Playing a board game is always a moment that brings us all together around a table regardless of the type of game we play.
This is an opportunity to share a good time with the people you appreciate the most.
Ambient games, cards, dice, roles, board games bring us together and allow us to share a privileged moment with other players.
Much more than a game, it is a moment of sharing that we offer ourselves and our loved ones, sometimes discovering that they can be bad losers or bad winners.
The great thing about board games is that there are so many varieties of games that one can explore different themes and mechanics at any time.
For example, I am quite bad at immediate memory games, but I make up for it with strategy or logic games that I particularly enjoy.
For 10 minutes or 10 hours of play (or more, huh, it's not forbidden ;) ), the game allows a unique and timeless moment.
A time that we devote to ourselves and to others.
Because yes, playing is also opening up to others.
Born in the late 80s, I was born at the propitious moment in the development of board games that preceded our current board games.
The 80s and 90s saw the board game take a turn by becoming a more developed and affordable family practice.
Following wider diversification in these years, the rise of board games exploded in the 80s.
Games became more varied and therefore reached a wider audience.
These same 80s when we see the development of toy libraries and the professionalization of the field thanks to events such as the Spiel des Jahres from 1978 in Germany and especially the Cannes International Games Festival.
I played games that no longer exist such as the secret phone, let's draw fashion, trap marbles, mouse catcher and many more...
We have all also already played these games that still exist such as Uno, monopoly, good pay, destiny, doctor maboul, power 4, trivial puirsuit, gluttonous hippo, sinking touchdown, twister, etc…
We discover a lot of things by playing board games.
You can be a novice or a seasoned player, you always end up discovering new themes or game mechanisms to challenge yourself. It is not always easy to step out of your comfort zone, board games being no exception, to approach and discover things that are unknown to us.
By opening up to games that we do not know, we sometimes discover unsuspected facets of ourselves, as for example during semi-cooperative games.
I am thinking in particular of Galérapagos, to name just one, where we either develop the desire to rot others (in the context of the game of course ^^), to help each other and sometimes end up losing because eliminating by players with whom we had ephemeral alliances…^^
In the end, semi or cooperative or even competitive games, we all want to win, but we can't all win.
Where we all win is by sharing a good time gathered around a game.
Among the creations that I have been led to carry out with you, some remain in my mind more particularly.
Brico’récup is one of them.
Recovering objects intended to be thrown away to give them a second life is a project that I co-host with pleasure with my former colleagues.
The times of collaborative games during the Christmas workshops where all the children create Christmas decorations and play together around our big games and board games also delight me a lot.
Intergenerational games throughout the year that allow families to laugh and enjoy good times together are priceless.
I have created unique workshops for all of you and I will continue to do so, because I love sharing my passion with you.
From chess to newer games, I developed a taste for the game quite quickly.
From the creation of my first mini-games and stories to the development of specific board games with children, teenagers and their parents and grandparents when I was an animator, everything has been there.
I also rely a lot on my past and present experiences in animation to try to always offer unique playing times adapted to the different audiences with whom I work on a daily basis.
No audience is the same, so none of my animations are alike. I like to offer you moments of games that look like you.
Playing with you and sharing this passion with you allows me to develop it even more.
Very happy to contribute to the game world on my modest scale, I am very satisfied when I see smiles on your faces and bonds that are created between players.
My most beautiful driving force in this adventure is you, so thank you very much for traveling in my fun bus!
Aware that the smallest impact that we can have can be useful to the planet, a few obvious reflexes imposed themselves on me.
We turn off all devices that are not in use every lunchtime and evening: computers, printers, payment terminal, parcel terminal.
Standby being energy-intensive, we turn them off and only turn them back on when the store is open.
Everything is off as soon as we leave the store, including the sign and all the lights in the store!
These are small daily efforts that add to the reuse of our order boxes for orders made on the store's website or to create various decorations and displays.
All printing errors are used to make draft sheets.
We use reusable cartridges for the store's printers as well as recycled and recyclable paper.
Our gift wrap is kraft and therefore easily recyclable for reuse.
These are just small efforts, but they are so important for the planet and for us.
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