of five tiles, with the tiles featuring five shapes, five colors, and five animals; each team's tiles have a different layout of these features.
Each builder lays his tiles in a row in front of him, and he wishes to arrange these tiles according to a pattern known only to the speaker, the pattern being the same for all teams.
At the start of a round, one of the speakers reveals a sound card, like "Woof!" or "Bong!", then they place a pattern card on a screen that is only visible through the speakers.
The pattern can be 3-5 animals in a row, 3-5 shapes in a row, or 3-5 colors in a row. The game then begins. Each builder begins by placing a finger on two different tiles, then their interlocutor:
Make the sound once - Bong! - if the builder has to finger different tiles.
Make the sound twice - Bong! Bof! — whether the builder should swap the finger tiles.
Make the sound three times - Bong! Bof! Bof! — if all the tiles are laid out correctly.
At this point, the builder slaps the multicolored tile in the center of the table.
If that team's tile layout is correct - and with only 3-4 tiles depicted on a template card, the tiles must be in the correct order and adjacent to each other - then they claim the template card as a point.
If they are incorrect, each other team scores a point.
The first team to score 3 points wins.
Good day and good game ;)
Just activate the English subtitles.
2 words game
On 02/02/2024
Hello everyone !
Today we are going to talk about Just Desserts!
To your desserts, from 2 to 5 players for 25 minutes, to place perfect orders!
It's Dessert Night!
The guests are here, and they are hungry!
Serve them their favorite sweets in this delicious dessert distribution game.
Become the best server of the evening by ensuring that all guests get their perfect desserts!
The guests are here, and they're hungry, so try to be the best waiter in this cafe by making sure all the guests get their perfect desserts!
In this card game, each player starts with a hand of three dessert cards while three guest cards are placed in the center of the table; each dessert card shows 1-3 tastes it satisfies, such as chocolate, fruit or pastry, while guest cards show what they crave as well as what they refuse to eat.
You take turns drawing a dessert card, adding a guest card to the table from the draw pile, then performing one of three actions:
- Serve (and claim) one or two guests by discarding one or more dessert cards to give them what they want (while avoiding what they don't want); if you give a guest their favorite item, you receive a tip with an additional dessert menu.
- Draw another dessert card.
- Lay down as many dessert cards as you want, then draw as many cards from the deck.
At the end of your turn, discard guests from the table so that only one guest from each "suit" is still waiting to be served - but the guest heading for the door (top of the discard pile) can still be claimed by any server.
If at any time you have served three guests of the same costume or five guests of different costumes, then you have won!
Just desserts includes game variations that let you steal guests from another server by sending more candy, force other servers to each drop a guest, and throw a surprise party to claim a guest out of turn.
Good day and good game ;)
2 words game
On 26/01/2024
Hello everyone !
Today we are going to talk about Chimera!
Create your chimeras, from 2 to 5 players for 30 minutes to 45 minutes, and score the most points!
In Chimera, each player embodies a magician at the court of a King who has decided to entrust his Kingdom to the best Court Magician.
Each magician now has the task of convincing the king that he is the best magician in the court.
To do this, they organize a big magic tournament with various competitions.
For each competition, players must craft a fabulous creature made up of a mix of three real animals.
These chimeras then compete in various trials to determine the best magician.
Three-ingredient creatures are created simultaneously by all players drawing from the three decks of creatures in front of them, placing the cards face down on one of the four contest areas in front of them.
Once players have chosen their three ingredient creatures for each of the four contests, they can trade ingredient creature pieces between their four different contest tiles.
Contests can include Mud Wrestling, Funniest Creature, First Blood Battle, Potato Sack Race, and Cutest Creature.
Only four are chosen from the available contest play, and only the first and second place players in each contest receive points.
The first player to complete their selections for all four contests can declare they are done, putting a 30 second time limit for all other players to complete their choices.
Voting takes place between players to see who has the best creature featured in each contest.
Three rounds are played with the aforementioned stages, with creature and contest cards being reshuffled and redrawn.
Each round lasts approximately 10-15 minutes, for a total of 30-45 minutes per game.
1- Look for the natures of animals most suitable for competitions.
2- Merge your animals to create your chimeras.
3- Optimize your creations to win as many competitions as possible.
Good day and good game ;)
2 words game
On 19/01/2024
Hello everyone !
Today we are going to talk about Pantacle!
Light the 5 fires, from 3 to 5 players for 45 to 60 minutes, thanks to your adepts!
Play as a wizard and be the first to light the 5 Pantacle fires!
Each player must gather enough resources (Influence (cubes), Adepts (meeples), Powers (tokens)) to light the flames of the PANTACLE one by one.
These resources can only be obtained by requesting favors from the Guardians of the PANTACLE.
There are 7 types of favors that provide either resources or powers whose effects will aid your progress. Be careful though!
If another player has the correct set of cards in hand, they can counter your request and bribe you for the favor.
To ignite a flame on the PANTACLE, players must regularly sacrifice accumulated resources.
The more the players progress, the more the PANTACLE resists and the more the game becomes complex.
Indeed, a player who lights a flame receives a reward (resource, power) but also a curse, despite the sacrifice of resources.
To do this, seek the guardians of Pantacle who will bring you the necessary powers, influence and followers.
But beware of your opponents because, if one of them has the right combination of cards in hand, they can thwart you and steal the benefit offered by the guardians.
Guardians can suspend a curse for a while, but will other players let them?
1. Ask the Guardians of the Pantacle to acquire influence, powers or followers that you will place on your player board.
2. When you have enough followers, power and influence, sacrifice them to light one of your flames on the Pantacle.
3. The difficulty increases for each flame lit: you will receive a curse that you can cancel by requesting the Guardians or by meeting its criteria.
4. Beware of your opponents. If they have the right combination of cards, they will be able to counter you when you call on the Guardians and steal the benefit of your solicitation.
The first player to light 5 fires wins the game!
Good day and good game ;)
2 words game
On 12/01/2024
Hello everyone !
Today we are going to talk about Evil High Priest!
Recruit in the Lovecraftian universe, from 2 to 5 players for 40 to 90 minutes, and win the most victory points!
Evil High Priest is a worker-placement game in which the players take the part of priests of a Lovecraftian entity. All players worship the same Great Old One, but they are emphatically not allies.
When they awaken their Great Old One, he will decide which among them is the best (based on VPs) and appoint that priest, and that priest only, to be the High Priest, who wins.
The game contains cards, cardboard tokens, and multiple different boards - each player has an inner sanctum, plus a priest board to manage his sect. In addition there is a town board, representing Lovecraft country; a ritual board, representing magic spells; and a cult board, representing the Great Old One you seek to release.
The game is performed in Action phases. the players take turns moving their cultists to activate various sites on the different boards, gathering resources, summoning monsters, shattering Elder Signs, and launching investigator raids (which attack all players). When all players run out of cultists, the Action phase ends, and players recover their cultists, freeing up the board sites for the next Action phase.
Victory is determined when the last Elder Sign blocking your Great Old One is shattered, and at this point everyone totes up points. Different resources are worth different amounts, but the most valuable are the Elder Signs.
Driving the game are the player's need to recruit more cultists & gather more resources, balanced against his need to shatter Elder Signs and protect himself against the deadly investigator raids.
Unusual among worker placement games, the cult board can be swapped out between games, for a different experience.
The Cthulhu cult board does not play the same as the Black Goat cult board, and they require different tactics and planning.
Good day and good game ;)
2 words game
On 05/01/2024
Hello everyone !
Today we are going to talk about Monster Chase!
Go on a monster hunt, from 1 to 6 players from 10 minutes, by finding what scares them!
Monster Hunt is a cooperative memory game for players ages 3-7.
In the game, monsters come out from under the bed and try to surround it.
Each monster is only afraid of one toy that will banish it to the closet among the ten available to find.
If the players manage to send all the monsters to the closet before they can close the circle around the bed, they win!
Otherwise, the monsters are declared the winner.
In game terms, face down cards are placed on the table with tiles and then placed around those cards.
To start, a card is revealed that represents a monster and the toy it is afraid of.
In turn order, each player must now find the toy that scares that monster, with the toy hidden in the face-down tiles.
If players make three mistakes while searching for this toy, a new monster spawns with a different toy needed to scare it away.
Once all the monsters are out, you only have three chances to win by getting rid of all the monsters.
The rules offer different levels of difficulty to adapt to the player's experience and/or maturity, such as a tile that shuffles other tiles and a tile that instantly spawns a new monster.
Good day and good game ;)
2 words game
On 29/12/2023
Hello everyone !
Today we are going to talk about Story cubes!
Sharpen your mind and imagination, from 1 to 12 players from 20 minutes, by creating original stories!
Story Cubes is a game where you have 9 dice to create stories.
54 images that allow you to create different stories in each game.
You can play either simultaneously and create a story all together or choose to roll the dice each in turn and create a story with the 9 images of the turn.
With the 9 cubes you can generate 9 random images, then use them to invent a story that begins with "Once upon a time..." and use the 9 elements as part of the story.
Whether you play alone or with others, the game allows you to develop and express your narrative creativity.
The game can be played as an improvisational game where each player contributes a part of the story, picking up where the last one left off.
One can earn reward points for fluency and originality in story creation, inventiveness, imagination, drama and humor.
It's up to you to set your points allocation criteria according to your centers of interest, with more or less serious criteria, to enjoy the game as you wish.
So get started and give free rein to your imagination to have a good time with family or friends.
Good day and good game ;)
2 words game
On 22/12/2023
Hello everyone !
Today we are going to talk about the King of Buckets!
Use your cards, from 2 to 6 players from 20 minutes, and be the last to see more buckets!
In Bucket King, players lay down sets of animal cards to try and topple everyone else's bucket pyramids.
Cards in hand can be used to defend your own buckets and attack those of others - and if you knock a bucket low in someone's pyramid, you risk causing a cascade that will cost even more!
Each turn, the active player plays cards or loses buckets; the game is played in rounds with a new round starting after someone loses one or more buckets.
At the start of each turn, the active player chooses 1-3 cards in hand of the same color/animal, places them face up in front of him, announces their sum, then draws a card to add to his hand.
Each subsequent player must deposit 1 to 3 cards of the same color as the initial player with a sum higher than that announced previously or else lose a bucket.
If the game goes around the table to the first player of the turn, he can add 1 to 3 new cards to those previously played, and then announce the sum of all the cards in front of him.
When a player cannot or chooses not to defend their pyramid by playing cards, they remove a bucket of that card color from their pyramid by pushing, swiping, or poking it with one finger.
If he does not have a bucket of the required color, he removes a bucket of his choice.
That player then begins a new turn after everyone has emptied their played cards.
In a two- or four-player game, the game ends when one player loses their last bucket; in a five- or six-player game, a player who loses their last bucket is out of the game, and the game ends when only three players have buckets left in play.
Whoever has the most buckets remaining in their pyramid wins.
Good day and good game ;)
2 words game
On 15/12/2023
Hello everyone !
Today we are going to talk about Speed Color Team!
Add color to your challenges, as a team for 10 minutes, by completing the objectives!
Place a line of uncolored face cards in front of each team and the markers in the center of the table in the game box.
As a team, discover the cards with the colors to be made, memorize them, then try to reproduce them all together.
How ? By coloring the black white cards of your line before the other players.
Take the markers corresponding to the colors corresponding to those you need to restore colors to the card in front of you.
And since remembering colors and coloring is child's play, we add a little difficulty. ;)
We will add team challenges in a limited time, not to mention the markers whose color is not indicated anywhere!
It will therefore be necessary to communicate on the colors found and coordinate to use other colors while they are already used either by his teammates or by the players of the opposing team...
Who will be able to combine team challenge and communication to color the team cards as quickly as possible?
You can either play with one card in front of each team or several to spice up the game. ;)
The first team to finish coloring the cards in front of them or the most cards wins the game!
Good day and good game ;)
2 words game
On 08/12/2023
Hello everyone !
Today we are going to talk about Bubblee Pop!
No time to bubble, solo or in duo for 20 minutes, form your combos to win the game!
Line them all up!
In Bubblee Pop, players compete to save the Bubblees by lining up three of them horizontally or vertically.
Once lined up, the Bubblees give the player points and trigger special powers.
If you stack them the wrong way, you risk losing the game immediately.
Once the reversible board is installed between the two players, 3 black Bubblees take place on each of the players' planets.
It is then the Sky which is set up by the standard installation of colored Bubblees, so that two identical colors are not adjacent.
It's up to you to pop the Bubblees by assembling them by color and in groups of 3 or more via gravity which makes them fall 2 by 2 on your planet.
When things go wrong, powers are triggered and victory points are accumulated.
Fill the sky by drawing Bubblees from the bag. The active player may eventually swap 2 adjacent Bubblees in the sky before obligatorily causing 2 to fall, horizontally or vertically adjacent.
These Bubblees, once they land, if they form an alignment (not diagonal) of 3 or more of the same color, are removed and placed in the scoring area.
This triggers a power depending on the color, a power that remains optional:
- Swap bubbles on your planet or the opposing planet;
- Send a Bubblee or drop one from the sky at his opponent;
- Finally, recover an uncovered Bubblee from his planet and place it in his score zone.
- Black Bubblees, on the other hand, have no powers. Finally, any holes left by the bursts are filled by making the Bubblees "fall" from above.
A single player mode is available where the objective is to empty the opposing planet which starts in a filling state indicated by the level chosen. There are 20 of increasing difficulty.
The only difference in the rules is that when a cluster of 3 Bubblees forms, you can choose to send one (see 2 if the combination is 4 or more Bubblees) to the neighboring planet, keeping the d column. origin before deciding to use the power.
The Black Bubblees are then obstacles that may be the only ones left on the otherwise emptied planet.
Good day and good game ;)
2 words game
On 01/12/2023
Hello everyone !
Today we are going to talk about 8 bit box!
Lovers of old-school video games, get out your coffee tables!
8Bit Box is a set of 3 board games, directly inspired by retrogaming for about 30 minutes and 3 to 6 players.
Each game board will remind you of the biggest names in video games of the 80s, which you will have the pleasure of introducing to your loved ones for incredible moments with friends or family.
With its 6 controllers, 8Bit Box allows you to invite up to 6 players for frenetic games.
It contains all the basic equipment, common to all of your games (pawns, dice, tokens, etc.).
The 3 included games are presented individually, like the game cartridges of yesteryear.
Each contains the specific hardware needed to play it, which complements that of 8Bit Box.
As for the controllers, they allow each player to plan and perform their game actions, such as the movement of characters or vehicles.
All together, you play board games on a table that take up the major themes of video games.
It is clearer ?
So, don't wait any longer: unplug the screens, and open the 8Bit Box!
In the center of a printed circuit, Pixoid tries to escape the Bugs who want to catch him.
Controllers in hand, the Pixoid player and each Bug player move around the circuit.
Pixoid must survive as long as possible without being hit.
Bugs players, meanwhile, must coordinate their moves to capture Pixoid.
In this asymmetrical game in "all against one" mode, the players take turns embodying the brave Pixoid.
A fun and jubilant tribute to one of the most famous video games on the planet.
Pilot in the middle of obstacles and under the fire of opponents! Using your controller, you zigzag through a canyon to cross the finish line first.
Know how to position yourself wisely at each new course tile revealed, watch your fuel, and pick up the right bonus at the right time to leave your competitors in the dust!
A great futuristic racing classic, full of adrenaline and fun!
In this multi-test game, you will have to know how to manage your energy to become the God of the stadium.
Use your controller wisely to measure your effort, and know how to trust your teammates to take over if you are out of breath.
10 events await you: which team will bring back the most medals?
Stadium is a revamp of old-school sports games, swapping the frenzy of the controller for a tasty mix of management, tactical opportunism and team spirit.
Good day and good game ;)
2 words game
On 24/11/2023
Hello everyone !
Today we are going to talk about Loops!
Embark on a journey of at least 15 minutes from 2 to 10 players for a high-flying moment.
Settle into the cockpit and take off for an uncontrolled adventure...
In LOOPS, players fly the same plane together, taking turns controlling its altitude and direction.
Keep the right cards in hand and trap your opponents by changing the direction or attitude of the plane.
The players take turns placing an altitude card (or several if they are identical), respecting 2 conditions:
- One direction: to the right or to the left; which indicates the order in which the players around the table must play.
- A base: positive or negative; which indicates whether the altitude of the aircraft should increase or decrease.
When a player cannot place any card during his turn, he recovers all the cards placed on the table.
Keep the right cards in hand to never be blocked.
Trap your opponents by changing the direction or attitude of the plane using special cards.
Be the first to run out of cards to win the game.
Good day and good game ;)
2 words game
On 17/11/2023
Hello everyone !
Today we are going to talk about the game of the goose!
A good classic, from 2 to 6 players and about 20 minutes, to land on the right squares. To your geese!
The game of the goose is a parlor game where pawns are moved according to the results of two dice.
Traditionally, this game of pure chance comprises 63 squares arranged in an inwardly-wound spiral with a number of traps.
The goal is to get to the last square first.
The basic rule is intangible. The game is played with 2 dice. A first move decides who will start.
The goose signals the lucky squares arranged 9 by 9.
No one can stop on these beneficial squares and the roll is then doubled.
• Who rolls 9 on the first roll, will go to 26 if he did it by 6 and 3, or to 53 if he did it by 4 and 5.
• Who drops to 6, where there is a bridge, will go to 12.
• Who drops to 19, where there is a hotel, rests when everyone plays 2 times.
• Which falls to 31, where there is a well waiting to be raised.
• Who drops to 42, where there is a maze returns to 304.
• Who falls to 52, where there is a prison waiting to be picked up.
• Who falls to 58, where there is death, starts again.
The first to reach 63, in the garden of the goose, wins the game.
On condition of getting it right, otherwise he goes back, on as many squares as he has left to go.
If a player lands on a square already occupied by another player, he sends the latter back to the square from which he started.
There can only be one player per space.
Good day and good game ;)
2 words game
On 10/11/2023
Hello everyone !
Today we are going to talk about Battle Gum!
No time to bubble! From 2 to 4 players and about 15 minutes, discard all your cards, but watch out for the traps!
We are here in a discard game where you will have to be the first to have no more cards in your hand.
It all starts with the usual distribution which will be divided into three parts.
Three cards in the players' hand, three cards placed in front of them face down and three others face up.
At the start of the game, players will be able to freely switch between their hand and the visible cards.
To initiate a trick, a player can place up to three cards provided that they are of the same value.
The following players must place one or more cards of equal or higher value than those already placed.
If by chance a player can no longer play cards that meet this rule, he collects all the cards already played and adds them to his hand.
A player who has played draws again to have three cards in hand again.
When the draw pile is exhausted, attack the cards placed in front of you.
In the deck of 54 cards, 22 have special powers. The 1 for example can also land a 13 (the strongest card).
The 8 will skip the next trick, etc.
The rules are proposed with variants which make the pile played disappear under certain conditions.
Good day and good game ;)
2 words game
On 03/11/2023
Hello everyone !
Today we are going to talk about Witty Pong!
Ping, Pong, Ting, Tong! Something very strange is happening in the jungle for 2-8 players and about 15 minutes.
In Witty Pong, the ping pong table is recreated by laying four cards in a 2x2 square, with a ball token being placed on one of the cards.
On their turn, a player turns over a card and places it on one of the three cards not covered by the ball. Two situations can occur:
• If the card represents a ball somewhere in the illustration, the player must move the ball token to a new card. If he says something or hesitates too long, he loses one of the three banana tokens he started the game with.
• If the card does not have a marble on it, the player must say the word “appropriate”, the word being determined by the letters and colors of the three cards uncovered. The word begins with "P" or "T" depending on which letter is displayed more frequently, and ends with "ong" or "ing" depending on whether more blue or red paddles are displayed. If he says the wrong word or takes too long, he loses a banana.
Lose all your bananas and you're out of the game. The last player standing wins.
The game includes advanced rules that change what to say if the same letter or color is on all three palettes; additional rules allow for competitive play in which players can steal bananas from each other if they say the correct word first.
Good day and good game ;)
2 words game
On 27/10/2023
Hello everyone !
Today we are going to talk about Chapito!
Experience 15 minutes of pure balance for 2 to 4 players! Join the circus and become the best acrobat to win!
The Chapito circus is back in town with a breathtaking acrobatic show!
Stack the character blocks on top of each other by
trying to reproduce one of the figures indicated by your cards.
Keep your balance well so as not to bring down the whole show!
Place the 3 Podium tiles in the center of the table, spacing them about 10 centimeters apart.
Place the 9 Character blocks around the Podium tiles.
Shuffle the cards and deal 4 to each player.
Everyone tries to reproduce on a podium one of the
figures imposed by the cards in his hand.
Either choose a Character block that is not yet in play on a Podium tile to place it above any block (or stack of blocks) already in play, or on an empty Podium tile.
Either move a block or stack of blocks already in play above another block (or stack of blocks), or onto an empty Podium tile.
When a player moves multiple blocks at once, they can only do so by holding the lowest block in the stack.
Blocks can only be placed in their upright position, without rotation or flipping.
It is forbidden to make the exact opposite movement to that of the previous player.
At any time, even if it is not his turn, a player can shout: “Photo!” if a stack of blocks meets the conditions indicated by one of the cards in his hand.
He reveals his card and we check that he was not mistaken.
- if he is right, he places the card in front of him, face up and draws a new one from the pile to add it to his hand; then play resumes.
- if he made a mistake, he takes the card back in hand and the game continues.
If the same pile of Character blocks corresponds to several cards of a player, he can place them all in front of him to validate them.
He then draws to always have 4 cards in his hand.
If the card a player has just drawn corresponds to the layout of a stack in play, he can announce it and place it immediately before completing his hand again.
If a player knocks down a block or knocks over a stack of characters, their turn ends immediately, they must return one of the cards placed in front of them to the draw pile as a penalty.
If he doesn't have any, he doesn't return any and the turn passes to the next player.
Blocks that have fallen or are still in hand are replaced around the podiums.
The first player who manages to place 7 cards in front of him wins the game.
If several players play their seventh card at the same time, they share the victory.
Good day and good game ;)
2 words game
On 20/10/2023
Hello everyone !
Today we are going to talk about Unsuspected Treasures!
Collect old furniture from a bulky waste collection site and make a profit by reselling it, for about 30 minutes for 3 to 6 players.
On a first-come, first-served basis, players can only take a few items at a time.
And they must beware of thieves, who are on the prowl and just waiting to steal goods collected from players' homes.
Each player takes a set of cards numbered from 0 to 5.
Each round consists of three phases which are played in the following order:
Deposit of new goods
The most valuable treasures to discover are at the bulky collection site. And they are increasing day by day!
Draw 1 mission card from the mission card pile and place it face up next to the other face up mission cards.
Take a merchandise tile from the cloth bag for each symbol on the mission card you just drew and place them in the bulky collection site, sorted according to their values.
Keep drawing mission cards until there are at least 2 goods tiles per player in the bulky collection site.
Any goods tiles in the possession of the players or that are next to the mission cards remain where they are and are not put in the bag.
Selection of the numbered card
Each player secretly chooses one of their 6 numbered cards and places it face down in their playing area.
After all players have finished placing their selected cards, all players turn their card face up.
Looting
If several players choose the same number, they fight over who can access the site.
Only the player with the lowest numbered contest token can leave their card on the table and can loot the bulky collection site.
The thief can steal as many goods tiles from his teammates as there are players heading to the bulky waste collection site.
Players who "stay at home" are not at risk of having their belongings stolen from the thief.
Once a player has all the goods corresponding to one of the mission cards, they can complete the mission by exchanging these goods.
A radio tile can also be used as a joker for any other commodity tile.
Once all the players have finished ransacking the bulky waste collection site, everyone gets their numbered card.
Players may keep any collected goods tiles that have not been used to complete a mission.
If there are any Mission cards and/or Goods tiles left, these also remain where they are.
Once the last mission card has been drawn from the reserve pile, the round is played until the end.
The game ends once the round is over.
Each player adds up the value of his completed missions, including the value of the goods tiles he still has in his possession.
The player with the highest score wins.
Good day and good game ;)
2 words game
On 13/10/2023
Hello everyone !
Today we are going to talk about Big Money!
Who, of the 2 to 5 players, will manage to become the richest millionaire in 30 minutes?
Everyone gets rich, but who will end up the richest?
Roll the dice and buy amazing investments for your empire - a candy factory, a professional football team or a movie studio.
You decide what risks to take when you collect businesses and become a Zillionaire!
On his turn, a player rolls the two dice and advances the Dollar pawn by the number of points indicated.
Then he applies the effect of the square on which the pawn ended its move.
Bet big and take advantage of possible incredible winnings if your bets are good!
Bet, bluff to try to win even bigger!
Depending on the number given by the dice, win more or less big or lose even more!
If you bet the right market on the upside you win zillions, otherwise you could lose it all.
Play double or nothing on your game table and win your bet doubled or nothing at all!
Win the lottery with the right combination and collect the loot!
The game ends when the bank has no more money in its coffers.
At this time, we make a final lottery and calculate our money.
The richest wins.
Good day and good game ;)
2 words game
On 06/10/2023
Hello everyone !
Today we are going to talk about Yes, the game of love and chance!
Test your poetic and philosophical knowledge gently, in 40 minutes for 2 to 6 players.
“Their eyes met”, “Mad love”, “They lived happily »
This game is a quiz of 1340 questions about love.
Cinema, History, Literature, Songs... everything will be explored, and by all means: drawing, quizzes, mimes, memory games...
The board consists of a heart-shaped track with spaces of three different colors, corresponding to different difficulties.
Players roll a die and move along the track.
When a player lands on a color, they are asked about the appropriate difficulty.
A correct answer allows the player to throw again.
From acquiring knowledge to refreshing your memory, nothing beats a quality board game!
This is what this amazing box invites, rich with 1340 questions and challenges.
Hermaphrodite is the child of Hermes and… Demeter, Artemis or Aphrodite?
Do we represent Cupid with wide, blindfolded or wet eyes?
To which comic book character does Obélix devote a secret and persistent love: Assurancetourix, Falbala, Bonemine?
Once a player reaches the middle of the board, they win the game.
Have fun, yes, but while learning!
Good day and good game ;)
2 words game
On 29/09/2023
Hello everyone !
Today we are going to talk about the Yellow Dwarf!
The Yellow Dwarf game is played by 3 to 8 players for 30 minutes where you earn tokens by getting rid of your cards as quickly as possible.
The goal of the Yellow Dwarf game is to win tokens by getting rid of his cards as quickly as possible, discarding them in ascending order by performing suits ranging from ace to king, without worrying about the color.
A game is usually played over several rounds. At the start of the game, the players all have an equivalent betting token value.
Each player is distributed tokens for a minimum value of 50.
The following values are most often given to the tokens: 1 for the circles, 5 for the small rectangles and 10 for the large rectangles.
At the start of a Yellow Dwarf round:
Players place their tokens in the bowls on the board, for values of:
1 to 10 of diamonds,
2 to the Jack of Clubs,
3 to the queen of spades,
4 to the King of Hearts,
5 to the Yellow Dwarf (the 7 of diamonds).
The 52 cards of the game (without the jokers) are distributed to the players:
at 3, 15 cards per player and 7 on the heel,
at 4, 12 cards per player and 4 on the heel,
5, 9 cards per player and 7 on the heel,
6, 8 cards per player and 4 on the heel,
7, 7 cards per player and 3 on the heel,
at 8, 6 cards per player and 4 on the heel.
Players must discard their cards in ascending order (from Ace to King), without color distinction (a 5 of spades can follow a 4 of diamonds).
Designate the player who will start the game (the youngest player, the tallest or by drawing lots...).
This first player, the dealer, begins the round by starting an increasing sequence and by announcing the cards "5, 6, 7, 8...".
When he can no longer extend his sequence of cards, he announces the missing card: "5, 6, 7, 8, without 9" and passes the hand.
His neighbor on the left continues the sequence until he can no longer complete it: "9, 10, jack, no queen".
The player who arrives at the King can start a new sequence from any card.
When a player shows a card present on the Yellow Dwarf board (10 of diamonds, Jack of clubs, Queen of spades, King of hearts or 7 of diamonds), he announces it and pockets the bet present in the corresponding bowl.
If a player forgets to pocket his bet or does not have the opportunity to place his bet card(s), he must double the bet in the bowl at the end of the round.
To win a game of Yellow Dwarf you have to win as many tokens as possible.
You can earn tokens:
by placing and announcing a card from the board,
finishing the round first. A round ends when a player has gotten rid of all his cards.
The other players must then give him as many tokens as the sum of the card values remaining in their hand; knowing that the values of the cards are:
Ace, King, Queen, Jack = 10 points
10 to 2 = Value of the card (8 points for the eight, 7 points for the 7...)
When a player can no longer place bets at the start of the round, he leaves the game.
When the first player scrolls through all his cards at once, he performs the "Grand Opera".
A rare but profitable move, the player then recovers all the chips bet on the Yellow Dwarf board and the other players must give him the value of their hands in chips, enough to upset more than one!
Good day and good game ;)
2 words game
On 22/09/2023
Hello everyone !
Today we are going to talk about Fresh Fish!
On this Market Day, get your stalls and display the best wares for 2-5 players and approximately 45 minutes.
Fresh Fish is a game of strategy and resources that will offer you a variety of strategic choices.
It's time for the next market day!
As a booming trader, you try to get the best spaces for your market stalls.
Only the merchant with the freshest products will get the most customers.
In Market Day, you try to build your market stalls as close as possible to corresponding delivery trucks in a huge marketplace.
Delivery of goods directly from the delivery truck to the market stall is not permitted; at least one path space must be between them.
Unfortunately, the competition between traders is quite intense, so you will block each other's shortest paths with your market stalls.
Neutral flea market tables will also get in the way.
To secure prime spaces for your market stalls, you need to buy the stall tiles cheaply at an auction - but if you bid too little and lose the auction, you can later get a lot more space. distant.
At the end of the game you add up all the paths between your market stalls and the delivery trucks, then subtract the coins saved from this sum.
The player with the lowest value wins because they offer the freshest products to their customers!
Good day and good game ;)
2 words game
On 15/09/2023
Hello everyone !
Today we are going to talk about Mot Malin!
Mot Malin is a deduction and cooperation game for 2 to 6 players and about 10 minutes where your coordinates are only a word away.
Mot Malin is a deduction and cooperation game using clue words.
We place the numbers and letters to create a table, then the coordinate cards in their place.
What link will you find between “Bear” and “Doctor” so that your teammates find your coordinates?
You found ?
We could give the clue word “Veterinarian” because it is a doctor for animals.
After announcing your clue word, hope the team finds the link and contact information for your clue!
If your team finds the correct coordinates, we place the map that is there upside down to signal that the location is taken.
If your team can't find your coordinates, we turn the card over.
It will no longer be possible to make words corresponding to these coordinates become.
The ideal would be to find all the coordinates of each one.
Will you be able to do the maximum?
The replayability of Mot Malin is strong since the 50 Word cards, to be slid into each column and row, have two words per card and are double-sided.
In Easy or Expert mode, the composition of the grid is never the same and allows players to challenge their level regularly.
In addition, different players will not think of the same associations of ideas.
It will take cohesion, reflection and speed to meet the Smart Word challenge.
Good day and good game ;)
2 words game
On 08/09/2023
Hello everyone !
Today we are going to talk about a Mansion muder mystery!
Mansion Murder Mystery is a deduction and puzzle game for 2-6 players and approximately 15 minutes.
The first player or team chooses four different cards; a murderer, a weapon, a place and a motive.
The cards are placed behind the 3D mansion, so that the other player or the team cannot see them.
The second player or team tries to solve the mystery.
He chooses four cards, like the first player, and places them on the stairs.
The first player or team tells the other which cards are correct.
If the second team or players guess the correct killer, weapon, location, and motive before reaching the top of the stairs, they earn a point.
Now players or teams switch positions.
The first player or team to reach the top of the stairs with the marker wins the game.
Good day and good game ;)
2 words game
On 01/09/2023
Hello everyone !
Today we are going to talk about Decipher!
Decipher all together, from 2 to 4 players, the hidden word of a player in about 20 minutes!
Decipher is a deduction game where you create and decipher secret words.
Players have at their disposal four types of segments that they will have to combine in order to form letters which will in turn constitute a word.
The Coder creates a word that the Decryptors try to guess a bit like the Hanged Man.
At each turn, the coder gives a letter segment to the active decryptor who must find which letter he is participating in.
If it gives the correct location, the decryptors advance in their deductions, if the location is wrong, it also gives information as to the letter to be found, but it also awards a point to the coder.
The first Decryptor to find the word wins five points, so you have to hurry to deduce the word before the others, but any incorrect guess will make you give the coder 1 point.
During the game, you become Coder for one turn and Decryptor for the other turns.
The game ends when each player has been a Coder once.
Whoever has scored the most points wins the game.
Good day and good game ;)
2 words game
On 25/08/2023
Hello everyone !
Today we are going to talk about Nine!
Nine is a collection and majority game for 2-4 players lasting 20-30 minutes, based on the mechanics of Koryo and Choson by Gary Kim.
Play Influence and Hero cards to gain majorities and trigger their abilities to score Victory Points during endgame scoring.
A game of Nine lasts 8 rounds, themselves divided into 4 phases.
The 8 Hourglass cards indicate the progress of each of the 8 rounds.
Apart from the distribution phase, each phase takes place clockwise from the 1st player.
I. Distribution Phase:
each player draws the number of cards indicated at the top of the Hourglass card for the current round.
II. Orders phase:
each player secretly selects from his hand 2 different cards or the number of his choice of identical cards.
III. Kingdom Phase:
each player reveals their cards, resolves the abilities of their majority Influence cards and of the Heroes they have played this turn.
IV. Cleaning stage:
each player must keep the number of cards indicated at the bottom of the hourglass card of the current round.
During the kingdom phase, you will be able to accumulate Civilization tokens, Coins and Diamonds which will allow you to score VPs at the end of the game.
At the end of the 8th round, the players count their Victory Points in different categories:
Supremacy:
For each of the 3 types of Civilization token, the majority player gains a Supremacy token with a value of 4VP.
Majority of Influences:
For each of the Influences, the majority player gains as many VPs as its value, then his opponents turn face down the cards of this Influence of which they do not have the majority.
Face down cards:
1VP for each card turned face down during the game.
Diamonds: 5PV per Diamond.
Coins: 1PV per Coin.
VP tokens: Value of VP tokens.
Hero: -1VP per face-up Hero card.
The player with the most VP wins the game!
Good day and good game ;)
2 words game
On 18/08/2023
Hello everyone !
Today we are going to talk about Shy Monsters!
Measure yourself against your opponent and try either to get out of the tower or to prevent your opponent from fleeing in 10 to 20 minutes as a duo!
Shy Monsters (Mutlose Monster) is an asymmetrical bluffing game for two players in which one player builds a dungeon and his opponent tries to escape from it.
The Dungeon Master leads a band of timid monsters.
Make sure to respect their favorite places in the dungeon, otherwise they won't attack the hero.
The Hero must decipher the structure of the dungeon well and use his special actions wisely to get out of it alive.
Good day and good game ;)
2 words game
On 11/08/2023
Hello everyone !
Today we are going to talk about Animètre!
With Animeter; cooperate and measure your progress well to reap the fruits of your efforts in 15 to 20 minutes for 2 to 5 players, then to your harvests!
The trees are full of tasty apples, so it's time for the forest animals to feast!
But reaching the fruit is not a simple task, so the animals decided to cooperate.
One by one they climb on top of each other's heads to form a tall tower.
Hares use their long ears to lift their friends, hedgehogs hunt predators hiding between leaves, and tiny mice can reach apples in hollows. How to get to that fluffy red apple?
In Animeter, each player can build up to 3 towers using 9 cards with different animals.
Reach as many apples as possible and avoid dangerous predators.
Use your sight: you cannot check the height of your towers during the turn.
Collect combinations of animal abilities.
And, finally, after each player has played the last card, measure the towers and find out who collected the most apples and won the game!
Good day and good game ;)
2 words game
On 04/08/2023
Hello everyone !
Today we are going to talk about New Angeles!
With New Angeles; negotiate, cooperate to create the most developed city in 120 minutes for 4 to 6 players, so on to your plans!
The largest, wealthiest and most diverse city on the planet, New Angeles is home to the space elevator that soars along its buckyweave tether and connects us to Luna and its precious helium-3 deposits.
It is here in New Angeles that you will find the world headquarters of the most powerful megacorps in the world: Haas-Bioroid, Globalsec, Jinteki, Melange Mining, NBN and the Weyland Consortium.
And it is here, in this shining beacon of human achievement and advancement, that these powerful megacorporations enjoy a unique breeding ground for their projects and their rivalries.
In New Angeles, you take control of one of these megacorporations, then use your wealth and influence to create more wealth and more influence.
You do this by making deals and forging temporary alliances.
You leverage your credits and assets to gain financial superiority over your competitors.
All the while, you must also keep an eye on the masses, making deals with the other corps as necessary to limit crime, disease, and unrest.
If you want to maximize your profit, you need to keep New Angeles open for business!
Good day and good game ;)
2 words game
On 28/07/2023
Hello everyone !
Today we are going to talk about Quadropolis!
With Quadropolis; to your constructions to create the most optimized city in 30 to 60 minutes for 2 to 4 players, then to your constructions!
Each player builds their own metropolis in Quadropolis, but they compete with each other for shops, parks, utilities, and other structures to place there.
The game lasts four rounds, and in each round players first arrange the tiles for the appropriate round randomly on a 5x5 grid.
Each player has four architects numbered from 1 to 4 and during a turn, a player places an architect next to a row or column in the grid, claims the tile that is as far as the number of the placed architect (e.g. the fourth tile in for architect #4), places that tile in the appropriately numbered row or column on the player's 4x4 city board, then claims all resources associated with the tile (inhabitants or energy).
After four rounds, the game ends. Players can move dwellers and energy between their tiles at any point in the game to see how to maximize their score.
At the end of the game, they then score for each of the six building types based on how well their city was built – as long as they have activated the buildings with dwellers or energy as needed.
Good day and good game ;)
2 words game
On 21/07/2023
Hello everyone !
Today we are going to talk about Joraku!
With Joraku we will literally “Go to Kyoto” in 45 minutes for 3 to 4 Daimyo, so get your swords!
Joraku, an ancient Japanese word commonly used before the Edo period, which means "to go to Kyoto".
Specifically, during the Sengoku period, Joraku refers to the act of local warlords - the Daimyo marching their armies towards Kyoto, to "protect the Shogun and the Emperor from other rogue lords" and ultimately rule in their stead. .
Onward to Kyoto!
Take command of your army and defeat all the Daimyos that block the way!
March on! To victory! March on! Kachidoki!
Joraku is a zone control game that takes turns.
Outsmart your opponents with tactical card play, use your loyal samurai to take control of areas and boost your prestige.
Only the Daimyo with the highest reputation and the biggest stick can rule Japan!
Each troop is organized into one or more units.
Each game turn is divided into two player sub-turns.
Each player can perform a movement phase, a non-active lateral reaction movement phase, a forced march phase and a combat phase.
All units can move in the movement phase, but must pass the activity test in the reaction and forced march phase.
Combat result by CRT firepower and two dice.
The winner is determined by victory points.
Victory points are provided by capturing a castle, destroying enemy units, and controlling Kyoto, the former capital of Japan.
Good day and good game ;)
2 words game
On 14/07/2023
Hello everyone !
Today we are going to talk about Edamame!
It might be the end of the beans in 45-60 minutes for 2-4 players, but don't get too fired up!
Do you know what an Edamame is?
An Edamame is a kind of soy that can be eaten in Japanese restaurants.
It's also what you are in this game.
As the leader of an Edamame clan, you will raise a dragon because you need its life energy to sustain you.
To do this, you will need to recruit new Edamame to strengthen your clan.
You will send them to work for resources and you will also make your opponent's Edamame work for you.
Finally, you will use your resources to raise your dragon.
A game of Edamame will be timed by the number of dragon cards that will be purchased by players.
In a 2-player game, a round corresponds to 3 dragon upgrades.
In a 3 or 4 player game, a round corresponds to 4 dragon upgrades.
At the end of each round, everyone will check a common intermediate objective.
After 3 rounds, the game will end with an honor championship in which each clan will compete.
So who will win?
Good day and good game ;)
2 words game
On 07/07/2023
Hello everyone !
Today we are going to talk about Hanafuda Koi Koi!
Develop your floral strategies in 40 minutes as a duo, based on seasonal flowers and combos.
A traditional Japanese two-player card game played with the beautiful Hanafuda (literally "flower card") deck. Setup: the cards are all shuffled, and a card is randomly revealed: the player whose birthday month is closest to the month of the revealed card is the first player and therefore the dealer.
The cards are again shuffled and dealt, two by two, to the two players, as for the greenhouse visible in the middle of the table. Turn: Next, each player proceeds as follows: first, they discard a card face up on the table from their hand. If this card corresponds to another card on the table (corresponding months), the player then wins the two cards that he places in his collection face up, in front of him. The collection is always displayed in 4 columns, as follows: Flowers, Ribbons, Animals and Specials.
If it does not match anything, the discarded card remains on the table. Second, whether it matches or not, the player then draws the top card from the deck face down and proceeds in the same way: if it does not match any card, the drawn card remains on the table, but if it matches a card , the player wins the two cards that he adds to his collection. Then the other player takes his turn.
End of turn: At the end of a player's turn, if he has Yakus, he can stop the current month (round) by indicating his Yakus, then the points are scored and the next month begins. However, if he wishes to continue in order to increase his score for that month, he says "Koi-Koi" and the other player takes his turn. If later in the game, the player who said Koi-Koi wins another Yaku OR increases his previous Yakus, then he can stop the game again or say Koi-Koi, as many times as he wants. But if a player gets a Yaku in a game where his opponent has already said Koi-Koi, then he has the right either to say Koi-Koi too or to stop the game and receive his points, thus causing his opponent to get no points at all this month.
End: Since each player has 8 cards in hand, a month (round) can at worst last 16 turns. In the case of a game where one (or both) player(s) said Koi-Koi and no other Yakus were added or increased before the end of the month, then only the last player who said Koi- Koi scores his points as usual. The winner of one month becomes the croupier of the following month, or remains the same if there was no winner.
But if a player gets a Yaku in a game where his opponent has already said Koi-Koi, then he has the right either to say Koi-Koi too or to stop the game and receive his points, thus causing his opponent to get no points. at all this month. Each Yaku can be added to the others.
Here are the Yakus:
Basic Yakus 10 Flowers / Kasu: 1 point (Each additional Flower earns 1 point) 5 Ribbons / Tanzaku: 1 point (Each additional Ribbon earns 1 point) 3 Purple (blue) Ribbons / Aotan: 5 points 3 Ribbons with Poems (red) / Akatan: 5 points 5 Animals / Tane: 1 Point (Each additional Animal earns 1 point) Deer + Boar + Butterflies / Ino Shika Chô: 5 Points 3 Specials without Rain Man / Sankô: 5 Points 4 Specials with the Rain Man / Ameshikô: 6 points 4 Special without the Rain Man / Shikô: 8 Points 5 Specials: Gokô: 10 points Special Yakus The Moon + The Sake Cup / Tsukizake: 5 points (Bonus Yaku, only in addition to at least another normal Yaku) The Cherry Curtain + The Saké / Hanamizake Cup: 5 points (Bonus Yaku, only in addition to at least one other normal Yaku) The Iris Flower is a "Joker" card: it can either be counted as an Animal or as a Flower to form a Kasu (but not both). The 4 Cards of the Current Month / TsukiFuda: 5 points No Yakus / OyaKen: 1 point The game ends when a player reaches 50 points.
In some variants, at the end of a month, the points scored by a player are subtracted from his opponent's score.
In some variants, the player with the most points at the end of the year (December) wins the game.
Good day and good game ;)
2 words game
On 30/06/2023
Hello everyone !
Today we are going to talk about Ninja Camp!
Become an apprentice ninja in 15 to 30 minutes, from 2 to 4 players, being the smartest and strategist of all.
Hello, campers!
I hope you slept well last night, because Sensei Saru has a full day of training in store for you!
So study your lessons well and be faster and smarter than your fellow campers, because Sensei invites only the best to be his personal apprentices. Will it be YOU? !
Ninja Camp pits animal martial artists against each other in a training exercise where the best will become Sensei Saru's personal ninja apprentice.
Each player starts with two cards, each representing a ninja skill, with the rest of the deck making up the game board.
Using the cards in their hand, players navigate the board, adding new skills to their hand as they go and leaving fewer movement options for their campmates.
Each player also has a unique ninja ability that they can use once per game to try and turn the game in their favor.
A game that sets up and plays in thirty minutes or less, Ninja Camp is sure to provide hours of fun for families and aspiring ninjas!
Good day and good game ;)
2 words game
On 23/06/2023
Hello everyone !
Today we are going to talk about Sushi Express!
In Sushi Express, from 3 to 6 players, become the best sushi delivery man for around 30 minutes.
Deliverers in a Japanese restaurant, players must accumulate the maximum number of Customer cards before the end of the game.
The game path is made up of 12 tiles (10 House tiles, 1 Sushi Express tile and 1 Park tile), laid out in a circle around a mini telephone-shaped board. Each time a player makes a complete turn (thus passing in front of the Sushi Express tile) he collects a Customer card from among those offered face up. In addition, a player who manages to stop in the park collects a face down Action card.
Two players cannot be on the same tile: the occupied tiles are therefore skipped "for free" when moving (they do not count when calculating the distance).
At each game turn, the players bet on the result of a roll of a pair of dice (thus from 2 to 12) by placing a marker on the central board.
Whoever has chosen the highest number rolls the dice first: he has two attempts to obtain an amount greater than or equal to his bet.
If he fails, he does not move his delivery man, but wins an Action card, and it is up to the next player to roll the dice to try to reach his bet, and so on...
As soon as the player obtains on the dice the sum he had announced or more (for example 8), he advances his deliverer by the number of squares fixed (8 tiles, even if he rolled 10 on the dice), without counting the occupied squares.
If he passes in front of the Sushi Express tile, he chooses a Customer card among those revealed (there are as many revealed cards as there are players).
The players who follow (who had therefore bet less than 8) then advance their delivery men automatically (without having to roll the dice) and also recover a Customer card if they pass in front of the Sushi Express.
Customer cards are available in different colors.
The first card of each color that you collect is worth 3 points, the following cards 1 point (for example, the 1st yellow: 3 pts, the 1st green: 3 pts, the 2nd green: 1 pt only). It is therefore necessary to try to diversify the colors.
There are also Tips cards: the player with the least Tips at the end of the game takes negative points.
Finally, the Action cards allow you to bypass certain rules: place the same bet as another player, swap your bet with that of another player, advance your delivery person one more tile, get a tip bonus, etc…
Good day and good game ;)
2 words game
On 16/06/2023
Hello everyone !
Today we are going to talk about Tajuto!
Let's go to Japan with Tajuto, a game for 2 to 4 players lasting about 45 to 60 minutes.
In 532, Buddhism arrived in Japan, and took its place alongside Shintoism, which was the official religion.
Prince Shotoku, seduced by this new religion, commissioned Buddhist monks to build a village with a huge garden, in which 8 pagodas (tajuto) would be erected.
He announced that once the fourth tajuto is completed, it will make this city an important pilgrimage destination for all Buddhists around the world.
The Buddhist monk who has attained the highest level of Spirituality, through deep meditation and other mental qualities, at that exact moment will be rewarded, and the Prince will appoint him "Grand Guardian of the Sacred Garden of the Eight Pagodas", and this monk will become the overseer of the pilgrimage.
In Tajuto, players take on the role of Buddhist monks, trying to achieve the highest spirituality.
On their turn, they can activate their action tiles to draw (and build) pagoda tiles from the bag, make offerings to gain meditation points, and acquire tiles that will help them progress faster or gain spirituality points.
Activating more than one action tile or acquiring tiles costs meditation points.
The game ends once the fourth pagoda is completed. The player with the most spirituality points wins.
The main feature of the game is to draw the pagoda tiles from the bag.
The pagoda tiles have a decreasing size per level.
Players are encouraged to search blindly to try to recognize the floor by its size, but they probably won't be able to detect color that way, so drawing the size of the floor they want depends on their tactile recognition, but they must weigh their chances of drawing the flush they want.
Good day and good game ;)