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On 04/06/2021
Hello everyone! Today let's talk about Ticket to Ride!
Players collect cards of different types of wagons which they then use to claim rail routes in North America.
The longer the routes, the more points they earn.
Additional points come to those who fill out destination tickets - objective cards that connect remote towns; and to the player who builds the longest continuous analysis.
“The rules are simple enough to be written on a train ticket - with each turn you draw more cards, claim a route, or get additional destination tickets,” says game author Alan R. Moon.
"The tension comes from being forced to balance greed - adding more cards to your hand, and fear - losing a critical route to a competitor."
Good day and good game;)
On 28/05/2021
Hello everyone !
Today we're going to talk about Huby Woky!
Hubywoky The Beginning is the first card game to include the concept of "continuous gaming", that is to say that encourages physical play with friends and then earn points on the virtual part of the game when you are alone, then return play with your friends ... etc ..!
Hubywoky is a strategic, scalable card game for 2 or 3 players, where all the cards are unique.
Each player must strategically build 3 stacks of 4 cards (2 stacks of 4 cards for 3 players), paying attention to the sequence of his cards (Bonuses and monsters) while taking care to remember them to counter them. plans of his opponent!
Good day and good game ;)
On 21/05/2021
Hello everyone ! Today we're going to talk about Tam Town.
Tamtown is a village in a southern country, where famine has caused the disappearance of several villagers in recent days.
While the origin of these premature deaths is a lack of food, its cause and responsible remain obscure. It is to identify them and get the village out of its nightmare that Jétou, the village chief, calls in investigators to help him in his quest for the truth and stop the devastation.
A mysterious informant, undoubtedly touched by the fate of Tamtown, disseminates snatches of messages forming a text leading to identify the cause and the responsible of this famine.
To retrieve and order these messages, families and investigators unite to face the events that are fierce against the village and take action at the price of time.
As long as the cause and the responsible are not identified, time does its work and famine increasingly reduces the number of villagers ...
Will players be able to ward off the spell before they see the village disappear? Will they be savvy and united enough to counter the misfortunes that befall Tamtown?
Only a team spirit will reverse the spell and reveal the truth ...
The object of the game is to uncover the Cause and then the Culprit of the famine before each family has lost all of its members.
To do this, the players have pieces of sentences on their cards (the clues) that they must put judiciously, in a very specific order, to recompose 2 messages.
First the one concerning the Cause and then the one concerning the Guilty.
Each complete message is made up of 4 cards. These 4 maps, when put together, form a panorama depicting the environment of Tamtown, one by day and the other by night.
The problem is that to ask these clues players have to spend time materialized by broken hearts. Each card played or placed costs 1 or 2 broken hearts.
These broken hearts are placed in front of the players embodying a family and when a family has 3 broken hearts it loses a member ...
Each family having a limited number of members (between 4 and 6), players must arm themselves with ingenuity to avoid ousting their partners.
To see how far will go the spirit of collaboration of the players and to highlight that a selfish one leads everyone to his loss, it is planned that only one player can win the game!
It will be the one who survives, of course, and who has the most broken hearts in hand at the end of the game. So, will you be the player who has avoided helping your partners?
Or the one who will have been able to help his neighbor to bring out the best among us?
Victory is not won, it is earned and offered to us!
Good day and good game ;)
On 14/05/2021
Hello everyone, today we are going to talk about Cosmic Factory!
In a real race against time, try to form the most fabulous galaxy in the universe.
But be careful not to overlook the unstable and chaotic rules that rule the cosmos.
Each turn, players begin by discovering the prevailing law of Kaos: perhaps it will be necessary to explore new asteroid paths, face black holes or discover a new dimension ...
Then everyone selects the tiles that will make up their galaxy, taking care not to leave too good opportunities for their opponents.
Players then have one minute to best combine their 9 tiles.
Do you think your creation surpasses that of others?
Take the bet and catch a Bonus tile to improve your result!
Remember that a well-mastered Kaos should lead you to balance: even if you score points for each type of planet, only your lowest score will count at the end ...
Don't leave any behind!
Good day and good game ;)
On 07/05/2021
Hello everyone !
Today we're going to talk about Ultrium Sphere, Terra Nueva!
In the distant future, man has conquered space and the ultimate entertainment is an extremely violent sport called ULTRIUM SPHERE.
In these matches, anything goes. At least two teams compete against each other to score the decisive 3 goals that lead to victory.
Teams are usually owned by powerful corporations or simple independents, and players come from all over the Galaxy (humans, androids, genetic experiments, or aliens).
ULTRIUM SPHERE has become the most popular game in the entire universe and is watched by hundreds of billions of people. Players who manage to survive the game and perform remarkably well are virtually elevated to the rank of Deities and are called the ULTRAs.
In ULTRIUM SPHERE, each player is the leader of an Ultrium Sphere team, which they try to lead to victory. Each team consists of two decks: 25 Ultra cards and 25 Interaction cards. Ultra Cards represent team members and describe their race and various characteristics, offensive (tackle, attack, shooting) and defensive (resistance, stop, pass).
Interaction cards are the different strategies the team can apply. At the start of the game, each player draws 4 Interaction Cards and 6 Ultra Cards. The 6 Ultras must be arranged in two lines, the attack line and the defense line (3 Ultras in each line). Interaction cards remain in hand.
Ultras can be used either for their particular ability or to perform various actions depending on their place in the field. Attackers can interfere with the opponent's defense (tackle, attack) or attempt to shoot a goal.
Defenders can pass to attackers (one pass must take place before each shot on goal) or stop the opponent’s shots. The player must activate the Ultras (i.e. turn them at a 90 degree angle) when using them.
Once activated, Ultras can no longer be used. Therefore, the player must not activate all of their Ultras during their turn, as the activated Ultras will not be able to defend themselves during the opponent's turn. When the player chooses to play an action, he must roll a 12-sided die and add the personal Ultra bonus for the chosen action.
To know whether the action succeeds or not, the player compares the total to a success threshold, which must be exceeded or not depending on the type of action. The Interaction card can be used at any time to strengthen its own Ultras or weaken the opponent's Ultras.
When the turn begins, the player draws 1 Interaction card and places all of their Ultras vertically. First, he / she can replace the Ultras and have 2 Ultras exchange places. He can then use the Ultras and Interaction cards.
When the player can no longer or no longer wants to perform an action, or when he scores a goal, his turn ends and the opponent can begin his turn. Play continues until one of the players scores 3 goals.
Good day and good game ;)
On 30/04/2021
Hello everyone ! Today we gonna talk about Rising 5 !
Find the lost runes and save the planet Asteros!
A long, long time ago, the ancient King of Asteros confined the brutal monsters in the Rune Gate and sealed it with four divine runes.
But five days ago, a mysterious evil power opened the gate and changed the code. Asteros is haunted by fear and disasters again!
The wise leader ORAKL asked the Council of United Planets and they sent four famous agents: EKHO, HAL, ELLI and NOVA.
ORAKL the wise and the four brave agents begin to fight against the evil powers to save Asteros. They must find the Code to reset the Gate and confine the monsters again.
People call them "Rising 5", hoping they will be able to restore peace on the planet.
Rising 5: Runes of Asteros is a co-operative deduction and adventure game with a mobile phone application or a game master.
Players must find the answer Code with the four Runes in the right arrangement before the evil power devours the planet.
Players can explore the planet to collect energy or clues and to fight against evil monsters.
When players try to unlock the code, the App or the game master will give signs that lead to right code.
If players successfully find the code, they win; if the Darkness Level reaches the Red Moon because of the evil monsters or if the Character card deck is exhausted, the players lose the game.
Good day and good game ;)
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