The game creates a link between players by encouraging them to share common rules, but always different strategies.
By sharing a game and teasing or cooperating with other players during games, we get to know each other a little better.
We discover the fine strategists, the players who cooperate to beat other players, the players who play it solo.
The game creates a closeness between the players, because it allows them to get to know each other in a framework that is common to them.
Many of my players during animation times have discovered commonalities, in addition to board games, with others.
I am thinking, for example, of this shy child who did not dare to play with other children, because she was afraid of “being ridiculous” because she had not played board games much before.
So I took the time to play with her a little to begin with, then little by little, she managed to talk to the other children and play with them without me being present around the play table.
At the end of the animation time, she had made new friends and was happy to have managed to play with the others, she had even won a few games.
As you can see, young or old, we can always find something to gather around board games.
Born in the late 80s, I was born at the propitious moment in the development of board games that preceded our current board games.
The 80s and 90s saw the board game take a turn by becoming a more developed and affordable family practice.
Following wider diversification in these years, the rise of board games exploded in the 80s.
Games became more varied and therefore reached a wider audience.
These same 80s when we see the development of toy libraries and the professionalization of the field thanks to events such as the Spiel des Jahres from 1978 in Germany and especially the Cannes International Games Festival.
I played games that no longer exist such as the secret phone, let's draw fashion, trap marbles, mouse catcher and many more...
We have all also already played these games that still exist such as Uno, monopoly, good pay, destiny, doctor maboul, power 4, trivial puirsuit, gluttonous hippo, sinking touchdown, twister, etc…
We discover a lot of things by playing board games.
You can be a novice or a seasoned player, you always end up discovering new themes or game mechanisms to challenge yourself. It is not always easy to step out of your comfort zone, board games being no exception, to approach and discover things that are unknown to us.
By opening up to games that we do not know, we sometimes discover unsuspected facets of ourselves, as for example during semi-cooperative games.
I am thinking in particular of Galérapagos, to name just one, where we either develop the desire to rot others (in the context of the game of course ^^), to help each other and sometimes end up losing because eliminating by players with whom we had ephemeral alliances…^^
In the end, semi or cooperative or even competitive games, we all want to win, but we can't all win.
Where we all win is by sharing a good time gathered around a game.
Among the creations that I have been led to carry out with you, some remain in my mind more particularly.
Brico’récup is one of them.
Recovering objects intended to be thrown away to give them a second life is a project that I co-host with pleasure with my former colleagues.
The times of collaborative games during the Christmas workshops where all the children create Christmas decorations and play together around our big games and board games also delight me a lot.
Intergenerational games throughout the year that allow families to laugh and enjoy good times together are priceless.
I have created unique workshops for all of you and I will continue to do so, because I love sharing my passion with you.
From chess to newer games, I developed a taste for the game quite quickly.
From the creation of my first mini-games and stories to the development of specific board games with children, teenagers and their parents and grandparents when I was an animator, everything has been there.
I also rely a lot on my past and present experiences in animation to try to always offer unique playing times adapted to the different audiences with whom I work on a daily basis.
No audience is the same, so none of my animations are alike. I like to offer you moments of games that look like you.
Playing with you and sharing this passion with you allows me to develop it even more.
Very happy to contribute to the game world on my modest scale, I am very satisfied when I see smiles on your faces and bonds that are created between players.
My most beautiful driving force in this adventure is you, so thank you very much for traveling in my fun bus!
Aware that the smallest impact that we can have can be useful to the planet, a few obvious reflexes imposed themselves on me.
We turn off all devices that are not in use every lunchtime and evening: computers, printers, payment terminal, parcel terminal.
Standby being energy-intensive, we turn them off and only turn them back on when the store is open.
Everything is off as soon as we leave the store, including the sign and all the lights in the store!
These are small daily efforts that add to the reuse of our order boxes for orders made on the store's website or to create various decorations and displays.
All printing errors are used to make draft sheets.
We use reusable cartridges for the store's printers as well as recycled and recyclable paper.
Our gift wrap is kraft and therefore easily recyclable for reuse.
These are just small efforts, but they are so important for the planet and for us.
Add a comment