2 words game
Hello everyone !
Today we are going to talk about Dixit!
Dixit is a cooperative game of about 30 minutes for 3 to 8 players.
A player is the storyteller of the round and looks at the pictures on the 6 cards in his hand. From one of them, she composes a sentence and pronounces it aloud (without showing the card to the other players).
Each other player selects the card in their hand that best matches the phrase and gives the selected card to the storyteller, without showing it to the others.
The storyteller shuffles her card with all the cards received.
All images are shown face up and each player must bet which image was the storyteller's.
If no one or everyone finds the correct card, the storyteller scores 0 and each of the other players scores 2.
Otherwise, the storyteller and whoever found the correct answer score 3.
Players score 1 point for each vote for their own card.
The game ends when the draw pile is empty or if a player scores 30 points.
In both cases, the player with the most points wins the game.
The base game and all expansions have 84 cards each.
Good day and good game ;)
On 05/05/2023
Hello everyone ! Today we are going to talk about Rummukib!
Rummikub is a game of sequences of 30 to 45 minutes for 2 to 4 players where you have to put number sequences according to the tiles you have.
To win at Rummikub, you must position all your tiles on the table by making sequences or series.
Sequences: You place AT LEAST 3 consecutive tiles (i.e. on which the numbers shown follow one another) of the same color. The series: You deposit, AT LEAST, 3 tiles on which are indicated the same number but of different colors.
To start the game, each player draws 14 tiles which he then places on his easel so that the curious little ones cannot peek!!! The rest of the tiles will be used for the draw pile.
To determine who will start, each player draws a tile. The one with the highest number will start.
ATTENTION: For a player to start, the combination(s) he places on the table must be worth at least 30 points. If not, the player draws a tile and it is another player's turn.
Reminder: A combination must have at least 3 tiles, but you can also use your tiles in different ways:
If a player uses a joker in his combination, you can recover it by placing the tile he was replacing. ATTENTION the joker must be used immediately in another combination.
You can also add a tile at the end of a combination in order to recover the tile that is at the other end. to use it immediately in another combination).
If you want to use a tile already positioned in a combination you can but you must absolutely replace it with another tile.
You can also divide an already positioned suit into two. you can remove one in order to use it. The player who lays his tiles the fastest wins the game.
The other players must therefore add up the points remaining on their rack.
These points will be negative points. A joker left on your easel will cost you 30 negative points.
Good day and good game ;)
On 28/04/2023
Hello everyone !
Today we are going to talk about SuperGang!
SuperGang is a cooperative game of about 120 minutes for 3 to 5 players.
In SuperGang, each player is the godfather of a mafia team made up of three gangsters: the killer, the dealer and the vamp (femme fatale).
The object of the game is to own a complete suburb of the city or be the last surviving gang.
A variation has a fifth player having the cops with the goal of sending all the gangs to jail.
You can steal money from the streets, sell drugs, vampirize other players' characters, buy/rob/rob shops, or kill other characters, shopkeepers, or cops.
The killer has a kill bonus, the femme fatale can vampirize characters, and the dealer is the only one who can deal (of course).
The cops are played by the player whose turn it is (so they move every turn of each player) except in the variant where they are played by a player.
They can testify against or arrest gangsters but they can also be bought off.
The fights (duels) are resolved in the following way and are one of the originalities of the game.
Each player involved rolls the dice according to the characters in the duel (1D6, 1D6+2 for a killer, 2D6 for a cop) and adds them up. The highest roll acts first and is the attacker.
A cardboard figurine is set up for each character participating in the duel.
The attacker fires the dart gun at the targets with as many darts as the difference between the totals rolled. If he shoots all the opposing characters, he wins. Then the defender shoots with the same number of darts.
This exchange continues until one player has killed all of the other's targets. A face down target means the character has been killed. Face up means he is only wounded.
If all 3 of a player's characters are dead at the same time, he loses. He should, however, recruit reinforcements before that happens.
Good day and good game ;)
On 21/04/2023
Hello everyone !
Today we are going to talk about Loony Quest!
Loony Quest is a game of about 20-30 minutes for 2-5 players.
In the wonderful land of Arkadia, a very old king has no heir.
He organizes a tournament to offer his throne to the bravest adventurer in the kingdom.
Up to five finalists will travel through seven worlds full of surprises...
In the drawing game Loony Quest, players study challenging level maps and then try to replicate the outline to complete objectives and avoid obstacles on their tracing sheets.
When complete, players place their sheets on top of the level map to see if the designs line up with the targets they wanted to hit or avoid.
Largely inspired by video games, Loony Quest players discover different worlds, play with 3D and 2D levels, meet wacky monsters - Loonies - and big bosses, trigger special stages, collect bonuses, inflict penalties on their opponents and accumulate as many Xperience points as possible.
Good day and good game ;)
On 14/04/2023
Hello everyone !
Today we are going to talk about Smallworld!
Small World is a conquest game of about 60-80 minutes for 2-5 players.
In Small World, players compete for conquest and control of a world that is simply too small to accommodate them all.
Small World is inhabited by a wacky cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands to fend off other races. from the surface of the earth.
Choosing the right combination from 14 different fantasy races and 20 unique special powers, players race to expand their empires - often at the expense of weaker neighbors.
Yet they must also know when to push their own over-extended civilization into decline and drive a new one to victory!
Each turn, you either use the multiple tiles of your chosen race (creature type) to occupy adjacent territories (normally) - perhaps defeating weaker enemy races along the way, or you drop your race into it. letting it "decline".
A declining race is designated by flipping the tiles to their black and white side.
At the end of your turn, you score a point (coin) for each territory occupied by your races.
You can have an active race and a declining race on the board at the same time.
Your occupation total may vary depending on your race's special abilities and the territories they occupy.
After the final round, the player with the most coins wins.
Good day and good game ;)
On 07/04/2023
Hello everyone ! Today we are going to talk about Mysterium!
Mysterium is a cooperative game of about 40-45 minutes for 2-7 players.
In Mysterium, one player takes on the role of a ghost while all the others represent a medium. To solve the crime, the ghost must first recall (with the help of the mediums) all the suspects present the night of the murder.
A number of suspect, location, and murder weapon cards are placed on the table, and the ghost randomly assigns one of each in secret to a psychic. Each hour (i.e., game turn), the ghost hands one or more face-up vision cards to each medium, filling their hand to seven each time they split vision cards.
These vision cards present dreamlike images to the mediums, with each medium first having to deduce which suspect matches the received vision cards. After the ghost hands over the cards to the last medium, it begins a two-minute hourglass.
Once a psychic places their token on a suspect, they can also place clairvoyance tokens on guesses made by other psychics to show whether or not they agree with those guesses.
After the time is up, the ghost reveals to each media whether the guesses were correct or not.
Psychics who guessed correctly move on to guessing the crime scene (and then the murder weapon), while those who did not keep their vision cards and receive new ones the next hour matching the same suspect.
Once a psychic has correctly guessed the suspect, location, and weapon, they move their token to the epilogue board and receive one clairvoyance point for each hour remaining on the clock.
They can still use their remaining clairvoyance tokens to score extra points. If one or more psychics fail to identify their suspect, location, and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved.
If, however, they were all successful, then the ghost has recovered enough of its memory to identify the culprit. The psychics then group their suspect, location, and weapon cards on the table and place one number per group.
The ghost then selects a group, places the corresponding culprit number face down on the epilogue board, chooses three vision cards – one for the suspect, one for the location, and one for the weapon – then shuffles these cards.
Players with low clairvoyance points turn over a vision card at random, then secretly vote on which suspect they think is guilty; players with more points then turn over a second vision card and vote; then those with the most points see the final card and vote.
If the majority of psychics have identified the correct suspect, with the ties broken by the vote of the most clairvoyant psychic, then the killer has been identified and the ghost can now rest in peace.
If not, well, maybe you can try again…
Good day and good game ;)
On 31/03/2023
Hello everyone !
Today we are going to talk about Tic tac boom!
Tic tac boum junior is a word and speed game lasting approximately 20 minutes for 2 to 10 players.
This frenetic game is a wonderful exercise in invoking words.
Within a given theme, players try to find a word containing a certain set of words before the time bomb in their hands explodes.
The bomb is an electronic timer with a variable time allotment, and a player is only allowed to pass the bomb to the next person when they come up with a word containing the theme words.
While the creative spelling of the words in question may be frowned upon, it's up to the guy next to you to determine your fate. In the basic version, recompose the word as quickly as possible so that the bomb passes into the hands of another player.
Good day and good game ;)
On 24/03/2023
Hello everyone !
Today we are going to talk about Hanabi!
Hanabi, named after the Japanese word meaning "fireworks", is a cooperative game lasting 25 to 45 minutes for 2 to 5 players.
Players try to create the perfect fireworks display by placing the cards on the table in the correct order.
(In Japanese, hanabi is written 花火; these are respectively the ideograms flower and fire.) .
The deck of cards consists of five different suits of cards, numbered 1-5 in each suit.
For each color, players try to place a line in the correct order from 1 to 5.
Sounds easy, right?
Well, not quite, because in this game you hold your cards in such a way that they can only be seen by other players.
To help other players play a card, you must give them hints regarding the numbers or colors of their cards.
Players must act as a team to avoid mistakes and complete the fireworks before they run out of cards.
Good day and good game ;)
On 17/03/2023
Hello everyone !
Today we are going to talk about Ra!
Ra covers 1500 years of Egyptian history in less than an hour for 2-5 players and a game time of 45-60 minutes.
Players seek to expand their power and fame and there are many ways to achieve this: influencing the pharaohs, building monuments, farming on the Nile, paying homage to the gods, advancing the technology and culture of the people.
Ra is an auction and set collection game. Each turn, players can buy a lot of tiles with their auction tiles (suns). The game lasts for three "epochs" (turns).
Once a player has used their suns, the other players continue until they do the same, which can create a situation with only one uncontested player bidding on tiles before the end of the round.
Tension mounts because the round may end before all players have had a chance to win their three prizes for the time.
The different tiles give immediate points, prevent negative points from not having certain types at the end of the round (epoch), or give points after the final round.
And all this is for the glory of the Sun God Ra!
Good day and good game ;)
On 10/03/2023
Hello everyone !
Today we are going to talk about Hiroba!
In Hiroba, you have to place numbered pebbles in gardens based on the rules of sudoku and have the largest sum in these gardens to be able to score points.
For the first round, players must place a pebble on a starting circle present in the gardens (it doesn't matter which one).
Then, still in turn, the players can place a pebble by respecting the following placement rules:
-A pebble must be placed in the same row or column in which the player has already placed a pebble previously;
-There cannot be more than one pebble of the same value in the same line, column or garden (there are 2 gardens per tile);
-Each roller can be played on any side (each roller has 2 different numbers whose sum is 10);
-You cannot place a pebble where a pebble, a rock or a koi carp is already present.
If a player has a rock, he can place only one during his turn in addition to the numbered pebble. The rock is used to prevent another player from placing a pebble on it.
When all the players have placed their pebbles, the points are counted.
First, for each koi carp, the player whose sum of pebbles surrounding the carp is the lowest, wins the fish and can use it to double the value of a garden they have won.
Only one carp can be used per garden. Unused carp are worth 1 point.
Then, garden by garden, we add up the pebbles.
The player with the highest sum in a garden earns a number of points equal to the number of squares making up the garden.
We add up all the points in the gardens and the player with the most points wins the game!
Good day and good game ;)
On 03/03/2023
Hello everyone !
Today we are going to talk about Thief's Destiny!
Nabbara: A city full of wonders and stories to tell - a glittering gem in the middle of the desert.
You are a thief, always on the lookout for the next target to hit.
You decide to sneak into the Royal Palace, break into its treasure room, and search for the mythical treasures said to be hidden there.
Among piles of gold, emeralds and precious jewels, you come across a chest containing a mysterious hourglass.
As soon as you touch it, you are filled with mystical energy and realize its true power: you are now able to see glimpses of your own future.
By adopting different courses of action, different paths unfold before you, allowing you to shape your future as you see fit.
Unfortunately, everyone in the palace is now after you...
Thief's Fate is a card game for 1-4 players in which each player represents a different possible future of the same character.
By visiting different locations, interacting with local characters, and making sure that certain events you've seen actually happen, you try to find the path that will take you as far away from danger as possible.
In more detail, players each have three areas in front of them: past, present and future.
Over five turns, players draft location, event, and character cards, adding them to their personal "future" area with resources on those cards.
Players extract resources from these cards, and when empty, the cards enter the player's present, after which the player can activate the power of these cards to score the fortune points they need to win the game .
Good day and good game ;)
On 24/02/2023
Hello everyone !
Today we are going to talk about Sagaland!
While walking through the forest, players look at the magic items hidden under the trees and memorize them.
When the King asks for an object, you must go to the castle to announce that you have found it if you have seen this object and remember its location.
The player who announces the most items will win the game.
The game board represents the region of Sagaland. A village, from where the adventurers leave, a castle, where you have to bring your finds, and all around, a forest.
A course, made of round squares, allows you to survey the whole in order to reach the 13 fir trees which will have been previously placed in the locations provided for this purpose.
The 13 symbols on the cards correspond to those of the 13 trees planted in Sagaland.
The goal is to walk in the forest and try to find out under which trees the symbols are.
When you know where the item on the card currently on top of the deck is, you rush to the castle and announce it.
On his turn, the active player will roll the 2 6-sided dice and advance his pawn.
To move, you have to consider each of the dice separately and understand that you can move your pawn backwards or forwards, but always by the exact number of each dice.
To be clearer, once your dice are rolled, you choose which one to use for your first move.
You complete this movement, forwards or backwards.
You resolve what is happening once on your new space, then you move the exact number of dice you have left, and you resolve again what is happening on your space.
When you arrive on a space, with your first die, or the second, several things can happen:
- If it is occupied by an opponent, you send him back to the village.
- If you land on a blue square, you can discreetly look under the corresponding tree to memorize the symbol.
- If you are exactly on the "key" space of the castle, you can announce under which tree is the currently coveted object.
You then take the tree in question, you discreetly look under it.
If the symbol doesn't match the castle card, you replace the tree and crestfallen back to the village.
If the symbol corresponds to the castle card, you show it to your opponents, you proudly take the card, put it in front of you, and turn over the next one in order to have a new object to search for.
Good day and good game ;)
On 17/02/2023
Hello everyone !
Today we are going to talk about the Grail!
"Graal" is a discard game that is played over four rounds.
During the first three rounds, players attempt to win quests by playing cards from their hand one at a time and using the powers of their Legendary card.
To play a card, it must match the color or symbol of the card in play.
Some cards allow you to play again, draw a player, block a player, etc.
The first player to run out of cards wins the round and the quest card in play.
At any time during the game, if a player plays the Grail card, he can win the game instantly, if he manages to play it as his last card.
If you reach the fourth round, the Tournament, then the players compete until the last survivor: the player who has no more cards in his hand chooses the player to eliminate and takes his deck, until he only one remains.
A fun game with friends and family with accessible mechanics and twists and thrills guaranteed!
Good day and good game ;)
On 10/02/2023
Hello everyone !
Today we are going to talk about Speed Maps!
In a distant land, magical beings roam the Enchanted Paths: a fire-breathing dragon and a pure unicorn, a wise wizard and a brave knight, a cackling witch and a beautiful princess...
Help fairy tale characters find their way to each other. Fold the game board to connect creatures and objects.
To win, you must be the first to complete the task, so hurry up!
In the Speed Maps board game, each player receives a special magic game board, which can be folded in 24 different ways. The object of the game is to fold your game board correctly and complete the task faster than other players.
Tasks differ in complexity.
There are 90 challenge cards in the game: 30 easy challenges and 60 hard challenges.
Challenge cards indicate the number of game characters that must be seen (or connected by paths) on a game board.
In order to complete an easy task, a player needs to fold the game board so that the required number of creatures or objects can be seen on one side of the board.
The difficult challenge requires that the game characters not only be seen from one side of the game board, but also connected by paths. The first player to correctly complete the task receives a card, as a reward.
The game ends as soon as a player collects 5 cards with completed tasks.
Play the game on both difficulty levels with your friends or alone.
Change the magical world of Speed Maps to your liking and help fairy tale characters meet each other. Set new records and have fun with this fantastic board game!
Good day and good game ;)
On 03/02/2023
Hello everyone !
Today we are going to talk about Splendor!
Splendor is a token collection and card development game.
Players are Renaissance merchants trying to buy gem mines, means of transport, shops, all with the aim of acquiring the most prestige points.
If you're rich enough, you might even be visited by a noble at some point, which of course will further increase your prestige.
On your turn, you can (1) collect tokens (gems), or (2) buy and build a map, or (3) reserve a map.
If you collect tokens, you take either three different types of tokens or two tokens of the same type.
If you buy a card, you pay its price in tokens and add it to your play area.
To reserve a card - to make sure you get it, or, why not, your opponents don't - you place it face down in front of you for later construction; it costs you a turn, but you also get gold in the form of a wild token, which you can use like any gem.
Any cards you buy increase your wealth as they give you a permanent gem bonus for subsequent purchases; some cards also give you prestige points. To win the game, you must reach 15 prestige points before your opponents.
Good day and good game ;)
On 27/01/2023
Hello everyone !
Today we are going to talk about Orconomics!
Players compete to create businesses in ten industry sectors.
Businesses in each industry sector that generate income or loss and grant players abilities that can be used during the game.
As players build their business empire, they will also earn or lose trophies based on their presence in each sector and their dominance.
When a player holds a set number of trophies, the game ends immediately and that player is declared the winner.
During the game, each player has found or looted businesses in different sectors of the Orc industry: Tourism, Smuggling, Totemology etc.
The game board is made up of 10 sectors which are assembled randomly for each new game.
This gives a good replay rating as the sectors will have a different value and will affect each other.
Companies from different sectors offer a particular capacity of the sector.
For example, a leader of a totemology sector will have the ability to send a crisis to an opposing sector.
It also gives a variety of tactical decisions.
Another important part of the game - influence cards.
It's hard to get, but these cards are really powerful and can destroy your opponents' plans and become even more devastating in various combos with sector abilities.
Finally, the main concept of the game lies in the interaction of all players.
This forces a player to be involved in the game process even during the opponent's turn.
Good day and good game ;)
On 20/01/2023
Hello everyone !
Today we are going to talk about Snakess!
During the 6 rounds of the game, you will try to win the greatest number of points by answering questions and influencing your opponents to make them answer incorrectly if you play as a snake.
Write down each player's name and give them a set of answer tokens: A, B, C, or Snake.
Then take the required number of character tiles. Start by shuffling the character tiles well and dealing one to each.
If you are the Mongoose, you must reveal yourself and place the corresponding pawn in front of you.
One of the players will draw a card, being careful not to reveal the back of the latter containing the answer. He will read it and place it on the table face up of course.
Once done, everyone closes their eyes, the reader flips the card over and asks the Serpents to open their eyes. They have 5 seconds to watch the answer.
The reader places the card face up and asks everyone (including him) to open their eyes.
We start a 2-minute timer and during this time, we debate and everyone places their vote face down. All that remains is to check the votes and the answers.
Each Human (and Mongoose) scores 1 point for each correct answer given and each Snake scores the same but with the wrong answers.
Only those who made a mistake do not score points on this round!
We start again 5 more times and at the end of the 6th round, we add the points. The strongest wins!
Good day and good game ;)
On 13/01/2023
Hello everyone !
Today we are going to talk about Rainforest!
In Rainforest, arrange your jungle harmoniously with the different types of vegetation and reintroduce the region's emblematic animal species to help preserve them: monkeys, frogs, butterflies or even parrots.
But don't forget to ensure the survival of your totem animal, because it will earn you valuable points. On his turn, the player performs two mandatory actions in order:
1 Take the first Jungle tile from a pile and then all the Species tokens of a single color or type from the same area.
2 Distribute the Species tokens collected on his Jungle tiles waiting in his blank area then validate those that are completed by moving them to his Jungle.
Each player was assigned a totem animal at the start of the game.
Tiles completed with tokens of his totem animal will earn more points.
As soon as a player validates his 9th Jungle tile, the players end the game turn and the game ends.
The player with the most points wins the game.
Will you manage to make your jungle a cradle of diversity?
Good day and good game ;)
On 06/01/2023
Hello everyone !
Today we are going to talk about My kingdom for a story.
Basically, you need 4 level 1 tiles (the heroes and monsters), 3 level 2 tiles (the land), 2 level 3 tiles (the workshops) and 1 level 4 castle.
Last rule to respect: you can only place a tile on a higher floor if it rests on a tile of the same color.
Players score the value of tiles that meet these stacking rules. (max 20 HP) .
At the second level of play, which is aimed at the widest audience, players start the game with 3 story cards that each link 5 or 6 tiles as part of a story.
As players draft their tiles, they will select one of their tale cards. Each tile that will eventually appear both in their Kingdom and on the story map will give them a bonus of 2 VP.
The player who totals the most points by adding his Kingdom points and his bonus points wins the game and reads to the other players the adventure he has just experienced.
The third level of play is aimed at families of players who are used to managing several game parameters. The tales are typed there.
You can choose evil tales if you prefer to play bad and rot other players, heroic tales if you feel like a paladin or a love tale if you are more romantic.
Each type of account offers different conditions and bonuses.
A dozen events will take place during your draft and if you are opportunistic you may be able to obtain valuable bard tokens. At the end of the game, you score the points of your kingdom.
Now comes the spectacle of the bard taking over your adventure to play it from castle to castle.
The more bonuses you have accumulated during your game, the more chance you have that the bard transforms them into VP and that your adventure becomes legendary and that we still tell it to our children today.
Good day and good game ;)
On 30/12/2022
Hello everyone !
Today we are going to talk about Guilds!
You seek to be elected at the head of Portyl, a medieval city made up of different more or less powerful guilds that you will have to convert to your cause in order to recover their votes.
The election is done in three ballots, with a count of votes at the end of each ballot. At the end of the third ballot, the player with the most votes will be named head of the city and will win the game.
Map selection Guild
Players take the cards they received at the start of the round, choose one and pass the remaining cards to their right or left neighbor.
Once a card is chosen, it cannot be changed. We proceed in this way (take the cards, choose a card, pass the remaining cards) until there are no more cards to select.
Place Guild Cards
Once the choice has been made, the players will lay down their cards, one by one. All held cards will not be played. Each player chooses a card from their hand and places it face down in front of them. When all players have placed a card, they are revealed simultaneously.
Each player places the selected card in front of him and classifies his cards by type.
Elections
During the first ballot, for each guild, only the player with the most cards from this guild is taken into account.
During the second ballot, for each guild, the two players with the most cards from this guild are taken into account.
During the third and last ballot, for each guild, the three players with the most cards from this guild are taken into account.
The player with the most cards scores as many votes as the first value of this tally.
The 2nd player with the most cards scores as many votes as the second value.
The 3rd player with the most cards scores as many votes as the third value.
Good day and good game ;)
On 23/12/2022
Hello everyone !
Today we are going to talk about Dragon Keeper!
In those primeval times when men and dragons were enemies, ancient adventurers left their home guilds to serve a dragon.
They protect it from repeated attacks by adventurers attracted by its fabulous treasure, buried in the basement of the castle. What if there was more than gold to protect?
In the tile collection game Dragon Keeper: The Dungeon, you play as these guardians and must capture the adventurers who invade the dungeon rooms, but you must remain loyal to your guild by avoiding capturing its members.
Once you have repelled the assaults, you give the dragon a portion of the adventurers you have captured as tribute... In more detail, the game contains tiles of five different colors and different values.
These tiles represent adventurers who want to steal the dragon's loot. You are responsible for removing these adventurers from the dungeon.
Each turn, you take one tile for yourself and give another tile to another player.
The choice of tiles depends on the position of the dragon (because the tile must be in its line or in its column).
Then the dragon is moved to the location of the tile that was just removed.
Thus, each tile decision limits the choice of the next tile to be taken. At the start of the game, each player receives a color that he keeps secret, this color corresponding to his guild of origin.
Each tile of this color gives them negative points. Players stack their collected tiles by color, and at the end of the game, the topmost stack is removed.
If this stack is the player's guild color, then the player must discard the next highest stack instead. Players then add up the values of their tiles, and whoever has the most points wins.
Good day and good game ;)
On 16/12/2022
Hello everyone !
Today we are going to talk about The Three Coins Legend .
At each turn, one of the players is the narrator of the story that we are all writing together.
We will use the chosen cards and the "story elements" dice to imagine the adventures of our main character.
Place the corresponding elements in their place, but be careful because the ink to tell the story is not unlimited.
Choose the map together to continue the story, with or without a hitch!
Depending on the coin placed, you can lose drops of ink that are so precious for the rest of the story.
If you run out of ink before the Happy Ending, the story ends and the game is lost!
Can you tell the legend of the three pieces or will the legend overwhelm you?
The Three Coins Legend is a cooperative and narrative game.
Your imagination will allow you to experience wonderful adventures together.
Good day and good game ;)
On 09/12/2022
Hello everyone !
Today we are going to talk about Palm Reader.
Palm Reader is a cooperative board game in which a symbol known to one player must be guessed by all the others.
Using his index finger, the first player draws this symbol in the palm of his neighbor on the left, who then does the same in the palm of his own neighbor on the left, and so on without anyone ever being able to see what is drawn.
It is then up to each person to guess which symbol he felt drawn in his hand.
All players try to achieve the highest possible score together.
ROUND RESOLUTION
Without saying anything, the first player reveals the face of the card showing the symbol to be guessed, so that everyone can observe the 5 symbols of the card, and thus try to identify the symbol that has been drawn for them in the hand.
At this stage, it is still forbidden to communicate about the current round.
All the players raise a closed fist towards the center of the table and count down: “3, 2, 1? then simultaneously show with their fingers the number corresponding to the symbol they think has been drawn in the palm of their hand.
The first player then says the number of the symbol to be identified.
Starting from the first player and going to his left, count the number of players who have correctly and successively made the next player guess the symbol.
Each player involved is worth 1 point.
The height of the victory is defined by the total number of points scored at the end of the 10 innings.
It varies according to the number of players.
Discover the game description and its video below.
Good day and good game ;)
On 02/12/2022
Hello everyone !
Today we are going to talk about Sans queue ni tête!
Goal:
You have to rebuild the chameleons on the table piece by piece and try not to be the color with the most points on any of them.
At the end of a round, the player whose color has the most points on a chameleon will score those points.
Players can score on multiple Chameleons at once.
As soon as a player reaches 32 points, the game is over and the player with the fewest points wins.
Overview:
A complete game takes place in several rounds, a round is made up of 6 rounds, a round is made up of 3 phases
1. Choose cards Each player secretly chooses the card they want to play and places it face down on the table.
2. Roll dice When each player has a card face down in front of them, everyone rolls their dice. The player with the lowest score starts. In the event of a tie, the tied players re-roll their dice until a winner emerges.
3. Playing card The first player reveals his card and plays it.
Then, starting with the player on his left, the other players take turns doing the same in a clockwise direction.
Once the construction of a chameleon has started, you must complete its construction by placing cards on it clockwise.
When all players have played, begin the next round, resuming from phase 1.
Discover the game sheet by clicking on the image of the game.
Good day and good game ;)
On 25/11/2022
Hello everyone !
Today we are going to talk about Tock's game!
The game of tock is a Canadian game that is played like the game of ludo but with cards and more strategy.
First each player has a hand of 4 cards.
At each game turn the players will have to draw a card and discard one.
At the start of the game, the players of the tock game have no pawns out.
To put their pawns into play they will have to place a ROI or an AS. Then they will move their pawns with the cards.
The tock game is an excellent board game, quickly set up is explained.
Thanks to this game, adults will rediscover the pleasure of playing the traditional game of bidets but with a more interesting dimension since it will require a little strategy on the part of the players in order to make the best use of their cards.
To discover the game description and its video, click on the image of the game.
Good day and good game ;)
On 18/11/2022
Hello everyone !
Today we are going to talk about Cottage Garden!
In front of you stretches a magnificent flower nursery lined with low walls, crossed by paths and surrounded by hedges.
Your ambition is to select the most harmonious compositions that will bloom your beds.
Well, your planting space is limited, you will have to make do with it as well as pots and flower bells lying around.
Watch out for prowling cats. You play gardeners at work, trying to arrange two flowerbeds at a time using various flowers.
A Parterre is completed as soon as it has no more empty spaces.
It is then counted and replaced by a blank Parterre.
You score points for each visible flower pot and bell.
In the last game round, you only focus on the most promising Parterres.
The player with the most points at the end of the game wins.
Discover the game description and its video below.
Good day and good game ;)
On 11/11/2022
Hello everyone !
Today we are going to talk about Poulettes!
Get ready to chase love as you dig up some worthy worms to win the hearts of the chickens on the farm!
Chickens is a variation of a memory game in which you are a burly young rooster ready to fight your way to the precious worm of this dear hen and win her heart.
Flip the dirt tiles to find the perfect dinner.
After you find two worthy worms, end the trick by shouting "Cocorico!!" and score points for correct matches - but don't be in too much of a rush!
If you call too soon without your prize worm, prepare for heartache and lose your dinner!
Discover the game description and its video below.
Good day and good game ;)
On 04/11/2022
Hello everyone !
Today we are going to talk about Crazy Leon!
Below, on the left, in green, in red... Léon the chameleon has gone mad!
Get rid of all your cards to advance the chameleons from vine to vine.
Stay vigilant and do not exceed the imposed playing area.
Chameleons can no longer find their way through the jungle!
To help them, get rid of all your cards to advance the chameleons from vine to vine, without exceeding the imposed playing area.
But be careful, the chameleons have gone crazy!
They change colors and direction without warning...
Be careful not to leave the jungle!
Joker cards will allow you to trap other players (and save yourself!) by giving you the possibility to change the requested color, the direction or both.
A family game that will appeal to the youngest.
Discover the game by clicking on the image below.
Good day and good game ;)
On 28/10/2022
Hello everyone !
Today we are going to talk about Bohnanza!
In the game, you plant and then harvest bean cards in order to earn coins.
Each player starts with a hand of random bean cards, and each card has a number corresponding to the number of that type of bean in the game.
Unlike most other card games, you can't rearrange the order of cards in hand, so you must use them in the order you picked them up from the game - unless you can swap them with other players, which is the case.
During a turn, you must plant the first card or cards from your hand in the "fields" in front of you.
Each field can only contain one type of bean, so if you need to plant a type of bean that is not in one of your fields, you must harvest a field to make room for the new arrival.
This is generally not good!
Then you reveal two cards from the deck, and you can then trade those cards and any cards in your hand for cards from other players.
You can even make future promises for cards received right now!
Once all trades are complete - and all trades in a turn must involve the active player - you end your turn by drawing cards from the deck and placing them on the back of your hand.
When you harvest beans, you receive coins based on the number of bean cards in that field and the beanometer for that particular type of bean.
Flip 1-4 cards from this field to turn them into coins, then place the rest of the cards in the discard pile.
When the draw pile is depleted, shuffle the discard piles, replaying the draw pile two more times.
At the end of the game, everyone can harvest their fields, then whoever has earned the most coins wins.
Discover the game description and its video by clicking on the image of the game.
Good day and good game ;)
On 21/10/2022
Hello everyone !
Today we are going to talk about Sheepland! Sheepland is located on the beautiful island of the same name, where for centuries people have cared for sheep.
While inexplicably working in the same field, two to four shepherds try to move the sheep into the correct areas to score points.
During a turn, you must perform three actions, chosen from these possibilities:
- Move your Shepherd
- Move a sheep
- Buy a land tile
You must move your shepherd at least once during your turn, and you cannot perform the same action twice in a row without moving the shepherd between the two actions.
Six different types of terrain are available, with five tiles of each type and increasing costs (from 0 to 4 dinars).
When you buy a tile, you are not claiming land on the game board, but rather investing in that type of landscape because that is where you expect the sheep to eventually graze.
At the end of the game, you score 1 point per tile of a land type for each sheep in a region of that type; you also score for the coins still in hand.
Discover the game and its video here by clicking on the image of the game.
Good day and good game ;)
On 14/10/2022
Hello everyone !
Today we are going to talk about Okanagan!
Azure lakes and fertile plains, the Okanagan Valley awaits you.
Explore new territories, place your buildings wisely to gain influence.
Harvest resources from these lush lands to complete your objectives.
Will you be able to make the most of these lands of wealth?
The Okanagan Valley has beautiful azure lakes and fertile plains as far as the eye can see.
You have only one desire: to explore these lands to settle there!
Okanagan is a smart tile placement game featuring nature with an exceptional character.
You will act in different ways on the game: through exploration, by placing territory tiles, through construction, by carefully choosing the locations of your buildings, through the collection of resources, in order to fulfill your game objectives.
Now it's up to you to make the most of these lands of wealth!
Discover the game and its video by clicking on the image of the game.
Good day and good game ;)
On 07/10/2022
Hello everyone !
Today we are going to talk about Happy Bunny!
It's carrot harvest day in the farmer's vegetable garden.
Hop!
Little greedy rabbit that you are, you are trying to harvest as many carrots as possible.
Gather your harvest hoping it will be enough to satiate you.
Roll the dice and move forward on the corresponding color.
Collect the indicated number of carrots to have the most all together at the end of the game.
Happy Bunny is a cooperative game where you must all together collect as many carrots as possible before the rabbit leaves the vegetable garden!
Happy Bunny allows the little ones to start learning about board games through cooperative play.
The recognition of colors and the simple learning of calculation by adding collected carrots allow them to discover board games gently by following a little rabbit.
Discover the game and its video by clicking on the image of the game.
Have a nice day and good game ;)
On 30/09/2022
Hello everyone !
Today we are going to talk about Fabulosa Fructus!
Once upon a time there was a marvelous forest that was full of sumptuous fruits, the juices of which could be mixed to obtain delicious cocktails.
In search of the tastiest fruits, friendly inhabitants of the forest will help you in this quest by giving or trading them to you.
Greedy and thirsty, will you be the first to get your Fabulosa juices?
Fabulosa Fructus is a game with constantly evolving mechanics. The game begins with a relatively simple initial rule.
But as you play games, the mechanics and your gaming experience evolve.
This is the hallmark of games in the Fabulosa range.
However, unlike a "Legacy" type game, these changes are never final.
Discover the game and its video here by clicking on the image of the game.
Good day and good game ;)
On 23/09/2022
Hello everyone !
Today we are going to talk about Bison!
Will the chief of the tribe manage to save his village with the help of his four dogs?
Otherwise the bison will cross the river... and win this game of chess!
Aim of the game:
The two players have a different aim:
The player controlling the bison seeks to bring one of his animals to the other side of the board.
The goal of the other player is to succeed in preventing them from passing by catching them with his Indian chief or by stopping them with his dogs.
Rules of the game:
Place the 11 bison on one side of the board, in a straight line behind one of the rivers and, just in front of the other river, place the Indian chief with his dogs on either side.
The bison advance like pawns in chess, the dogs like checkers but cannot take bison, and the Indian chief like a king, he can take bison.
The bison begin...
At the end of the round, the roles are reversed.
The first to win a round on both sides wins the game.
Discover the game and its video by clicking on the picture of the game.
Good day and good game ;)
On 16/09/2022
Hello everyone !
Today we are going to talk about Little Factory!
Little Factory, first released as Goods Maker, is a resource management and building construction card game for 2-4 players with a playtime of approximately 30 minutes.
Players increase their assets by processing resources into other resources, such as processing wood into wood or charcoal, or processing charcoal and flour into bread.
If you increase your assets, you can build a building and use that building to acquire resources and victory points faster.
The more buildings players construct, the more actions are available in subsequent turns.
In turn, players perform one of two actions:
Production: choose a resource card or a building card in the production action area and gain the item indicated there; Where,
Trade: Discard resource cards from your hand to acquire resource or building cards of the same value or less from the available cards.
Additionally, players may use the effects of each building they own once per turn (including the turn in which they were acquired).
An example of a building effect is: exchanging a thread card in hand for an available cloth in the playing area.
Chain cards, buildings and actions together to create more victory points.
The player who collects more than 10 victory points first wins!
Check out the game description and video below.
Good day and good game ;)
On 09/09/2022
Hello everyone !
Today we are going to talk about Mad Trip!
Guided by his neighbour, each player has thirty seconds to get out of this cursed forest.
The further you go, the more you fall into new traps that you will have to avoid on the next attempt: take out the knife in front of the cobwebs, pinch your nose to cross the river, throw a bone to ward off the wolf...
Anyone who gets lost or falls into a trap must start over from where they started.
And at the end of the allotted time, it's up to the next one to try their luck.
Keep your cool and memorize your route so you won't make mistakes when it's your turn!
The first who manages to get out of the forest returns home and wins the game.
Good day and good game ;)
On 02/09/2022
Hello everyone !
Today we are going to talk about Mission Scorpio!
It's too late. In the year 2059 the degradation of the climate on Earth has become irreversible.
Scientists have demonstrated that in 2122 the Earth will no longer be habitable for any living species.
Man, victim of his past mistakes, must find a solution for the survival of his species.
He then begins his most gigantic and most altruistic enterprise: to organize during the next half-century the exodus towards other sites of the solar system for his great-grandchildren whom he will very probably never know.
Any group of humans from 2 to 6 people aged 12 or over can participate.
During the game, players prepare missions to reach the stars of the solar system. T
hey take advantage of the powers they have acquired and try to avoid events that could lead to the delay or dismantling of their missions.
They gradually build bases on these stars in order to colonize the solar system and take the strategic positions that bring them the most victory points.
Good day and good game ;)
On 26/08/2022
Hello everyone !
Today we are going to talk about Oceanos!
Players will explore the ocean floor while developing their submarines in three rounds that represent different levels of depth.
The more powerful the submarine, the more victory points it will bring.
During a round, everyone must choose between the short term (exploring the seabed) or the long term (developing their submarine).
There are two ways to earn points: – either catch fish within the limits of the aquarium's capacities, collect corals in order to create a long coral reef, or recover treasures with the help of divers. – or improve his submarine to increase his capacities.
Indeed, like a puzzle, the submarine is made up of several parts (the periscope, the cockpit, the tank, the rudder, etc.) that we will be able to assemble.
Each part of the submarine can be improved: you can cover more distance with a more powerful engine, collect more fish in a larger aquarium, receive more cards with a larger periscope, collect more treasures with more divers...
Each player thus experiences a certain pleasure in watching his submarine grow...
Good day and good game ;)
On 19/08/2022
Hello everyone !
Today we are going to talk about Picturally!
Each player will embody a tourist eager for a nice trip. He will receive his passport on which are registered his two centers of interest, out of the five in the game.
It is by visiting places that belong to these two families and only those that he will be able to score the precious Souvenir points.
Each player around the table will also have chosen a passport with a different combination of interests. At the start of the game, the tourists will agree on the route they will have to follow by successively placing step markers on the board as they see fit.
Thus are materialized the departure, the intermediate stages, and the arrival of the journey. All players must imperatively end their game turn having reached the next stage. But during their turn, it's free time! During their turn, they will be able to move around as they please to visit places that interest them.
They can therefore either visit the places directly listed on the board and visible/known to everyone (which earn decreasing bonus points for the first to stop there!), or by visiting the places that they are the only ones to know because indicated by the cards in their hand which they have drawn from their tourist guide or at a local tourist office and which others therefore cannot see, either (optional rules), by meeting local people who will advise you on a last category of places. (But this is another story).
Each way of knowing a place has its advantages and disadvantages! They will therefore chain the days of travel and try in the allotted time, without getting late, to score the most Souvenir points, to be the one who will have the most at the end of the last stage and be the winner.
But there are four major subtleties that add spice to the game: First: any action (moving or visiting) will gradually lower Curiosity (the gauge visible on the player's passport). You cannot have more cards than Curiosity points in your hand. Otherwise, we must reveal the excess cards by putting them on the edge of the board face up and placing a cube of the color of the card in the box of the board where it is attached (it serves as a reminder, in short) .
Any other interested player can suddenly, in turn, take advantage of the places that the player had jealously kept in his hand for his own profit a few moments earlier, and score the points in his place (after which, the card is withdrawn and will therefore no longer benefit the player who discarded it).
Second: at the end of each stage, players regain Curiosity points to attack the next day, and renew their hand by drawing again. They may end up with cards that do not match their interests and can then trade them for cards from other players.
But this exchange phase opens the door wide to bluffing! We only have the right to indicate to the other the general (and approximate) geographical area where the card is located, and the family of interest associated with it.
Everyone is free to dangle the other that he will give him gold bars when it is a crap, in the hope that the naive gives you the card of your dreams. We need others, but at the same time, it would be a shame if they won in our place...
Third: bonus Souvenir points are offered to those who end their day with zero Curiosity (the satisfaction of a busy day). We can see from here the optimization of the route… (“idiot” trips are obviously prohibited)
Fourth (it was easy): the turn order is determined by decreasing Curiosity, but the problem is that as you have understood everything, it decreases over the course of our visits when our Souvenir points go up!
Combined with the previous rules points, we realize that, if we push it, the game can become one hell of a basket of crabs!
We know who is playing before us, after us, what he likes, we see the cards that the players had to reveal previously and on which everyone risks rushing, the same goes for the places listed on the board, we know where everyone will end up at the end of the round, how many Curiosity points each one has left…
The winner will therefore be the one who has both scored the maximum number of points…but who has also left a minimum of gifts for others!
The icing on the crate, you can play it in teams of 2. Either by managing the two tourists yourself, or with a real player behind each tourist.
In which case, the two traveling companions are two in the same car, with their common points and their divergent interests...
Good day and good game ;)
On 12/08/2022
Hello everyone !
Today we are going to talk about Otys!
Middle of the 22nd century, after 300 years of unconsciousness, the rising waters engulfed the last emerged lands.
Fighting for their lives, the colonies of the survivors must stay above sea level.
You live in the colony of Otys and you must recover the debris of past civilizations from the depths to build the future of humanity.
Your team of divers is trained to bring up the most useful materials remaining in the depths.
You must use them wisely to fulfill the contracts offered by the Colony and thus obtain more notoriety than your suitors.
Your divers are at different depths; it's up to you to best match their special abilities with the bonuses offered by the Colony.
But beware!
Your diver's oxygen is limited, and as soon as he has accomplished his mission, he must return to the surface.
Try to manage all the parameters of your team in a profitable way, so the Colony will reward you more than the others!
Optimize your game to match your divers' depth, special abilities, and colony bonuses.
This is how you will provide the best contracts and win.
The future is built on the past...
In Otys, each player has a team of divers and must use them to perform actions, collect items and complete objectives.
Divers are stacked in a column on the player's individual game board, and some of them are next to depth gauges that read 1-5.
On their turn, a player chooses an available depth gauge on their individual board, then performs the action at that same depth on the shared game board, then performs the action for their diver at that depth.
Then that diver rises to the surface, pushing all the other divers in the queue.
This depth gauge is placed at the bottom of the player board, and they return to the player board to be chosen again only when that player's gauge meter is full.
Initially, a player must play all six gauges before recovering any, but they can upgrade their meter so that it takes fewer gauges to fill, giving them more choices for their actions.
As divers obtain items, those items are kept at the appropriate depth on a player's board, and when a player has the needed items together at the same depth, they can claim one of shared objectives revealed on the table or one of his personal objectives.
Players race to score 18 points first to win the game.
Good day and good game ;)
On 05/08/2022
Hello everyone !
Today we are going to talk about Chawaï!
Each round in Miaui, players choose one of the cards in their hand - and everyone starts the game with the same cards numbered 1-12 - to show how deep they dive in hopes of catching the best fish.
All kinds of fish are served at the feast but watch out for slimy jellyfish and thieving seagulls.
In more detail, three cards are laid out from the capture game from the surface of the water to the depths.
Each player chooses a card and plays them simultaneously.
Whoever plays the highest card dives deepest and catches the card at the bottom of the lake, while the next highest card catches the card just above.
Whoever played the lowest card gets what's on the surface.
Sometimes that's not good because jellyfish cost you points and seagulls steal your last catch.
May the best diver win!
Good day and good game ;)
On 29/07/2022
Hello everyone !
Today we are going to talk about Venice!
We are going on a trip to Italy. After visiting Rome, the capital, we stop in Venice. It's carnival time.
This city, rich in art and history, is fascinating for its architecture. Buildings and streets intertwine with maritime canals.
We walk along these canals, we cross them on small bridges. Suddenly a masked lady calls out to us:
Hello, would you like to participate in the race for precious stones which is played on these pilings, in the middle of the canal? We accept her proposal.
You each represent a color and have 4 precious stones to collect: rubies for red, diamonds for white, emeralds for green and topazes for yellow.
You have a stock of boards that will allow you to go from stilts to stilts. To reach the gems, you have to find the best path in this maze.
For this, you play cards. They allow you to lay, remove, move boards and also to move forward 1, 2 or 3 steps.
You can take advantage of the boards laid by your opponents to go faster.
You'll have to keep an eye on them, they might pull some planks out from under your nose.
When you arrive on the space where one of your stones is, take it and place it on your tent, then continue your turn.
Play cards within the limit of 4 hourglasses or take a joker card. Then draw 2 cards.
If you have more than 8 cards in your hand, discard those of your choice.
Place them on the space as well as the cards played face up. When there are no more cards in the draw pile, shuffle the ones already played to form a new one.
When you collect one of your gems, you win an hourglass tile. It can be played immediately or during a future turn, it is cumulative.
On the turn you use hourglass tiles, you can play cards up to a limit of 4 hourglasses + 1 per tile.
During your turn, you can also exchange 4 cards of your choice for a joker that.
This is particularly useful when you need a specific card or when you end your game turn with more than 8 cards.
The game is won by the player who first collects the 4 gems of his color.
Good day and good game ;)
On 22/07/2022
Hello everyone !
Today we are going to talk about Kokomots!
The goal of the game is to find as many words as possible in well-defined themes using at least one letter from our hand and one letter from the board corresponding to this theme.
All in a limited time, of course.
Whoever has the most points at the end of the game wins. We each take our turn.
The rule advises us to designate a player in charge of the hourglass and another in charge of being “judge” to verify that the words found correspond to the theme and that the conditions are respected if there are any.
Once the hourglass has started (45 seconds), try to find as many words as possible related to the theme.
Only one constraint, but it is significant: each word must contain a letter from a card in our hand, but also from a card present on the playing area, under the theme concerned.
So I pick up the three cards, a new theme will appear and a new letter also in the corresponding column and pile.
And so on, until the hourglass time is up, which is 45 seconds.
If no words are found, the player has the right to exchange his entire hand (3 cards) for new cards, but only once during his turn.
As mentioned, some cards are only playable by fulfilling a condition that they clearly state.
For example, they must be the first, second or last letter of the word.
They can also force the player to spell the word they just found, before it can be validated.
The good news is that these cards are worth more points than the others, and will undoubtedly make the difference at the end of the game.
Good day and good game ;)
On 15/07/2022
Hello everyone !
Today we are going to talk about Loops!
Settle into the cockpit and take off for an uncontrolled adventure...
In LOOPS, players fly the same plane together, taking turns controlling its altitude and direction.
Keep the right cards in hand and trap your opponents by changing the direction or attitude of the plane.
The players take turns placing an altitude card (or several if they are identical), respecting 2 conditions:
- A direction: to the right or to the left (indicates the order in which the players located around the table must play)
- An attitude: positive or negative (indicates whether the altitude of the aircraft must increase or decrease).
When a player cannot place any card during his turn, he recovers all the cards placed on the table.
Keep the right cards in hand to never be blocked.
Trap your opponents by changing the direction or attitude of the plane using special cards.
Be the first to run out of cards to win the game.
Good day and good game ;)
On 08/07/2022
Hello everyone !
Today we are going to talk about Oro del oro!
Lost at sea or hidden on the islands, many pirates have left their booty there.
Be smart, plan your route wisely and find their treasures.
Each player has 3 tiles face up in front of them and in turn must place one of their tiles to hold the treasure map, but it must match the rest of the tiles already placed.
You gain 1 coin each time you place a tile, then you draw a new tile.
Some tiles have a special power:
- Treasure Chest - earns you 1 extra coin based on how many tiles it touches when you place it.
- Hurricane - allows you to switch between players (including yourself) as many tiles as your tile touches on the board.
- Parrot - allows you to become the captain. The captain cannot be attacked and chooses in the event of a tie at the end of the game who wins.
- Fight - allows you to steal from another player (except the captain) as many coins as your tile touches other tiles on the board.
If during your turn you cannot play one of your tiles, you can discard the last tile and so on, paying 1 coin for each discarded tile.
The game ends when there are no more tiles to draw after playing one.
The winner is whoever has the most gold at the end of the game.
Good day and good game ;)
On 01/07/2022
Hello everyone !
Today we are going to talk about Master Islands!
It's about getting 8 cards to win.
To do this, you must align the cards horizontally, vertically or diagonally so that they have a value of 10.
It may sound easy, but it's not that easy.
Everyone participates in the discovery of all these new islands, suddenly, if you have accidentally left an interesting small island on the table, the other players can take advantage of it!
Each in turn, you have 2 mandatory actions to perform in the order of your choice.
Move your ship to an adjacent card or place a card horizontally or vertically adjacent to the ship you moved.
Well, precisely, how do you recover your famous cards?
To retrieve them, 3 conditions are required: that their value is exactly 10, that they are located on the same horizontal, vertical or diagonal line and that there is no boat on them.
You don't need your maps to be side by side, this sometimes creates holes in island mapping.
You can therefore only collect cards once per turn.
Who will be the master of the islands?
Good day and good game ;)
On 24/06/2022
Hello everyone !
Today we are going to talk about Istanbul!
There is a bustle in Istanbul's Grand Bazaar as merchants and their assistants rush through the narrow alleys in their bid to outsell their competitors.
Everything must be well organized: wheelbarrows must be filled with goods in the warehouses, then quickly transported by the assistants to various destinations.
Your goal?
Be the first merchant to collect a certain number of rubies.
In Istanbul, you lead a party of a merchant and four assistants through 16 bazaar locations.
At each of these locations, you can perform a specific action.
The challenge, however, is that in order to take action, you have to move your merchant and an assistant there, and then leave the assistant behind (to handle all the details while you focus on more important matters).
If you want to use this helper again later, your trader must return to this location to pick it up.
Thus, you must plan carefully in advance to avoid finding yourself without assistants and therefore unable to do anything...
In more detail, on a turn, you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant there, or pick up an assistant left earlier, then perform the action .
If you meet other traders or certain people there, you may be able to take a little extra action.
Possible actions include:
-Pay to increase the capacity of your wheelbarrow, which starts the game with a capacity of only two for each good.
-Fill your wheelbarrow with a specified good to its limit.
-Acquire a special ability, and the earlier you come, the easier they are to collect.
-Buy rubies or exchange goods for rubies.
-Sell special combinations of goods to earn the money you need to do everything else.
When a merchant has collected five rubies in their wheelbarrow, players end that turn, then the game ends.
If this player is the only one to have achieved this objective, he wins immediately; otherwise, the ties are severed by the money in hand.
Good day and good game ;)
On 17/06/2022
Hello everyone !
Today we are going to talk about Istanbul!
There is a bustle in Istanbul's Grand Bazaar as merchants and their assistants rush through the narrow alleys in their bid to outsell their competitors.
Everything must be well organized: wheelbarrows must be filled with goods in the warehouses, then quickly transported by the assistants to various destinations.
Your goal?
Be the first merchant to collect a certain number of rubies.
In Istanbul, you lead a party of a merchant and four assistants through 16 bazaar locations.
At each of these locations, you can perform a specific action.
The challenge, however, is that in order to take action, you have to move your merchant and an assistant there, and then leave the assistant behind (to handle all the details while you focus on more important matters).
If you want to use this helper again later, your trader must return to this location to pick it up.
Thus, you must plan carefully in advance to avoid finding yourself without assistants and therefore unable to do anything...
In more detail, on a turn, you move your merchant and his retinue of assistants one or two steps through the bazaar, either leave an assistant there, or pick up an assistant left earlier, then perform the action .
If you meet other traders or certain people there, you may be able to take a little extra action.
Possible actions include:
-Pay to increase the capacity of your wheelbarrow, which starts the game with a capacity of only two for each good.
-Fill your wheelbarrow with a specified good to its limit.
-Acquire a special ability, and the earlier you come, the easier they are to collect.
-Buy rubies or exchange goods for rubies.
-Sell special combinations of goods to earn the money you need to do everything else.
When a merchant has collected five rubies in their wheelbarrow, players end that turn, then the game ends.
If this player is the only one to have achieved this objective, he wins immediately; otherwise, the ties are severed by the money in hand.
Good day and good game ;)
On 10/06/2022
Hello everyone !
Today we are going to talk about Carta Impera Victoria!
CIV: Carta Impera Victoria is a game of CIVilization and diplomacy in which you develop your own civilization.
Be the first to achieve supremacy in a field to go down in history, but keep an eye on your opponents' progress.
Forming a temporary alliance can be the best way to prevent a player from winning… and remember that sometimes offense is the best defense!
In more detail, a player wins when he achieves supremacy in a field; if this does not happen, when no more cards can be drawn, the game ends and the players go through majority scoring to determine the winner.
The CIV includes six areas of competition: Military, Religion, Economy, Science, Culture, and Utopia.
The game's 104 cards are divided into three ages, which represent the natural evolution of world civilization through the timeline, but the cards for each realm are not evenly distributed.
Once the second age is over, for example, if you haven't yet reached the supremacy of Religion, it's time to think about another strategy.
Each field gives powers to the player who manages to reach the limit of cards in his playing area (depending on the number of players).
There are different types of powers, two levels of permanent effects, and a sacrifice effect for each field.
Using these powers in combination will be necessary to be the first to achieve supremacy - but using these powers is also a way to prevent competitors from achieving victory.
You will need all your diplomacy skills to enlist the help of others and prevent the leader from winning, but today's friend could be tomorrow's enemy, so be careful everyone and think about what combination of powers could lead to a surprise victory!
Be the first to use it!
Good day and good game ;)
On 03/06/2022
Hello everyone !
Today we are going to talk about Sultan of Karaya!
Sultans of Karaya will sound familiar to Werewolf/Mafia fans as the players each have a secret role and (most of them) belong to one of two teams, with each team having a specific way of winning the game .
The two teams are:
• Sultan and Guards (Loyalists) – to win, they must eliminate all Assassins and have no more than two Slaves still in play, or the Sultan must survive for one turn after being revealed.
• Assassins and Slaves (Rebels) – to win they must kill the Sultan or have three Slaves sitting next to them with their identities revealed, in which case a Slave Revolution brings down the Sultan.
The number of Role cards in play is equal to one more than the number of players, with exactly one Sultan, as many Guards as Assassins (including at least one in play), and at least three Slaves in the mix.
Zero to four neutral characters will also be in play, each unique and each with the ability to win with one team or the other. The Slave Driver, for example, wins with the Rebels if face down at the end of the round and wins with the Loyalists if face up, while the
Fortune Teller must correctly predict the team winning. At the start of the game, each player is secretly given a role card, with one card placed face down in the middle of the table.
During a turn, a player can peek at another player's role card, swap/hide (if your role is face down, swap cards with another player or reserve; if face-up, make other players hide their eyes, then secretly trade with any other face-down role card), or use a character action: guards can detain other players, forcing them to lose their turn; The slaves try to provoke a revolution; Assassins can eliminate any player at the risk of a guard stepping in and killing them instead.
Neutral characters have more complex actions. The Belly Dancer, for example, overpowers adjacent guards, preventing them from detaining others or warding off an assassination, but only if revealed. (If revealed and using her powers, she works for a Rebel victory; otherwise she can stay hidden and score if the Loyalists win.)
The Vizier can force another player to reveal himself and use his special action. Players on the winning team score one or two points depending on whether they were face up – ie working publicly for the cause – or face down.
At the end of a round, redistribute all Role cards. The player with the most points after five rounds wins the game.
Good day and good game ;)
On 27/05/2022
Hello everyone !
Today we are going to talk about Dungeon Lords!
In Dungeon Lords, you are an evil dungeon lord trying to build the best dungeon there is.
You hire monsters, build chambers, buy traps, and defeat benefactors who wish to bring you down.
Have you ever ventured with a group of heroes to conquer dungeons, gain pride, experiences and of course rich treasures?
And have you ever realized how difficult it is to build and manage such an underground complex full of corridors and creatures?
No? Well now you can try.
Put yourself in the role of the master of the basement, summon your minions, dig a complex of tunnels and rooms, set traps, engage creatures and try to prevent dirty heroes from conquering and plundering your precious creation.
We can guarantee that you will look at dark corners, lairs and their inhabitants from a completely different perspective! Each turn, players use a hand of cards to choose where to place their worker.
Actions vary from mining gold, hiring monsters, buying traps, etc. Each action has three available slots - each slot having different effects (for example, gold mining allows you to mine more gold in each slot). When using the cards, two cards will be locked and cannot be used in the next turn.
There are 4 turns to place actions for each game "year" and two game years in an entire game.
Each round is identified as a "season". Each season, players will be able to see the heroes and events coming up in the following season.
Allowing them to prepare.
At the end of each season (after the first), heroes will be assigned to each player based on their evil level. Heroes range from mighty heroes to sneaky thieves.
Each hero has its own power which the player must prepare for. Finally, at the end of each year, the heroes will descend into the dungeon to fight.
The in-game score is based on what you've built, the monsters you've hired, and the heroes you've captured.
Good day and good game ;)
On 20/05/2022
Hello everyone !
Today we are going to talk about Flick Them Up, Dead of Winter!
Based on the hit game Dead of Winter, featuring Flick'em Up!
Dead of Winter, form your group of 10 survivors and explore the city through 10 scenarios.
Hush! Hush! The slightest noise will wake up the zombies!
With the new - and terrifying - Zombie Tower, you better be ready to go when the zombies attack! Are you ready to knock down zombies?
Welcome to this Flick'em Up - Dead of Winter crossover.
Immerse yourself in 10 different scenarios with stunning backdrops and components that will transform your tabletop into a post-apocalyptic wasteland of zombie invasion.
With your team of 10 well-known survivors from the world of Dead of Winter, go in search of resources and weapons to survive the trials to come.
Danger lurks everywhere, but you must conquer your fears and face the dead while you still can.
Learning how to handle new weapons will be the key to fighting zombies.
Control the accuracy of your sniper rifle, the hitting power of your baseball bat and the efficiency of your knife throwing before facing a zombie.
You should know that by now.
Zombies are merciless!
Good day and good game ;)
On 13/05/2022
Hello everyone !
Today we are going to talk about Yes Dark Lord!
Talk nonsense! Put the blame on your little comrades! And above all, escape the wrath of the Evil Genius!
After yet another failed mission, you and your friends return empty-handed once again to the Darkest Magic Tower.
His Excellency Rigor Mortis will no doubt be very disappointed and he will ask you why you sabotaged the work again. This simple thought gives you cold sweats.
Panic ties your stomach with its icy claws. What to do to save your miserable skin?
What if you assert that you are not responsible and that the fault lies with your inept companions? Damn, but it's of course ! Here is the solution!
Only small problem: they will probably have the same idea…
One player plays the Dark Lord and the others the returning monsters. Inevitably, the mission is failed and the Lord wants an explanation and a responsible to punish.
At the start of the game, the monsters receive "Excuse" cards which they will use as a narrative element and "Action" cards which will be used to blame another player or interrupt him.
On your turn, you play an "Excuse" card and rely on it to tell part of the story. If we play the action "Reject the fault", we pass the floor to another player who must continue the story.
During this time, the Lord listens and, if he wants to, can intervene, to ask for details, all that. And, above all, he can show his anger by playing a "Look that kills!" card. when, for example, a player is too slow, boring, if he doesn't have an "Excuse" card in his hand or a "Lay the blame" card...
Yes, of course, but how do I win? In fact, it is mostly a game where one player loses.
Indeed, when a player has been entitled to the "Killing Look!" card 3 times, he has lost and another one can be made by changing, of course, the role of the Lord.
Good day and good game ;)
On 06/05/2022
Hello everyone !
Today we are going to talk about Doodle Island!
The first in Superlude's Doodle Games range, Doodle Islands is a "Roll and Write" game from the same author duo as Avenue.
You will play the role of ambitious ship captains who will travel the sea in search of gold and adventures.
You will trace your way with the end of your pen through archipelagos, treasure islands, monsters, ships, rocks and taverns scattered in the seas!
All this to try to become the richest and receive the title of Queen or Pirate King at the end of your journey!
The adventure map is broken down into a grid where the columns are associated with a black die face and the rows with a white die face.
Each grid cell contains either a sea monster, an island, a pirate ship or "towers".
Each turn, a player will roll one black die and one white die.
The player then selects a white die and must draw a line in the cell corresponding to the black die and the selected white die. You need to connect two sides of the cell (e.g. top left, right left, etc.), but you can choose which sides you want to connect.
You get points each time you: connect a sea monster to an already existing line, connect an island to towers.
If there is already a line where you need to draw, you need to cross a rum bottle instead.
After that, the next player draws a white die, and so on, until all players have done the same.
Then a new turn begins where the player rolling the dice is next in turn order.
You continue to play until a player scores more than 15 points on a single monster, a player scores more than 10 points on a single island, or a player has crossed out all of their rum bottles.
You then add up your points earned with monsters and islands.
And you must add 4 points per connected pirate ships.
The person who went through the most bottles of rum loses a few points and the person who went through the least wins that amount.
Good day and good game ;)
On 29/04/2022
Hello everyone !
Today we are going to talk about Roll for the Galaxy!
Found your galactic empire!
In Roll for the Galaxy, players build galactic civilizations by recruiting workers to colonize worlds or develop technologies.
Each turn, players choose one of the 5 possible phases and only those chosen by at least one player will take place. You must therefore try to anticipate the choices of your opponents!
Who will manage to develop the most powerful space empire in the galaxy?
Roll for the Galaxy is an accessible and very dynamic management game that promises you to experience the thrill of the most strategic games!
Roll for the Galaxy is a galactic empire building game for 2-5 players based on a dice placement system.
These represent your people, whom you lead to develop new technologies, colonize worlds, produce and ship goods.
The player who is most successful in coordinating their people and building a prosperous and technologically advanced empire wins!
This dice placement version of Race for the Galaxy takes players on a new journey across the galaxy, but with the feel of the original game.
Good day and good game ;)
On 22/04/2022
Hello everyone !
Today we are going to talk about Relic Runners!
In Relic Runners, each player embodies a character eager to mine and acquire relics discovered in a lost part of the jungle.
Every budding archaeologist has a colorful past - retired college professor, former army captain, etc. - and wants to be the first to get their hands on the precious loot to earn the most victory points.
Players must navigate a series of paths in order to visit the temples.
Archaeologists are limited in their movements by their access to rations, but fortunately they can place markers on the paths to allow them to travel for free on future turns.
Players also have a toolbox that can be upgraded in three particular ways to somehow break the rules or give them an advantage when moving.
Each time a player visits a temple, they take a token.
Initially, temples offer victory points or some form of in-game bonus.
When the final token is taken, a relic is placed there to be collected.
Players earn big victory points for collecting relics of different types (set collection) and players can also earn bonus points for creating long routes and traveling along them to collect relics.
Good day and good game ;)
On 15/04/2022
Hello everyone !
Today we are going to talk about Reworld!
In Reworld, players attempt to terraform a newly discovered planet, and to do so, they must use terrabots to establish new towns and shuttles to deliver materials that will populate those locations.
In game terms, over five turns, players fill all five levels of their spaceship with tiles depicting terrabots, shuttles, material ships, and satellites.
Each turn twenty of these tiles are randomly placed around the perimeter of a large ship, and each player receives a hand of cards.
On his turn, a player may play one or more cards to claim a tile by following these rules:
• If no tile adjacent to the desired tile has been claimed, the player may lay any card next to that tile, claim it, and then place it in the leftmost space of their spaceship's level that corresponds to the number of the card played. If you play a 4, for example, you must place this tile in the leftmost position of your fourth level.
• If a tile adjacent to the desired tile has been claimed, then you must deposit a card of the same number as the one used to claim this previous tile or two cards of your choice (these two cards thus serving as jokers). The highest number indicates the level of your spaceship on which you must place this tile.
• If both tiles adjacent to the desired tile have been claimed and the cards used to claim them show the same number, then you do as described above. If the cards have different numbers, however - for example, 1 and 3 - then you must set the same two numbers (1 and 3), a matching number and two other cards, or four cards. You place this tile on your spaceship in the same way as previously desired.
Once everyone has no more cards in their hand or can no longer play, the round ends. Any remaining tiles are discarded, then you reset the board and deal a new hand of cards.
After five turns, players now deploy these tiles to the new planet, each turn playing 1-3 of the leftmost tiles of the row of their choice to create their personal terraformed world.
If you deploy a terrabot, which are labeled A-E, you start a new city with that letter or expand an existing city. Material ships, which come in five colors, can only be delivered to the surface of the planet if they are attached to shuttles, and each city can only have ships of one color.
Satellites provide a bonus score when added to a city. Shuttles and satellites can also be used as shields to protect your fledgling planet.
Players earn points during the first half of the game for picking up terrabots and having cards in hand. During the second half, players score for deploying satellites and for achieving goals set at the start of the game, e.g. having a city with eight tiles, having a city of each letter, clearing a level on your spaceship, having a certain number of shields, etc.
Once all spaceships are empty, players score their final points for how well they developed each city and their shields compared to their fellow terraformers.
Whoever scores the most points wins.
Good day and good game ;)
On 08/04/2022
Hello everyone !
Today we are going to talk about Runewars!
For years, the armies of Waiqar the Immortal remained within their borders, launching only minor raids across the border.
But now, an unnamed menace stirs in the Misty Lands, and legions of the undead enter the realm of Terrinoth under the command of Waiqar!
The Daqan lords have sounded the call to war, and their best generals are leading armies of warriors and golems to take up defensive positions in the borderlands of Roth's Vale.
The first battles of the next great war are about to begin. Runewars: Miniatures Game is a game of two-player miniature battles between the great powers of Terrinoth.
In each game, you and your opponent will muster armies of miniatures and lead them into battle - infantry blocks maneuvering into position, cavalry wings spinning and slamming into a weakened flank, and monstrous rune golems or scavenging spearmen crush formations of lesser warriors.
Innovative command tools, two distinct factions, and countless ways to customize your experience combine to deliver an unparalleled miniatures gaming experience in RuneWars.
Finally, with forty-eight beautifully sculpted, unpainted miniatures, you can paint and customize your armies to bring a completely unique touch to your games and get into the miniature painting hobby!
Good day and good game ;)
On 01/04/2022
Hello everyone !
Today we are going to talk about Cardline Marvel!
Cardline: Marvel is similar to Cardline: Animals—but with superheroes and other characters from the Marvel Comics universe!
It is a card game that is played with around 100 cards.
Both sides of each card depict a character and their name, while their weight, IQ, and combat ability are printed on only one side of the card.
For each game, players decide before playing which of the three statistics they are comparing.
At the start of the game, each player places a certain number of character cards whose characteristics are hidden on the table in front of them.
A card is placed in the center of the table with its characteristics revealed.
Players then take turns placing a card from their tableau in a row on the table; a player can place a card between two other cards.
After placing the card, the player reveals its characteristics.
If the card was placed correctly - that is, with the particular characteristic in numerical order relative to all other cards on the table - the card remains in place; otherwise the card is removed from play and the player takes another card from the draw pile and adds it to their tableau.
The first player to get rid of all their cards by placing them correctly wins.
Good day and good game ;)
On 25/03/2022
Hello everyone !
Today we are going to talk about Crazy Heroes!
Heroes aren't always the ones you think they are, they don't always have a cape, super vision, Herculean strength, or any other powers.
Play as a sheep, a duck, a cow or a pig and save the ox and the wild boar! Place the 4 color cards on the table, then place the stacks of Cry cards on the table, finally in the center place the stack of freshly shuffled Animals and Changes of Cries cards.
Each player then takes a totem animal, with the fruit to which he is allergic written on it, then we discover the first card of the deck.
At that moment, all the animal-players appearing on the card and not being allergic to the designated fruit, must shout as quickly as possible the name of their animal followed by the adjective or the name written on the card Cries of the same color as the Animals card in the middle of the table, and place your hand on the central card.
And this without making a mistake and being clear and distinct in its cry.
If it is ok, the player takes the card concerned, otherwise he discards one of the cards from his nest egg.
The game ends when the Animal pile is empty.
The player with the most cards wins.
Good day and good game ;)
On 18/03/2022
Hello everyone !
Today, we are going to talk about Touché Poulet!
At the Tonbec farm, the same story is repeated every day; from early morning, the animals covet the eggs from the henhouses before the breeders get their hands on them.
Each player commands one of the four animal armies and earns Ears when he participates in the destruction of an enemy unit.
These Ears can be exchanged on the black market for the coveted eggs!
Rabbits, pigs, moles and roosters: choose your clan and lead it to victory!
The game is played in 2 phases:
-1st phase, Targeting From the 1st player, you will attack with one of your units by placing your Target pawns on the squares of your opponents' Large boards. Use one of your units, apply the effect of the Unit card, then exhaust this card to indicate its use. This phase ends when all players have targeted, i.e. placed their Target tokens.
-2nd phase, the Resolution The moment of truth, each player must announce if one or more shots from the 1st player have hit one or more of their units. Continue with the next player. . If target not reached, place a Crater token. . If hit, flip the Target token, which then becomes an Explosion token. A Unit is destroyed only when all the squares where it is located have been hit. The player then places the destroyed face tile (back side of the tiles currently placed on your Unit cards) on his Grand Board to indicate his loss. The players who participated in its destruction receive the number of ears indicated on the card according to the number of squares affected.
The game ends as soon as a player wins 5 eggs, immediately ending the game. As you will have understood, we are here in the Earth version of the touchdown with the 2.0 improvements brought by the Secret Weapons and the egg hunt as well as by the fact of being able to play with 2/3/4 players.
The interaction is very present, moreover alliances are not prohibited for the time of a few shots so that everyone catches up, while breaking the progress of the player in mind.
A game suitable for the whole family, for explosive games.
Good day and good game ;)
On 11/03/2022
Hello everyone !
Today we're going to talk about Te Kuiti!
Te Kuiti is a game for two that invites us to take on either the role of the shepherd who only seeks to close his enclosure to keep his sheep and the latter who only dream of one thing to escape and regroup.
The game keeps its promise, the 2 roles are very different and each must find its own solution but via a different mechanic.
The shepherd must put up fences while the sheep must find its fellows through a small memory game.
The asymmetry of the 2 mechanics works well even if we often feel that the sheep is easier to play.
Indeed, it is a memory game where you have to find pairs of sheep but under the pressure of the shepherd who risks locking up your sheep who will no longer be accessible.
The voltage is working fine.
It is easy to get caught up in the game.
There is a small dose of chance in the head of the sheep who can discover a pair by pure luck.
Just like, chance will dictate whether or not he discovers the special tiles that benefit both players.
Te Kuiti is a sympathetic game to play for two because it offers fast games and sufficiently tense to find pleasure.
Good day and good game ;)
On 04/03/2022
Hello everyone !
Today we're going to talk about Rituals!
Rituals is a card-based story-building game that you and up to five other players can start playing in minutes.
Choose your worship and ritual, then use the invitation cards to collaboratively tell a story of love, betrayal, doubt and devotion.
The rituals will take you through the lands of cultists trying to summon a creature capable of destroying the entire universe.
But will all participants follow this plan until the end? The game offers 8 cults and 8 rituals.
The guest cards are divided into 2 decks: Act I (Why did the characters join the cult, what are their hopes and dreams?) And Act II (What are those nightmares that increasingly disturb your sleep as the Ritual day is getting closer? Are your teammates trustworthy? Are you really on the safe side?).
A Final Act in a black envelope will have you secretly vote for success or failure of the Ritual.
Good day and good game ;)
On 25/02/2022
Hello everyone !
Today we're going to talk about Blue Moon!
The once proud and strong Blue Moon City has been plunged into chaos.
The golden dragon fell, the sacred Psy crystal shattered, and the old king breathed his last. Worse yet, Blue Moon, the creator of all things, has disappeared and Blue Moon City finds itself without a ruler.
Now, the three elemental dragons - the only remaining divine creatures in the world - guard the shards of the crystal.
The two royal heirs, Prince Roland and Princess Elinor, are vying for the crown.
The people of Blue Moon City may not know who to follow, but whoever can rally them and claim the throne will gain the power to restore Psi's sacred crystal and possibly convince Blue Moon himself to return.
Prepare to fight for the throne and restore peace to the city in Blue Moon Legends, a collected version of Blue Moon, Reiner Knizia's classic card game for two players!
In Blue Moon Legends, you will gather the allegiance of one of the peoples of Blue Moon City and then lead them in a series of fights against another people.
By winning these fights, you aim to gain the inconstant attention of the elemental dragons and earn your way to the city throne.
Players can either play the game directly with decks or strategically customize the perfect deck to defeat their opponent.
With hundreds of maps to choose from, no game will be the same.
Blue Moon Legends contains all cards from award winning designer Reiner Knizia's Blue Moon card game in one box.
Good day and good game ;)
On 18/02/2022
Hello everyone !
Today we're going to talk about Thief's Fortune!
Nabbarah: A city full of wonders and stories to tell - a sparkling gem in the middle of the desert.
You are a thief, always on the lookout for the next target to hit.
You decide to sneak into the Royal Palace, enter its treasure room and search for the mythical treasures that are hidden there.
Among piles of gold, emeralds and precious jewels, you come across a chest containing a mysterious hourglass. As soon as you touch it, you are filled with mystical energy and realize its true power: you are now able to glimpse your own future.
By adopting different plans of action, different paths unfold before you, allowing you to shape your future as you see fit. Unfortunately, everyone in the palace is now after you ...
Thief's Fortune is a card game for 1 to 4 players in which each player represents a different possible future for the same character.
By visiting different locations, interacting with local characters, and making sure that certain events you've seen actually happen, you try to find the path that will get you as far out of danger as possible.
In more detail, the players each have three areas in front of them: the past, the present and the future.
Over the course of five turns, players draw up location, event, and character cards, adding them to their personal "future" zone with resources on those cards.
Players extract resources from these cards, and when empty, the cards move into the player's present, after which the player can activate the power on these cards to score the fortune points they need to earn the part.
Good day and good game ;)
On 11/02/2022
Hello everyone !
Today we are going to talk about Marrakech!
The carpet market on the Place de Marrakech is on the move: we will soon appoint the most skilful of merchants.
Each of them will try to have the most of their rugs on display while accumulating the greatest fortune.
In turn, the player decides in which direction he will direct the Assam figurine, the organizer of the sale.
Then he rolls the dice and moves the pawn exactly by the number indicated.
If it ends up on an empty square or on one containing a carpet of its color, nothing happens.
On the other hand, if the carpet belongs to an opposing player, a tithe must be paid corresponding to the number of squares covered, adjacent and of the same color, by the area where Assam ended his movement.
Next, the player places a mat on the game board next to the square on which Assam has finished moving.
It is possible to partially cover an opponent's carpet, but it is forbidden to cover an opponent's carpet entirely with one of his or her carpet at one time.
The game ends when the players have laid all the all-mats. Each dirham and each visible square with rugs of its color are worth one point. The strongest total wins.
Good day and good game ;)
On 28/01/2022
Hello everyone !
Today we're going to talk about Kontour!
1 concept, 15 lines, 30 seconds!
Players will try to get others to guess a word, but be careful: they only have 30 seconds and 15 strokes to do so!
Use your imagination and a spirit of simplification to achieve victory.
At the start of each round, choose a word on a card.
They will earn you 1 to 2 points depending on the difficulty of the chosen word.
Have other players guess your word in a maximum of 15 strokes and 30 seconds.
The first player to find your word earns you up to 2 points and himself earns 1 point.
As soon as your word is found, another person guesses a word.
The game ends as soon as a player reaches 10 points.
Little tip Joue le Jeu Vaison :
Play as a duo or as a team to try to earn together the 10 points required to win the game, it's even more fun, competitive and quite dynamic.
Good day and good game ;)
On 21/01/2022
Hello everyone !
Today we're going to talk about Not Even Afraid!
The hour is serious in the sad kingdom of the good king Dagobert.
A horde of frightening monsters terrorizes the population. T
he king immediately summons his knights and organizes a tournament: the heroes who win the battles will be sent to face witches, gargoyles and other giants.
Very few will emerge victorious from these clashes. But in case of victory, they will find in the treasure of monsters, weapons and magical armor.
They will be very useful for them to finally defeat the terrible dragon! The battle adapted to cooperative play. If the players don't cooperate, watch out for the monsters!
They will undoubtedly have the last word! Here we all win together or we all lose together.
The knights have only one goal: to save the kingdom.
Yet only one of them will know the glory of defeating the dragon ...
An adaptation of the famous battle game that will be of interest to the whole family, while learning about cooperation, risk management and the use of simple additions.
With its nice graphics and its world of knights, "Not Even Afraid" is an excellent title to play cooperatively with the family from 5/6 years old.
It gently introduces children to tactical choices and risk taking.
Good day and good game ;)
On 14/01/2022
Hello everyone !
Today we're going to talk about Reykholt!
Growing tomatoes, lettuce or carrots in Iceland?
What an absurd idea!
But still, whoever had this idea was a genius!
Geothermal energy on the island allows you to grow the most unexpected fruits and vegetables - a quirk no tourist would want to miss.
However, you aren't the only Reykholt farmer wanting to make a fortune, so hurry!
The tourist season in Reykholt is short and it gets more crowded every year.
Appealing to the right people and having the right veg at the right time in Reykholt will give you the edge you need to win the race!
Good day and good game ;)
On 07/01/2022
Today we're going to talk about Jack and the Beanstalk!
History, do you know it?
The story therefore tells us about Jack who, on a market day, exchanges his cow for so-called magic beans.
These beans would grow up to the sky and make it possible to ascend into the heavens.
In fact, Jack plants them and climbs his beans up to the clouds! It was there that he came across a castle, the home of a sinister giant eater of fresh flesh ...
Risking his life, Jack manages to steal multiple riches from the giant! Until the day when the giant surprises him and sets out in pursuit ...
Jack has just enough time to descend along the bean before it is cut and once again blocks the giant creature in his sinister castle.
Throughout the game we will therefore grow the magic bean to try to recover as many treasures as possible. This bean is in fact a stack of dice that must not be dropped.
If by any chance someone arrives at the end of the bean to the giant's castle, bonus treasures will be awarded to them. At the start of the round, each player chooses one of the 7 cards he has in his hand.
This card imposes a number of dice on him that he will have to roll and place on the bean. It also has a value which will determine the order of play: the player who chooses the card with the lowest value begins and so on.
When it's my turn, I roll the number of dice corresponding to my card. These dice appear with symbols that must be resolved before placing the dice on the bean.
There are four symbols: the dice symbol which allows me (or not, it's up to you) to roll an additional dice.
The trunk symbol which obliges me to place a trunk in the bean at the same time as the die.
The treasure symbol that allows me to put a small purse of my color between the dice that I place in the bean. If the bean is still in balance at the end of my stroke, then I will gain treasures.
And finally, the giant eye symbol: having one in your throw is of no consequence.
From two, I wake up the giant and lose all the effects of my other dice. If a player drops the magic bean while placing his dice, he wins treasures for players who have placed purses in the bean.
And obviously does not win anything himself ... On the other hand, if a player must put a trunk and there is none left, or if a player has just placed the last available die, he can now seize the castle and try to place it in his turn. ..
If he holds, then he gains treasures. The bean is then dismantled and we restart from zero.
Good day and good game ;)
On 31/12/2021
Hello everyone ! Today we're going to talk about Edenia!
All sheep look bad at you. You've bleatly grazed the last clump of grass left on Arridis, your home planet.
Already, the stomachs are rumbling under the layers of wool and all Arridian sheep are aware of it, it is transhumance or death! Yes, but where?
Symbolizing the discovery of the galaxy, the game consists of an empty board (with the exception of the outlines and the starting and ending planets) where you will have to place new tiles each time the wanderings of your sheep will lead them to the edge of known space.
On each game turn, a player chooses the sheep (among the 2 that belong to him) that he will move by following the spatial trajectories drawn on the tiles. He can move the sheep as much as he wants, and stop it when he wants too, but however:
- He cannot "cross" another sheep.
- He can only discover one new quadrant during his journey. To do this, when the sheep's path ends in an unexplored space, the player draws a new quadrant and places it on the board. He can then continue the journey.
- He can choose to stop or not on a small planet. However, he must stop on a large planet if his path leads him there, and he must stop when he arrives on Edenia.
When a player arrives on Edenia, he takes a victory point token, the largest available. When a player stops on a large planet, he can claim authority by placing a flag. This flag earns him victory points.
But this victory is not definitively acquired, because another player can claim the planet after him and replace the flag.
It's up to you to calculate your movements to be the last to claim.
In short, their odyssey will not be lacking in twists and turns.
The game ends as soon as a player leads their last sheep to Edenia.
The winner is the one who has accumulated the most victory points.
Good day and good game ;)
On 24/12/2021
Hi everyone !
Today we’re gonna talk about Talisman, legendary tales !
Many centuries ago, legendary smiths forged the Crown of Command, a magical artefact of immense power. Whoever wears the Crown of Command will hold power over all of the land.
Decades ago, a powerful wizard sealed the Crown of Command behind the Portal of Power to prevent evil forces from obtaining it. Only those who possess one of the legendary Talismans may pass through this Portal to reach the Crown.
Over the years, five of the Talismans have disappeared.
Enemy forces now seek to find them in order to seize the Crown of Command for themselves. Brave heroes that you are, you have banded together to go on a quest to retrieve all five Talismans and thereby stop the evil power behind these enemy forces from ruling the world.
This task won't be easy as finding each Talisman is an epic adventure in itself.
However, if you work together using everyone's abilities and helping one another when you can, you will surely succeed.
In Talisman - Legendary Tales, the players must work together as an adventure party to recover the five legendary Talismans that have been lost.
During each adventure, the party endeavors to recover one of the lost Talismans. The adventures must be played in order. You may repeat adventures, and you may play one or more adventures in a game session.
Over the course of this story, you will travel across a wondrous land and have exciting adventures in which you must make important decisions and defend yourself against cruel enemies.
As an adventure party, you succeed in each adventure once you have completed the final task and have recovered the Talisman.
Be careful: You have only a limited amount of time!
Good day and good game ;)
On 17/12/2021
Hello everyone !
Today we're going to talk about Fairytale Rules!
Snow White, Robin Hood, King Arthur, the Pied Piper and King Triton have decided to build the village of their dreams!
But at the top of the nearby mountain, a dragon has taken up residence in the abandoned castle ...
He does not look favorably on these newcomers who invade his lands and regularly come to steal his wealth.
In this asymmetrical game, one player is the Dragon who tries to scare the Heroes ...
These are embodied by the other players who team up to clear two rooms of the Castle or build their Village.
If they can do it before the end of the ten rounds, they win the game.
On the other hand, if the time passes or if the Dragon manages to frighten them, this one is declared the winner.
Good day and good game ;)
On 10/12/2021
Hello everyone !
Today we're going to talk about Dwarfs!
To survive the long and terrible winter that is approaching, the dwarves must prepare.
It's time to collect gems, build castles, and stock up enough food.
The fire dragons are sleeping.
The winter giants, lurking.
The fall is precious and is vital to plan your actions well.
Dwar7s Fall is a game about collecting gems in order to exchange them for food.
In the meantime, you will also have to build your dwarf kingdom and kill monsters.
In this game you have several ways to win by choosing your actions carefully.
The players take turns performing their actions.
Each turn, you can perform 3 actions (place a kingdom tile or place a dwarf in a tile or move a dwarf one tile).
Each tile has a prerequisite of how many dwarves of a player are needed to perform one type of action.
For example: Emerald mines always have three slots, but you will only need two dwarves to pick up an emerald.
Once this task is completed (collect an emerald), your two dwarves will return to your pool.
When a player completes three goals (both open and secret goals count), the final phase begins.
The players who had not taken this turn take their last turn and, then, the game ends.
Points are calculated and the game with the most points wins.
Good day and good game ;)
On 03/12/2021
Hello everyone !
Today we're going to talk about Age of Towers.
You have just found a mine filled with precious energy crystals!
Precisely the ones you use for your daily magic.
The problem here is that you also stumbled upon a horde of monsters!
And to make matters worse, three other cities seem to have discovered your mine as well.
As they rush into danger to extract the precious crystals, you have no choice but to join the fray ...
Age of Towers sees you and your opponents fighting to defend your cities against the oncoming wave of monsters by building defenses, placing traps and channeling these beasts to your opponents' cities!
In more detail, each turn has three phases: night, dawn and day.
During the night, the event card is applied and the monsters progress in your path (each type having a different movement value). Two other monsters (or your boss) appear in your path.
At dawn, the towers can attack a monster of a particular type on one of the four adjacent squares, or the boss.
During the day, each player can choose one action among the four available, then they can take an additional action, whether it is the same or different.
Each type of monster has a movement value (1-3 spaces) and perhaps a special ability; all monsters in the base box have 2 hit points.
The boss, who is not a monster, is more difficult to kill because he has 10 life points; when a player successfully kills it, the game ends.
Whenever a monster or boss leaves your path to reach your city, you lose a number of city guards equal to their movement value.
After the game ends, each player adds their victory points from three sources: number of city guards remaining, amount of damage dealt to your boss, and achievements (which are drawn at random at the start of the game).
Good day and good game ;)
On 26/11/2021
Hello everyone!
Today we are going to talk about Minute Realms!
Minute Realms is played over 8 rounds.
Each turn begins by dealing a card to each player, face up, plus two, always visible, in the middle of the table, accessible to all, then each in turn, chooses an available card and places it in their Kingdom.
We can choose the card that has been allocated to us, in this case we build it.
We can also choose a middle card or one allocated to another player.
In both cases, we give our card instead.
We must also perform all the commercial actions related to the card you take.
These actions are:
- receive one or more coins (from the reserve)
- pay one or more coins (either to the player from whom the card was taken, or to the reserve if you took it from the middle)
- reveal an Invaders token. For construction (addition to your Kingdom), you can pay the indicated cost and add the building to your Kingdom.
You can also erect a defensive tower.
In this case, we turn the card over and place it in their Kingdom.
A turn immediately earns us 2 coins, in addition to increasing the defense of our Kingdom.
Invasions At the end of the 4th and 8th turns, each Kingdom must resist the 'invasion.
To do this, you simply have to count the emblems of the Kingdom and compare it to the value of the Invader tokens revealed.
The consequence of a bad expenditure is the loss of a building: the card is turned over (thus increasing the defense of the Kingdom)
Good day and good game;)
On 19/11/2021
Hello everyone !
Today we are going to talk about Meduris!
Following the call of the gods, the players settle down at the foot of Meduris mountain.
Building huts, bringing offerings to the druid, collecting precious runestones, and building monumental temples is the only way to gain the favor of the gods in Meduris.
1. Skillful use of workers allows you to obtain valuable materials. These are needed to build huts and temples.
2. The larger the colony, the more expensive it is to build a lodge there. But if you can get into the good graces of the druid by making an offering, then your efforts are rewarded.
3. Keep an eye on the other players: who is going to secure the best construction sites at the right time and collect the most valuable runestones?
4. Only a player who skillfully sets up their huts and temples, and keeps enough materials ready for the final grand round of offerings, will win the game.
Good day and good game ;)
On 12/11/2021
Hello everyone !
Today we're going to talk about Forestia!
“Forest animals are small and shy, they only play with an animal of the same age or from their family. "
Forestia is a discard card game for ages 3 and up.
The first player to discard all of their cards wins a token.
The object of the game is to be the first to win the expected number of chips at the start of the game.
2 tokens: for the youngest, and games with a large number of participants 3 tokens: for the more adventurous players.
The duration of a game is less than 5 minutes, which corresponds to the concentration capacity of a 3-year-old child.
Forestia is a fun way to learn to count and count from 1 to 3.
It is an intellectually complex task for a child to count, not to recite 1, 2, 3, 4, 5.
This game allows you to play with colors, then gently lead the child to count the candles on the cards to learn to count while having fun.
Then the first tactics with the first special card: the Joker card.
Forestia is an evolving game with the addition of special cards as the child evolves.
At 6 or 7 years old, the child can play with all the cards.
Good day and good game ;)
On 05/11/2021
Hello everyone !
Today we're going to talk about Horde!
All the clans are gathered in the ranks, confusion reigns, will you be able to organize the horde so that it obeys only you?
During the game, the players have the cards representing goblins in order to form battle lines, that is to say rows of twelve cards.
Their objective is to line up the cards of their color in order to be in the majority in as many battle lines as possible in order to score victory points.
But each time a card is put into play, others change places!
The player of the clan who has the most victory points at the end of the game is declared the winner.
Good day and good game ;)
On 29/10/2021
Hello everyone !
Today we're going to talk about Looterz!
In Looterz, players compete against each other to collect as much loot as possible by recruiting a team of Looterz.
Your loot is never safe, as many Looterz have the ability to steal loot from other players.
A player's turn has four phases: Recruitment, Activation of the Raider, Recruitment, then Sacrifice.
Each recruitment phase allows the player to draw a card from the draw pile or put a Raider from his hand into play.
Players are then allowed to choose to activate their Looterz in any order.
Finally, if the players have more than three Looterz in play, they must discard up to three. Looting is resolved by rolling the dice.
The number of hearts on a looter indicates how many dice a player can roll during loot resolution.
Good day and good game ;)
On 22/10/2021